Files
ppsspp/Core/HLE/sceKernelMutex.cpp
T
Unknown W. Brackets bb10140728 Oops, event flags weren't always deleting properly.
Added some comments to explain why removal from waitingThreads is
deferred.  Also had to move things around so the right outBitsPtr
is always written to on timeouts.
2012-12-15 01:36:53 -08:00

859 lines
23 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <map>
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "../../Core/CoreTiming.h"
#include "sceKernel.h"
#include "sceKernelMutex.h"
#include "sceKernelThread.h"
#define PSP_MUTEX_ATTR_FIFO 0
#define PSP_MUTEX_ATTR_PRIORITY 0x100
#define PSP_MUTEX_ATTR_ALLOW_RECURSIVE 0x200
#define PSP_MUTEX_ATTR_KNOWN (PSP_MUTEX_ATTR_PRIORITY | PSP_MUTEX_ATTR_ALLOW_RECURSIVE)
// Not sure about the names of these
#define PSP_MUTEX_ERROR_NO_SUCH_MUTEX 0x800201C3
#define PSP_MUTEX_ERROR_TRYLOCK_FAILED 0x800201C4
#define PSP_MUTEX_ERROR_NOT_LOCKED 0x800201C5
#define PSP_MUTEX_ERROR_LOCK_OVERFLOW 0x800201C6
#define PSP_MUTEX_ERROR_UNLOCK_UNDERFLOW 0x800201C7
#define PSP_MUTEX_ERROR_ALREADY_LOCKED 0x800201C8
#define PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX 0x800201CA
// Note: used only for _600.
#define PSP_LWMUTEX_ERROR_TRYLOCK_FAILED 0x800201CB
#define PSP_LWMUTEX_ERROR_NOT_LOCKED 0x800201CC
#define PSP_LWMUTEX_ERROR_LOCK_OVERFLOW 0x800201CD
#define PSP_LWMUTEX_ERROR_UNLOCK_UNDERFLOW 0x800201CE
#define PSP_LWMUTEX_ERROR_ALREADY_LOCKED 0x800201CF
// Guesswork - not exposed anyway
struct NativeMutex
{
SceSize size;
char name[32];
SceUInt attr;
int lockLevel;
int lockThread; // The thread holding the lock
};
struct Mutex : public KernelObject
{
const char *GetName() {return nm.name;}
const char *GetTypeName() {return "Mutex";}
static u32 GetMissingErrorCode() { return PSP_MUTEX_ERROR_NO_SUCH_MUTEX; }
int GetIDType() const { return SCE_KERNEL_TMID_Mutex; }
NativeMutex nm;
std::vector<SceUID> waitingThreads;
};
// Guesswork - not exposed anyway
struct NativeLwMutex
{
SceSize size;
char name[32];
SceUInt attr;
SceUInt workareaPtr;
};
struct NativeLwMutexWorkarea
{
int lockLevel;
SceUID lockThread;
int attr;
int numWaitThreads;
SceUID uid;
int pad[3];
void init()
{
memset(this, 0, sizeof(NativeLwMutexWorkarea));
}
void clear()
{
lockLevel = 0;
lockThread = -1;
uid = -1;
}
};
struct LwMutex : public KernelObject
{
const char *GetName() {return nm.name;}
const char *GetTypeName() {return "LwMutex";}
static u32 GetMissingErrorCode() { return PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX; }
int GetIDType() const { return SCE_KERNEL_TMID_LwMutex; }
NativeLwMutex nm;
std::vector<SceUID> waitingThreads;
};
bool mutexInitComplete = false;
int mutexWaitTimer = 0;
int lwMutexWaitTimer = 0;
// Thread -> Mutex locks for thread end.
typedef std::multimap<SceUID, SceUID> MutexMap;
MutexMap mutexHeldLocks;
void __KernelMutexInit()
{
mutexWaitTimer = CoreTiming::RegisterEvent("MutexTimeout", &__KernelMutexTimeout);
lwMutexWaitTimer = CoreTiming::RegisterEvent("LwMutexTimeout", &__KernelLwMutexTimeout);
// TODO: Install on first mutex (if it's slow?)
