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GL_TEXTURE_LOD_BIAS is desktop GL only, and the queue runner skipped it on GLES, but GLES still reported sampler LOD bias as supported, so the bias was dropped and textures used the wrong mip levels: Super Monkey Ball Adventure's intro came out blurred on the Adreno 840. Report it unsupported, so the shader applies it (GPU_USE_SHADER_LOD_BIAS), and give the GL backend the uniform that Vulkan has in its uniform block. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>