mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-09-08 05:33:28 +02:00
39cd7f812abf33d8d3aa17fb9f45008e209edd63
Tests I'd done long ago suggested this wasn't right, but we made other timing fixes since then, and now tests are showing this is the right order. May improve Patapon/etc. timing, or may hurt it...
PPSSPP - a fast and portable PSP emulator
Written by Henrik Rydgård
Originally released under the GPL 2.0 (and later) in November 2012
Official website: http://www.ppsspp.org/
To contribute, see the development page.
For the latest source code, see our github page.
For build instructions and other development tutorials, see the wiki.
What's new in 0.9.5
- Many, many emulation fixes:
- bezier/spline curve support, fixing LocoRoco and others
- stencil clear emulation, fixing Final Fantasy IV text
- Performance improvements in some games
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
- Change render resolution independently of window size
- Massive debugger improvements
- Win32 menu bar is now translatable
- Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Android-x86 support
- Unofficial port for modified Xbox 360 consoles
- Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
- Symbian audio and ffmpeg is now threaded for more consistent media processing.
- Haptic feedback support for mobile devices.
- Accurate system information for mobile devices.
- Qt audio has been fixed.
- Analog controller support for Blackberry.
Description
A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Readme
722 MiB
Languages
C++
64.2%
C
28.3%
POV-Ray SDL
4.2%
Shell
0.7%
CMake
0.6%
Other
1.8%