Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 5232627ba2 GEMath: GESpriteUPlaneExact, whether a sprite's u gradient is exact
A sprite's u gradient comes from the setup reciprocal of its whole area, so it's
exact only for a power of two area, whatever the height: the Δy only cancels on
paper. Checked against exp87's sizes and exp256, where 64x128 CLUT8 sprites with
u = 1 + 2x read the next pixel's low byte on a PSP and 64x272 ones their own
high byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:04:23 +02:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.