Henrik Rydgård and Claude Opus 5.5
7080085571
GLES: Apply the texture LOD bias in the shader
...
GL_TEXTURE_LOD_BIAS is desktop GL only, and the queue runner skipped it on
GLES, but GLES still reported sampler LOD bias as supported, so the bias was
dropped and textures used the wrong mip levels: Super Monkey Ball Adventure's
intro came out blurred on the Adreno 840. Report it unsupported, so the shader
applies it (GPU_USE_SHADER_LOD_BIAS), and give the GL backend the uniform that
Vulkan has in its uniform block.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-14 01:33:32 +02:00
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