__KernelListenThreadEnd(&__KernelMutexThreadEnd);
mutexInitComplete = true;
}
void __KernelMutexAcquireLock(Mutex *mutex, int count, SceUID thread)
{
#if _DEBUG
std::pair<MutexMap::iterator, MutexMap::iterator> locked = mutexHeldLocks.equal_range(thread);
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter)
_dbg_assert_msg_(HLE, (*iter).second != mutex->GetUID(), "Thread %d / mutex %d wasn't removed from mutexHeldLocks properly.", thread, mutex->GetUID());
#endif
mutexHeldLocks.insert(std::make_pair(thread, mutex->GetUID()));
mutex->nm.lockLevel = count;
mutex->nm.lockThread = thread;
}
void __KernelMutexAcquireLock(Mutex *mutex, int count)
{
__KernelMutexAcquireLock(mutex, count, __KernelGetCurThread());
}
void __KernelMutexEraseLock(Mutex *mutex)
{
if (mutex->nm.lockThread != -1)
{
SceUID id = mutex->GetUID();
std::pair<MutexMap::iterator, MutexMap::iterator> locked = mutexHeldLocks.equal_range(mutex->nm.lockThread);
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter)
{
if ((*iter).second == id)
{
mutexHeldLocks.erase(iter);
break;
}
}
}
mutex->nm.lockThread = -1;
}
std::vector<SceUID>::iterator __KernelMutexFindPriority(std::vector<SceUID> &waiting)
{
_dbg_assert_msg_(HLE, !waiting.empty(), "__KernelMutexFindPriority: Trying to find best of no threads.");
std::vector<SceUID>::iterator iter, end, best = waiting.end();
u32 best_prio = 0xFFFFFFFF;
for (iter = waiting.begin(), end = waiting.end(); iter != end; ++iter)
{
u32 iter_prio = __KernelGetThreadPrio(*iter);
if (iter_prio < best_prio)
{
best = iter;
best_prio = iter_prio;
}
}
_dbg_assert_msg_(HLE, best != waiting.end(), "__KernelMutexFindPriority: Returning invalid best thread.");
return best;
}
int sceKernelCreateMutex(const char *name, u32 attr, int initialCount, u32 optionsPtr)
{
if (!mutexInitComplete)
__KernelMutexInit();
if (!name)
{
WARN_LOG(HLE, "%08x=sceKernelCreateMutex(): invalid name", SCE_KERNEL_ERROR_ERROR);
return SCE_KERNEL_ERROR_ERROR;
}
if (attr >= 0xC00)
{
WARN_LOG(HLE, "%08x=sceKernelCreateMutex(): invalid attr parameter: %08x", SCE_KERNEL_ERROR_ILLEGAL_ATTR, attr);
return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
}
if (initialCount < 0)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
if ((attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && initialCount > 1)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
Mutex *mutex = new Mutex();
SceUID id = kernelObjects.Create(mutex);
mutex->nm.size = sizeof(mutex);
strncpy(mutex->nm.name, name, 31);
mutex->nm.name[31] = 0;
mutex->nm.attr = attr;
if (initialCount == 0)
{
mutex->nm.lockLevel = 0;
mutex->nm.lockThread = -1;
}
else
__KernelMutexAcquireLock(mutex, initialCount);
DEBUG_LOG(HLE, "%i=sceKernelCreateMutex(%s, %08x, %d, %08x)", id, name, attr, initialCount, optionsPtr);
if (optionsPtr != 0)
WARN_LOG(HLE, "sceKernelCreateMutex(%s) unsupported options parameter: %08x", name, optionsPtr);
if ((attr & ~PSP_MUTEX_ATTR_KNOWN) != 0)
WARN_LOG(HLE, "sceKernelCreateMutex(%s) unsupported attr parameter: %08x", name, attr);
return id;
}
bool __KernelUnlockMutexForThread(Mutex *mutex, SceUID threadID, u32 &error, int result)
{
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_MUTEX, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
// The waitID may be different after a timeout.
if (waitID != mutex->GetUID())
return false;
// If result is an error code, we're just letting it go.
if (result == 0)
{
int wVal = (int)__KernelGetWaitValue(threadID, error);
__KernelMutexAcquireLock(mutex, wVal, threadID);
}
if (timeoutPtr != 0 && mutexWaitTimer != 0)
{
// Remove any event for this thread.
u64 cyclesLeft = CoreTiming::UnscheduleEvent(mutexWaitTimer, threadID);
Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
}
__KernelResumeThreadFromWait(threadID, result);
return true;
}
int sceKernelDeleteMutex(SceUID id)
{
DEBUG_LOG(HLE,"sceKernelDeleteMutex(%i)", id);
u32 error;
Mutex *mutex = kernelObjects.Get<Mutex>(id, error);
if (mutex)
{
bool wokeThreads = false;
std::vector<SceUID>::iterator iter, end;
for (iter = mutex->waitingThreads.begin(), end = mutex->waitingThreads.end(); iter != end; ++iter)
wokeThreads |= __KernelUnlockMutexForThread(mutex, *iter, error, SCE_KERNEL_ERROR_WAIT_DELETE);
if (mutex->nm.lockThread != -1)
__KernelMutexEraseLock(mutex);
mutex->waitingThreads.clear();
if (wokeThreads)
hleReSchedule("mutex deleted");
return kernelObjects.Destroy<Mutex>(id);
}
else
return error;
}
bool __KernelLockMutex(Mutex *mutex, int count, u32 &error)
{
if (!error)
{
if (count <= 0)
error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
else if (count > 1 && !(mutex->nm.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE))
error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
// Two positive ints will always overflow to negative.
