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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-26 06:16:24 +02:00
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4680d87fcd75e8bd852ae98c471eae7d3a3d4aaf
ppsspp/Common/GPU
T
History
Henrik Rydgård aec3fa99e5 Merge pull request #19032 from GermanAizek/fix-always-false-true
Fixed conditions always false using unsigned type and logical AND 0x0 & 0x4
2024-04-13 11:28:45 +02:00
..
D3D9
…
D3D11
Fixed return copies from functions and const ref params
2024-04-02 18:37:00 +03:00
OpenGL
Fixed condition always false using unsigned int and logical AND 0 & 4
2024-04-11 16:56:59 +03:00
Vulkan
Optimize some barrier flags down to what's actually necessary.
2024-04-08 09:03:04 +02:00
DataFormat.h
…
GPUBackendCommon.cpp
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
GPUBackendCommon.h
…
MiscTypes.h
…
Shader.cpp
Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType()
2024-04-02 14:25:26 +03:00
Shader.h
…
ShaderTranslation.cpp
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
ShaderTranslation.h
…
ShaderWriter.cpp
…
ShaderWriter.h
…
thin3d_create.h
Fixed return copies from functions and const ref params
2024-04-02 18:37:00 +03:00
thin3d.cpp
Split the discard-stencil-bug flag into separate flags for Adreno and Mali
2024-02-02 11:11:31 +01:00
thin3d.h
Make the i18n T function use std::string_view
2024-02-12 18:44:39 +01:00
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