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ppsspp/headless/README.md
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Henrik Rydgård 8c9bf04add Headless: force opaque PNG screenshots by default, add --screenshot-keep-alpha
Games often use the framebuffer alpha channel for non-visual purposes,
so saved PNGs could look fully transparent in image viewers. Force alpha
to 255 when writing PNG screenshots unless --screenshot-keep-alpha is
passed. The MSE comparison ignores alpha either way.
2026-08-09 13:41:39 +02:00

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# PPSSPPHeadless
Non-interactive, headless build of PPSSPP. It boots a PSP executable, PRX, or GE frame dump (`.ppdmp`) without a GUI, outputs emulated debug text to the console, optionally captures and compares text output or screenshots, and exits.
Primarily intended for:
- Automated regression testing (via [pspautotests](https://github.com/hrydgard/pspautotests/))
- Replaying GE frame dumps (`.ppdmp`) to compare rendering output across GPU backends or settings
- CI pipelines that need to verify emulation correctness
## Building
### Windows (Visual Studio)
The `PPSSPPHeadless` project is part of the `Windows/PPSSPP.sln` solution. Build the `PPSSPPHeadless` target in your preferred configuration.
Example:
```
msbuild Windows\PPSSPP.sln /p:Configuration=Debug /p:Platform=x64 /t:PPSSPPHeadless
```
### Linux / macOS (CMake)
```
cmake -DHEADLESS=ON -B build-headless
cmake --build build-headless
```
## Usage
```
PPSSPPHeadless file.elf|file.prx|file.ppdmp [...] [options]
```
### Options
| Argument | Description |
|---------------------------------|------------------------------------------------------------|
| `file.elf` / `file.prx` / `file.ppdmp` | Executable or frame dump to run. Directories followed by `...` recurse for `.prx` files. |
| `@file` | Read list of test filenames from a text file (`@-` for stdin). |
| `-m`, `--mount <file.cso>` | Mount an ISO/CSO on `umd1:`. |
| `-r`, `--root <path>` | Mount a path on `host0:` (ELF/PRX files must be under this). |
| `-l`, `--log` | Full emulator log output (not just emulated `printf`). |
| `-o`, `--odslog` | Write log to `OutputDebugString` (Windows only). |
| `--graphics=<backend>` | GPU backend: `software`, `gles`, `directx11`, `vulkan`. |
| `--screenshot=<file>` | Compare the rendered output against a reference screenshot. |
| `--screenshot-save=<file>` | Save the rendered output to a file (PNG if the path ends in `.png`, BMP otherwise). |
| `--screenshot-diff=<file>` | When comparing screenshots, save a visual comparison image to this file (always, regardless of pass/fail). |
| `--screenshot-keep-alpha` | Preserve the alpha channel when saving PNG screenshots (default: alpha is forced to 255, since games often use it for non-visual purposes). |
| `--max-mse=<number>` | Maximum allowed Mean Squared Error for screenshot comparison (default: 0 = exact). |
| `--compare` / `-c` | Compare test output with `.expected` text file and/or screenshot (see below). |
| `--timeout=<seconds>` | Abort test if it takes longer than this. |
| `-v`, `--verbose` | Print full pass/fail details. |
| `--bench` | Run multiple times and report average speed. |
| `-i` | Use interpreter CPU core. |
| `--ir` | Use IR interpreter CPU core. |
| `-j` | Use JIT CPU core (default). |
| `--debugger=<port>` | Enable WebSocket debugger and break at start. |
| `--state=<file>` | Load a save state before running. |
| `--old-atrac` | Use the old Atrac3+ audio decoder. |
| `--ignore <file>` | Skip the specified test file. |
| `--help` / `-h` | Show usage information. |
## GPU Backends
The `--graphics` option selects the rendering backend:
| Backend | Description |
|----------------|-----------------------------------------------------------------|
| `software` | Software rasterizer (most deterministic, recommended for tests) |
| `gles` | OpenGL ES (desktop OpenGL on non-Windows) |
| `directx11` | Direct3D 11 (Windows only) |
| `vulkan` | Vulkan |
The software backend produces deterministic output across runs and is the default. Hardware backends may produce slightly different pixels due to precision differences in shaders and rasterization.
