Files
ppsspp/GPU/Vulkan/TextureScalerVulkan.cpp
T
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

66 lines
2.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Common.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include "Common/ColorConv.h"
#include "Common/Log.h"
#include "Common/ThreadPools.h"
#include "GPU/Common/TextureScalerCommon.h"
#include "GPU/Vulkan/TextureScalerVulkan.h"
// TODO: Share in TextureCacheVulkan.h?
// Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16.
#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
#define VULKAN_1555_FORMAT VK_FORMAT_A1R5G5B5_UNORM_PACK16
#define VULKAN_565_FORMAT VK_FORMAT_B5G6R5_UNORM_PACK16
#define VULKAN_8888_FORMAT VK_FORMAT_R8G8B8A8_UNORM
int TextureScalerVulkan::BytesPerPixel(u32 format) {
return (format == VULKAN_8888_FORMAT) ? 4 : 2;
}
u32 TextureScalerVulkan::Get8888Format() {
return VULKAN_8888_FORMAT;
}
void TextureScalerVulkan::ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) {
switch (format) {
case VULKAN_8888_FORMAT:
dest = source; // already fine
break;
case VULKAN_4444_FORMAT:
GlobalThreadPool::Loop(std::bind(&convert4444_dx9, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height);
break;
case VULKAN_565_FORMAT:
GlobalThreadPool::Loop(std::bind(&convert565_dx9, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height);
break;
case VULKAN_1555_FORMAT:
GlobalThreadPool::Loop(std::bind(&convert5551_dx9, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height);
break;
default:
dest = source;
ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
}
}