- A failed final flush (a full disk) or a failed rename into place was
reported as "Saved State". A failed load undo rename still pointed load
undo at the current game, while the file was another game's state.
- Refusing a save or load for being online didn't call the callback,
unlike every other refusal.
- A rewind dropped after its decode started stayed active, and stopped
rewind snapshots until the next clear.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>