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After numerous tests, I have found the perfect audio settings. It seems samples now needs to be 2048 for everyone. Buffer needs to be 8192. Anything else gets a patchy noise. None of these platforms were using the right audio settings. Qt and SDL now sound perfect but Blackberry still doesn't (OpenAL thing?).
native
This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful.
Features
- JSON read/write (two libraries that should be made more similar)
- basic OpenGL utility code, like compressed texture loading
- 2D texture atlases and drawing code
- ETC1 texture save/load support
- basic logging
- Really simple audio mixer with OGG sample support
- RIFF file read/write
- MIDI Input (only on Windows)
Notes
- The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually.
- This library is not really meant to be a public library but I see no reason not to set it free.
- Note that the included VS project is probably not very useful for you and you're likely better off making your own.
- Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go.
Licenses
This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list:
- glew (GL extension wrangler), MIT license. TODO: should just use a submodule.
- rg_etc1. ZLIB license.
- sha1, public domain implementation by Dominik Reichl
- vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?)
- libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner"
- stb_vorbis, public domain by Sean Barrett of RAD Tools
If you're not okay with the licenses above, don't use this code.
I hereby release all code here not under the licenses above under the MIT license.
Contact
If you find this useful for your own projects, drop me a line at hrydgard@gmail.com .
Henrik Rydgård
Description
A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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BSD-3-Clause, GPL-2.0
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