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Deflate, zlib and gzip streams go through rinflate and rdeflate, zstd through rzstd, CHD images through rchd, zip archives through rzip_archive and PNG through rpng. The bundled libraries, their build glue and the system-library options are gone; adler32 and uncompress keep zlib's ABI for the prebuilt FFmpeg archives that still call them. libretro-common is one CMake library that the core, the headless tool and the unit tests all link. The reads take shorter paths on the way. CHD decodes straight from the loader's reads and a range of blocks at a time, and a file read at any alignment decodes into place; CSO keeps one inflate stream instead of one per block; a plain ISO serves a file read with one read of its exact bytes; a stored zip member is read in place and a deflated one through restart points rather than a copy of the whole image in memory; zip members decode into the caller's buffer; sequential reads through the frontend's VFS skip the seek, which also keeps its buffering. libretro/test reads one image as ISO, CSO, CHD and zip through the block devices, boots each, and checks the codecs against Python-made vectors; a CI job runs it.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <mutex>
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#include "Common/CommonTypes.h"
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#include "Common/File/Path.h"
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#include "Common/StringUtils.h"
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#include "Core/Loaders.h"
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#if defined(_WIN32) && !defined(HAVE_LIBRETRO_VFS)
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typedef void *HANDLE;
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#endif
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// This one accepts directories as well as files.
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// Later we handle the discrepancy in MountGameISO.
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class LocalFileLoader : public FileLoader {
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public:
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LocalFileLoader(const Path &filename);
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~LocalFileLoader();
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bool Exists() override;
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bool IsDirectory() override { return isDirectory_; }
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s64 FileSize() override;
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Path GetPath() const override {
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return filename_;
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}
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size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override;
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private:
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#ifdef HAVE_LIBRETRO_VFS
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FILE *file_ = nullptr;
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s64 filePos_ = -1; // where file_ is; -1 when unknown
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#elif !defined(_WIN32)
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void DetectSizeFd();
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int fd_ = -1;
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#else
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HANDLE handle_ = 0;
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#endif
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u64 filesize_ = 0;
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Path filename_;
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bool isDirectory_ = false;
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std::mutex readLock_;
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};
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