## Frame Dump Replay (`.ppdmp`)
GE frame dumps are recordings of a single frame's GE graphics commands. When a `.ppdmp` file is passed:
1. The file is identified by the `PPSSPPGE` magic header.
2. The GE commands are replayed through the selected GPU backend.
3. The framebuffer is captured automatically (512×272 stride, 480×272 visible).
4. A screenshot is sent for comparison/saving via `--compare`, `--screenshot`, or `--screenshot-save`.
For batch rendering tests over sets of frame dumps, see `docs/frametest.md` (the `frametests.py` runner).
### Example: Generate a reference screenshot
```bash
# BMP:
PPSSPPHeadless.exe --graphics=software --screenshot-save=reference.bmp frame.ppdmp
# PNG (lossless, recommended for storing references):
PPSSPPHeadless.exe --graphics=software --screenshot-save=reference.png frame.ppdmp
```
The BMP output is 512×272 with 32-bit BGRA pixel data. The file size is always 557,110 bytes (54-byte header + 512 × 272 × 4 bytes). PNG output is 512×272 RGBA.
### Example: Compare against a reference
```bash
# With --compare, auto-derives the screenshot path:
# frame.ppdmp → looks for frame.png (next to the .ppdmp)
PPSSPPHeadless.exe --graphics=software --compare frame.ppdmp
# Explicit reference file (saves a visual comparison to diff.png):
PPSSPPHeadless.exe --graphics=software --screenshot=reference.bmp --screenshot-diff=diff.png --max-mse=0.5 frame.ppdmp
```
When the MSE exceeds `--max-mse`, the following files are saved in the working directory:
| File | Contents |
|-----------------------|-----------------------------------------------------------|
| `__testfailure.bmp` | The actual rendered output (512×272 BMP). |
| `__testcompare.png` | Visual comparison: left column = actual, right column = reference on top, diff map on bottom. |
## Screenshot Comparison Details
- **Resolution**: Always 480×272 display captured from a 512-pixel-wide framebuffer.
- **Format**: MSE (Mean Squared Error) calculated per-pixel across R, G, B channels (alpha ignored).
- **MSE formula**: `MSE = sum((actual - reference)^2) / (width × height × 3)`
- **Reference formats**: BMP (32-bit BGRA) or PNG (auto-detected by header).
- **`--compare` auto-path**: For `.ppdmp` files, it replaces the extension with `.png`. For `.prx`/`.elf` files, it appends `.expected.bmp`.
- **Failure output**: Off by default in GitHub Actions CI; controllable via `SetWriteFailureScreenshot()`.
## Text Output Comparison
The `--compare` flag also compares emulated debug output (`printf` / `sceIoWrite` to the emulator channel) against a `.expected` text file:
- For `.prx` files: same path with `.expected` extension.
- The comparison is line-based with a diff algorithm that highlights mismatches and insertions/deletions, although the support for the
latter is limited, it's not a full-on diff.
If only a screenshot reference exists and no `.expected` file, the test passes as long as there is no unexpected text output.
## Batch Testing
Tests can be listed in a text file or piped via stdin:
```bash
# List file
PPSSPPHeadless.exe --compare --timeout=5 @testlist.txt
# Stdin
echo "test1.prx test2.prx test3.ppdmp" | PPSSPPHeadless.exe --compare --timeout=5 @-
# Recursive directory scan (append /...)
PPSSPPHeadless.exe --compare tests/cpu/...
```
Exit code is 0 if all tests pass, 1 if any fail.
## CI Integration
GitHub Actions is auto-detected via the `GITHUB_ACTIONS` environment variable and will print error annotations inline.
Example workflow step:
```yaml
- name: Headless tests
run: |
PPSSPPHeadless.exe --graphics=software --compare --timeout=10 @testlist.txt
```
## Configuration
The following configuration is hardcoded for headless mode (config file is never saved):
(For actual up-to-date hardcoded config, see the headless.cpp file).
| Setting | Value | Notes |
|----------------------|------------|------------------------------------------|
| Internal resolution | 1× (480×272) | Fixed. |
| Hardware transform | Enabled | |
| Vertex decoder JIT | Enabled | |
| Software renderer JIT| Enabled | |
| Ignore bad mem access| Enabled | |
| Firmware version | 6.60 | |
| PSP model | Slim | |