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Headless hardcoded its memory stick to "memstick" next to the executable, so testing a real game there meant copying the game in - 85MB for the one that prompted this. --memstick=DIR points it at any directory with the usual PSP/GAME layout, including the one the app build already uses, so the two can share. Two things worth noting in the implementation. The headless default is applied *after* CommandLineOptions::ApplyToConfig() runs, so it has to check whether the flag was given - otherwise it silently overwrites it, which is how the first version of this failed: the game still booted (its path was absolute) but from the wrong stick. And there's no DoNotSaveSetting() call for memStickDirectory, unlike the settings around it: it isn't an ordinary setting and never reaches ppsspp.ini, because the ini lives inside the memory stick directory it would be describing. Verified by deleting the copied game and booting it from the repo's memstick with --memstick, running to exactly 2s of emulated time. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
#pragma once
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#include <optional>
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#include "Common/Log.h"
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#include "Core/ConfigValues.h"
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enum class CommandLineParseResult {
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Continue,
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Exit,
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Error,
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};
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enum class CmdLineMode {
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Both,
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Application,
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Headless,
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};
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// We collect command line options in this struct, then we apply it to the config after it's been loaded.
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// This parser is shared between regular PPSSPP and headless, so there are some options that are only useful
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// in one of them.
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// When adding new options, don't forget to update g_autoParams in CmdLine.cpp (or write manual parsing).
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struct CommandLineOptions {
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// If returns CommandLineParseResult::Exit or ::Error, the program should exit immediately (with an error return code if Error).
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CommandLineParseResult Parse(int argc, const char *argv[], CmdLineMode mode = CmdLineMode::Application);
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void ApplyToConfig() const;
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int PrintUsage(const char *progname, const char *situationText) const;
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CmdLineMode mode;
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std::optional<bool> fullscreen;
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std::optional<GPUBackend> gpuBackend;
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std::optional<bool> softwareRendering;
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std::optional<bool> enableLogging;
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std::optional<LogLevel> logLevel; // Override log level with this.
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std::optional<std::string> log;
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std::vector<std::string> bootFilenames;
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std::optional<CPUCore> cpuCore;
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std::optional<std::string> startScreen;
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std::optional<bool> escapeExit;
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std::optional<bool> pauseMenuExit;
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// Enables the WebSocket debugger on startup, on this port (0 = pick automatically).
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// Also breaks the CPU at start in the headless build. See docs/WebSocketDebugger.md.
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std::optional<int> debuggerPort;
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// Overrides g_Config.bAutoSaveLoadSymbols for this run only (see SymbolMap::SaveModuleSymbols/
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// LoadModuleSymbols and Core/HLE/sceKernelModule.cpp) - handy for headless runs that want
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// symbol names without persisting the setting via Settings > Developer Tools.
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std::optional<bool> autoSaveLoadSymbols;
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// Attempts to boot the vsh, which will only work if the correct files are present in the flash
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// and once we've fixed all the bugs. This is just here to allow testing.
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std::optional<bool> bootVSH;
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std::optional<std::string> appendConfig;
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std::optional<std::string> root; // mount root, needs more explanation
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// Memory stick root (the directory containing PSP/GAME, PSP/SYSTEM, ...). Mainly for headless,
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// which otherwise always uses "memstick" next to the executable - so testing a real game there
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// meant copying it in. Points at the same layout the app uses, so the two can share one.
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std::optional<std::string> memStick;
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std::optional<std::string> stateToLoad;
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std::optional<int> memReadAction;
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std::optional<int> memWriteAction;
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std::optional<int> breakAction;
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// Log a native stack trace (Windows only) on an otherwise-unhandled access violation.
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std::optional<bool> logNativeCrashes;
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// SDL only: Option to force a specific OpenGL version (42="4.2",
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// etc.; -1 means "try them all").
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// Implemented as a workaround for https://github.com/hrydgard/ppsspp/issues/20687
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// NOTE: this is currently not persistent (doesn't
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// go to config), even though --graphics=openglX.Y
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// also sets the GPU backend which does persist.
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int force_gl_version = -1;
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#ifndef _DEBUG
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bool showLogWindow = false;
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#else
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bool showLogWindow = true;
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#endif
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std::string configFilename = "";
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std::string controlsConfigFilename = "";
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bool optionS = false; // a legacy option
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std::optional<bool> oldAtrac;
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// Headless options that may also be mildly useful in application mode
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std::optional<int> resolutionScale;
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// Headless options
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std::optional<bool> compare;
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std::optional<bool> bench;
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std::optional<bool> verbose;
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std::optional<double> timeout;
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std::optional<bool> printEqualLines;
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std::optional<std::string> screenshotFilename;
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std::optional<std::string> screenshotFilenameSave;
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std::optional<std::string> screenshotFilenameDiff;
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// Headless: preserve the alpha channel when saving PNG screenshots.
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std::optional<bool> screenshotSaveKeepAlpha;
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// Headless: mount an ISO/CSO on umd1:.
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std::optional<std::string> mountIso;
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// Headless: also log through OutputDebugString (Windows).
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std::optional<bool> odsLog;
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// Headless: maximum allowed MSE error for screenshot comparison.
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std::optional<double> maxScreenshotError;
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// Headless: test names to skip. May be specified more than once.
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std::vector<std::string> ignoredTests;
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// Headless: generate C++ interpreter dispatch code to stdout and exit.
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std::optional<bool> generateInterpreterDispatch;
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// SDL only.
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std::optional<int> xres;
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std::optional<int> yres;
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std::optional<double> dpi;
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std::optional<double> scale;
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};
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