Files
ppsspp/GPU/Directx9/helper/fbo.cpp
T
Ced2911 49cc8e7312 [Gpu] Sync with gles
Conflicts:
	GPU/Directx9/FramebufferDX9.cpp
	GPU/Directx9/FramebufferDX9.h
	GPU/Directx9/TransformPipelineDX9.cpp
2014-08-24 10:40:16 +02:00

111 lines
2.3 KiB
C++

#include "global.h"
#include <stdint.h>
#include <string.h>
#include <stdio.h>
#include "base/logging.h"
#include "fbo.h"
namespace DX9 {
static LPDIRECT3DSURFACE9 deviceRTsurf;
static LPDIRECT3DSURFACE9 deviceDSsurf;
#define FB_DIV 1
struct FBO {
uint32_t id;
LPDIRECT3DSURFACE9 surf;
LPDIRECT3DSURFACE9 depthstencil;
LPDIRECT3DTEXTURE9 tex;
int width;
int height;
FBOColorDepth colorDepth;
};
void fbo_init() {
pD3Ddevice->GetRenderTarget(0, &deviceRTsurf);
pD3Ddevice->GetDepthStencilSurface(&deviceDSsurf);
}
void fbo_shutdown() {
deviceRTsurf->Release();
deviceDSsurf->Release();
}
FBO * current_fbo = NULL;
FBO *fbo_create(int width, int height, int num_color_textures, bool z_stencil, FBOColorDepth colorDepth) {
static uint32_t id = 0;
FBO *fbo = new FBO();
fbo->width = width;
fbo->height = height;
fbo->colorDepth = colorDepth;
HRESULT rtResult = pD3Ddevice->CreateTexture(fbo->width, fbo->height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &fbo->tex, NULL);
if (FAILED(rtResult)) {
ELOG("Failed to create render target");
delete fbo;
return NULL;
}
fbo->tex->GetSurfaceLevel(0, &fbo->surf);
HRESULT dsResult = pD3Ddevice->CreateDepthStencilSurface(fbo->width, fbo->height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, FALSE, &fbo->depthstencil, NULL);
if (FAILED(dsResult)) {
ELOG("Failed to create depth buffer");
fbo->surf->Release();
fbo->tex->Release();
delete fbo;
return NULL;
}
fbo->id = id++;
return fbo;
}
void fbo_destroy(FBO *fbo) {
fbo->tex->Release();
fbo->surf->Release();
fbo->depthstencil->Release();
delete fbo;
}
void * fbo_get_rtt(FBO *fbo) {
return fbo->tex;
}
void fbo_unbind() {
pD3Ddevice->SetRenderTarget(0, deviceRTsurf);
pD3Ddevice->SetDepthStencilSurface(deviceDSsurf);
}
void fbo_resolve(FBO *fbo) {
}
void fbo_bind_as_render_target(FBO *fbo) {
pD3Ddevice->SetRenderTarget(0, fbo->surf);
pD3Ddevice->SetDepthStencilSurface(fbo->depthstencil);
}
LPDIRECT3DTEXTURE9 fbo_get_color_texture(FBO *fbo) {
return fbo->tex;
}
void fbo_bind_for_read(FBO *fbo) {
// pD3Ddevice->SetRenderTarget(0, fbo->surf);
}
void fbo_bind_color_as_texture(FBO *fbo, int color) {
pD3Ddevice->SetTexture(0, fbo->tex);
}
void fbo_get_dimensions(FBO *fbo, int *w, int *h) {
*w = fbo->width;
*h = fbo->height;
}
}