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These KernelObject subclasses (and their Native* status structs) were private implementation details of their respective .cpp files. Move them into the matching .h instead, so external code - specifically the upcoming WebSocket kernel-object introspection endpoints - can read a live object's state directly via kernelObjects.Get<T>()/Iterate<T>(), the same way PSPModule/PSPThread already can. Read-only by convention: nothing outside each file should call DoState() or otherwise mutate these; the fields are public here for that file's own pre-existing use, not an invitation to write from elsewhere. To avoid pulling each type's full dependency set (Memory::, BlockAllocator, CoreTiming, HLEKernel::...) into headers many other files include, non-trivial method bodies (DoState, and MsgPipe's buffer/wait-list management) are declared in the header but still defined out-of-line in the .cpp, same as before - only genuinely trivial one-liners went inline. KernelObjectPool also gains IterateAll(), a type-agnostic sibling of the existing Iterate<T>() - walks every live kernel object regardless of type, for a coarse "what's alive right now" overview. No behavior change - this is a pure visibility/declaration-vs-definition move, not new functionality. That lands in a follow-up commit. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <map>
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#include <vector>
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/ErrorCodes.h"
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class PointerWrap;
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struct NativeMutex {
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SceSize_le size;
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char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
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SceUInt_le attr;
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s32_le initialCount;
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s32_le lockLevel;
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SceUID_le lockThread;
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// Not kept up to date.
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s32_le numWaitThreads;
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};
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// Exposed here (rather than kept private to sceKernelMutex.cpp) so the WebSocket debugger can
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// read a live object's state directly via kernelObjects.Get<PSPMutex>()/Iterate<PSPMutex>() - see
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// HLEKernelObjectSubscriber.cpp. That's a read-only use: nothing outside this file should call
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// DoState() or otherwise mutate a PSPMutex - it's public here for this file's own use as before,
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// not an invitation to write to it from elsewhere.
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struct PSPMutex : public KernelObject {
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const char *GetName() override { return nm.name; }
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const char *GetTypeName() override { return GetStaticTypeName(); }
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static const char *GetStaticTypeName() { return "Mutex"; }
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static u32 GetMissingErrorCode() { return SCE_MUTEX_ERROR_NO_SUCH_MUTEX; }
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static int GetStaticIDType() { return SCE_KERNEL_TMID_Mutex; }
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int GetIDType() const override { return SCE_KERNEL_TMID_Mutex; }
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void DoState(PointerWrap &p) override;
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NativeMutex nm;
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std::vector<SceUID> waitingThreads;
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// Key is the callback id it was for, or if no callback, the thread id.
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std::map<SceUID, u64> pausedWaits;
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};
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int sceKernelCancelMutex(SceUID uid, int count, u32 numWaitThreadsPtr);
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int sceKernelCreateMutex(const char *name, u32 attr, int initialCount, u32 optionsPtr);
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int sceKernelDeleteMutex(SceUID id);
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int sceKernelLockMutex(SceUID id, int count, u32 timeoutPtr);
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int sceKernelLockMutexCB(SceUID id, int count, u32 timeoutPtr);
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int sceKernelTryLockMutex(SceUID id, int count);
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int sceKernelUnlockMutex(SceUID id, int count);
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int sceKernelReferMutexStatus(SceUID id, u32 infoAddr);
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int sceKernelCreateLwMutex(u32 workareaPtr, const char *name, u32 attr, int initialCount, u32 optionsPtr);
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int sceKernelDeleteLwMutex(u32 workareaPtr);
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int sceKernelTryLockLwMutex(u32 workareaPtr, int count);
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int sceKernelTryLockLwMutex_600(u32 workareaPtr, int count);
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int sceKernelLockLwMutex(u32 workareaPtr, int count, u32 timeoutPtr);
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int sceKernelLockLwMutexCB(u32 workareaPtr, int count, u32 timeoutPtr);
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int sceKernelUnlockLwMutex(u32 workareaPtr, int count);
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int sceKernelReferLwMutexStatusByID(SceUID uid, u32 infoPtr);
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int sceKernelReferLwMutexStatus(u32 workareaPtr, u32 infoPtr);
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void __KernelMutexTimeout(u64 userdata, int cyclesLate);
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void __KernelLwMutexTimeout(u64 userdata, int cyclesLate);
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void __KernelMutexThreadEnd(SceUID thread);
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void __KernelMutexInit();
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void __KernelMutexDoState(PointerWrap &p);
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void __KernelMutexShutdown();
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KernelObject *__KernelMutexObject();
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KernelObject *__KernelLwMutexObject();
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