mirror of
https://github.com/hrydgard/ppsspp.git
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200 lines
6.3 KiB
C++
200 lines
6.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/TimeUtil.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/Util/PPGeDraw.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/HLE/sceNp.h"
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#include "Core/HLE/HLEUtil.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/ErrorCodes.h"
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#include "Core/Dialog/PSPNpSigninDialog.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Core/Reporting.h"
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// Needs testing.
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const static int NP_INIT_DELAY_US = 200000;
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const static int NP_SHUTDOWN_DELAY_US = 501000;
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const static int NP_RUNNING_DELAY_US = 1000000; // faked delay to simulate signin process to give chance for players to read the text on the dialog
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int PSPNpSigninDialog::Init(u32 paramAddr) {
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// Already running
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if (ReadStatus() != SCE_UTILITY_STATUS_NONE)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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requestAddr = paramAddr;
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if (!ReadVariableSizedStruct(paramAddr, &request)) {
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return SCE_KERNEL_ERROR_BAD_ARGUMENT; // untested
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}
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WARN_LOG_REPORT_ONCE(PSPNpSigninDialogInit, Log::sceNet, "NpSignin Init Params: %08x, %08x, %08x, %08x", request.npSigninStatus, request.unknown1, request.unknown2, request.unknown3);
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ChangeStatusInit(NP_INIT_DELAY_US);
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// Eat any keys pressed before the dialog inited.
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UpdateButtons();
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InitCommon();
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//npSigninResult = -1;
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startTime = (u64)(time_now_d() * 1000000.0);
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step = 0;
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StartFade(true);
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return 0;
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}
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void PSPNpSigninDialog::DrawBanner() {
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PPGeDrawRect(0, 0, 480, 22, CalcFadedColor(0x65636358));
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PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_VCENTER, 0.6f);
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textStyle.hasShadow = false;
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// TODO: Draw a hexagon icon
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PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
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auto di = GetI18NCategory(I18NCat::DIALOG);
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PPGeDrawText(di->T("Sign In"), 31, 10, textStyle);
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}
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void PSPNpSigninDialog::DrawIndicator() {
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// TODO: Draw animated circle as processing indicator
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PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
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}
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void PSPNpSigninDialog::DrawLogo() {
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// TODO: Draw OpenDNAS logo
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PPGeDrawImage(416, 22, 64.0f, 64.0f, 1, 10, 1, 10, 64, 64, FadedImageStyle());
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}
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int PSPNpSigninDialog::Update(int animSpeed) {
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if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) {
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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}
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UpdateButtons();
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UpdateCommon();
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auto err = GetI18NCategory(I18NCat::ERRORS);
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u64 now = (u64)(time_now_d() * 1000000.0);
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if (request.npSigninStatus == NP_SIGNIN_STATUS_NONE) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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UpdateFade(animSpeed);
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StartDraw();
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PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0xC0C8B2AC));
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DrawBanner();
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DrawIndicator();
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// TODO: Not sure what should happen here.. may be something like this https://pastebin.com/1eW48zBb ? but we can do test on Open DNAS Server later https://dnas.hashsploit.net/us-gw/
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// DNAS dialog
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if (step >= 2 && now - startTime > NP_RUNNING_DELAY_US) {
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DrawLogo();
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DisplayMessage2(di->T("PleaseWait", "Please wait..."));
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step++;
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}
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// Signin dialog
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else {
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// Skipping the Select Connection screen since we only have 1 fake profile
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DisplayMessage2(di->T("SigninPleaseWait", "Signing in...\nPlease wait."));
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}
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DisplayButtons(DS_BUTTON_CANCEL, di->T("Cancel"));
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if (step >= 2 && now - startTime > NP_RUNNING_DELAY_US*2) {
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if (pendingStatus != SCE_UTILITY_STATUS_FINISHED) {
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StartFade(false);
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ChangeStatus(SCE_UTILITY_STATUS_FINISHED, NP_SHUTDOWN_DELAY_US);
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step++;
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}
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}
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else if (step == 1 && now - startTime > NP_RUNNING_DELAY_US) {
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// Switch to the next message (with DNAS logo)
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StartFade(true);
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step++;
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}
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else if (step == 0) {
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/*if (npAuthResult < 0 && request.NpSigninData.IsValid()) {
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npAuthResult = sceNpAuthCreateStartRequest(request.NpSigninData->paramAddr);
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}*/
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step++;
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}
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if (/*npAuthResult >= 0 &&*/ IsButtonPressed(cancelButtonFlag)) {
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StartFade(false);
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//sceNpAuthAbortRequest(npAuthResult);
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//sceNpAuthDestroyRequest(npAuthResult);
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ChangeStatus(SCE_UTILITY_STATUS_FINISHED, NP_SHUTDOWN_DELAY_US);
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request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
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request.npSigninStatus = NP_SIGNIN_STATUS_CANCELED;
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//step = 0;
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}
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EndDraw();
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}
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if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) {
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npSigninState = NP_SIGNIN_STATUS_SUCCESS;
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__RtcTimeOfDay(&npSigninTimestamp);
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request.npSigninStatus = npSigninState;
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}
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return 0;
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}
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int PSPNpSigninDialog::Shutdown(bool force) {
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if (ReadStatus() != SCE_UTILITY_STATUS_FINISHED && !force)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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PSPDialog::Shutdown(force);
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if (!force) {
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ChangeStatusShutdown(NP_SHUTDOWN_DELAY_US);
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}
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// FIXME: This should probably be done within FinishShutdown to prevent some games (ie. UNO) from progressing further while the Dialog is still being faded-out, since we can't override non-virtual method... so here is the closes one to FinishShutdown.
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if (Memory::IsValidAddress(requestAddr)) // Need to validate first to prevent Invalid address when the game is being Shutdown/Exited to menu
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Memory::Memcpy(requestAddr, &request, request.common.size, "NpSigninDialogParam");
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return 0;
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}
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void PSPNpSigninDialog::DoState(PointerWrap &p) {
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PSPDialog::DoState(p);
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auto s = p.Section("PSPNpSigninDialog", 1, 1);
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if (!s)
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return;
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Do(p, request);
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Do(p, step);
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//Do(p, npSigninResult);
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if (p.mode == p.MODE_READ) {
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startTime = 0;
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}
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}
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pspUtilityDialogCommon* PSPNpSigninDialog::GetCommonParam()
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{
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return &request.common;
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}
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