Files
ppsspp/Core/Debugger/WebSocket/GameSubscriber.h
T
Henrik RydgårdandClaude Opus 5.5 9720041ecf Debugger: Add game.state.load
Queues loading a savestate file, for scripting repros that load a state partway
through a run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 14:50:19 +02:00

30 lines
1.1 KiB
C

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
DebuggerSubscriber *WebSocketGameInit(DebuggerEventHandlerMap &map);
void WebSocketGameReset(DebuggerRequest &req);
void WebSocketGameStatus(DebuggerRequest &req);
void WebSocketGameStateLoad(DebuggerRequest &req);
void WebSocketGameSpeedGet(DebuggerRequest &req);
void WebSocketGameSpeedSet(DebuggerRequest &req);
void WebSocketVersion(DebuggerRequest &req);