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Conflicts: GPU/Directx9/FramebufferDX9.cpp GPU/Directx9/FramebufferDX9.h GPU/Directx9/TransformPipelineDX9.cpp
111 lines
2.3 KiB
C++
111 lines
2.3 KiB
C++
#include "global.h"
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#include <stdint.h>
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#include <string.h>
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#include <stdio.h>
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#include "base/logging.h"
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#include "fbo.h"
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namespace DX9 {
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static LPDIRECT3DSURFACE9 deviceRTsurf;
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static LPDIRECT3DSURFACE9 deviceDSsurf;
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#define FB_DIV 1
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struct FBO {
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uint32_t id;
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LPDIRECT3DSURFACE9 surf;
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LPDIRECT3DSURFACE9 depthstencil;
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LPDIRECT3DTEXTURE9 tex;
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int width;
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int height;
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FBOColorDepth colorDepth;
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};
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void fbo_init() {
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pD3Ddevice->GetRenderTarget(0, &deviceRTsurf);
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pD3Ddevice->GetDepthStencilSurface(&deviceDSsurf);
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}
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void fbo_shutdown() {
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deviceRTsurf->Release();
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deviceDSsurf->Release();
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}
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FBO * current_fbo = NULL;
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FBO *fbo_create(int width, int height, int num_color_textures, bool z_stencil, FBOColorDepth colorDepth) {
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static uint32_t id = 0;
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FBO *fbo = new FBO();
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fbo->width = width;
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fbo->height = height;
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fbo->colorDepth = colorDepth;
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HRESULT rtResult = pD3Ddevice->CreateTexture(fbo->width, fbo->height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &fbo->tex, NULL);
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if (FAILED(rtResult)) {
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ELOG("Failed to create render target");
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delete fbo;
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return NULL;
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}
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fbo->tex->GetSurfaceLevel(0, &fbo->surf);
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HRESULT dsResult = pD3Ddevice->CreateDepthStencilSurface(fbo->width, fbo->height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, FALSE, &fbo->depthstencil, NULL);
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if (FAILED(dsResult)) {
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ELOG("Failed to create depth buffer");
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fbo->surf->Release();
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fbo->tex->Release();
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delete fbo;
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return NULL;
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}
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fbo->id = id++;
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return fbo;
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}
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void fbo_destroy(FBO *fbo) {
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fbo->tex->Release();
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fbo->surf->Release();
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fbo->depthstencil->Release();
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delete fbo;
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}
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void * fbo_get_rtt(FBO *fbo) {
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return fbo->tex;
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}
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void fbo_unbind() {
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pD3Ddevice->SetRenderTarget(0, deviceRTsurf);
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pD3Ddevice->SetDepthStencilSurface(deviceDSsurf);
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}
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void fbo_resolve(FBO *fbo) {
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}
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void fbo_bind_as_render_target(FBO *fbo) {
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pD3Ddevice->SetRenderTarget(0, fbo->surf);
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pD3Ddevice->SetDepthStencilSurface(fbo->depthstencil);
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}
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LPDIRECT3DTEXTURE9 fbo_get_color_texture(FBO *fbo) {
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return fbo->tex;
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}
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void fbo_bind_for_read(FBO *fbo) {
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// pD3Ddevice->SetRenderTarget(0, fbo->surf);
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}
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void fbo_bind_color_as_texture(FBO *fbo, int color) {
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pD3Ddevice->SetTexture(0, fbo->tex);
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}
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void fbo_get_dimensions(FBO *fbo, int *w, int *h) {
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*w = fbo->width;
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*h = fbo->height;
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}
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}
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