else if (count + mutex->nm.lockLevel < 0)
error = PSP_MUTEX_ERROR_LOCK_OVERFLOW;
}
if (error)
return false;
if (mutex->nm.lockLevel == 0)
{
__KernelMutexAcquireLock(mutex, count);
// Nobody had it locked - no need to block
return true;
}
if (mutex->nm.lockThread == __KernelGetCurThread())
{
// Recursive mutex, let's just increase the lock count and keep going
if (mutex->nm.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE)
{
mutex->nm.lockLevel += count;
return true;
}
else
{
error = PSP_MUTEX_ERROR_ALREADY_LOCKED;
return false;
}
}
return false;
}
bool __KernelUnlockMutex(Mutex *mutex, u32 &error)
{
__KernelMutexEraseLock(mutex);
bool wokeThreads = false;
std::vector<SceUID>::iterator iter;
while (!wokeThreads && !mutex->waitingThreads.empty())
{
if ((mutex->nm.attr & PSP_MUTEX_ATTR_PRIORITY) != 0)
iter = __KernelMutexFindPriority(mutex->waitingThreads);
else
iter = mutex->waitingThreads.begin();
wokeThreads |= __KernelUnlockMutexForThread(mutex, *iter, error, 0);
mutex->waitingThreads.erase(iter);
}
if (!wokeThreads)
mutex->nm.lockThread = -1;
return wokeThreads;
}
void __KernelMutexTimeout(u64 userdata, int cyclesLate)
{
SceUID threadID = (SceUID)userdata;
u32 error;
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
if (timeoutPtr != 0)
Memory::Write_U32(0, timeoutPtr);
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
// We intentionally don't remove from waitingThreads here yet.
// The reason is, if it times out, but what it was waiting on is DELETED prior to it
// actually running, it will get a DELETE result instead of a TIMEOUT.
// So, we need to remember it or we won't be able to mark it DELETE instead later.
}
void __KernelMutexThreadEnd(SceUID threadID)
{
u32 error;
// If it was waiting on the mutex, it should finish now.
SceUID waitingMutexID = __KernelGetWaitID(threadID, WAITTYPE_MUTEX, error);
if (waitingMutexID)
{
Mutex *mutex = kernelObjects.Get<Mutex>(waitingMutexID, error);
if (mutex)
mutex->waitingThreads.erase(std::remove(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID), mutex->waitingThreads.end());
}
// Unlock all mutexes the thread had locked.
std::pair<MutexMap::iterator, MutexMap::iterator> locked = mutexHeldLocks.equal_range(threadID);
for (MutexMap::iterator iter = locked.first; iter != locked.second; )
{
// Need to increment early so erase() doesn't invalidate.
SceUID mutexID = (*iter++).second;
Mutex *mutex = kernelObjects.Get<Mutex>(mutexID, error);
if (mutex)
{
mutex->nm.lockLevel = 0;
__KernelUnlockMutex(mutex, error);
}
}
}
void __KernelWaitMutex(Mutex *mutex, u32 timeoutPtr)
{
if (timeoutPtr == 0 || mutexWaitTimer == 0)
return;
int micro = (int) Memory::Read_U32(timeoutPtr);
// This happens to be how the hardware seems to time things.
if (micro <= 3)
micro = 15;
else if (micro <= 249)
micro = 250;
// This should call __KernelMutexTimeout() later, unless we cancel it.
CoreTiming::ScheduleEvent(usToCycles(micro), mutexWaitTimer, __KernelGetCurThread());
}
// int sceKernelLockMutex(SceUID id, int count, int *timeout)
int sceKernelLockMutex(SceUID id, int count, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelLockMutex(%i, %i, %08x)", id, count, timeoutPtr);
u32 error;
Mutex *mutex = kernelObjects.Get<Mutex>(id, error);
if (__KernelLockMutex(mutex, count, error))
return 0;
else if (error)
return error;
else
{
mutex->waitingThreads.push_back(__KernelGetCurThread());
__KernelWaitMutex(mutex, timeoutPtr);
__KernelWaitCurThread(WAITTYPE_MUTEX, id, count, timeoutPtr, false);
// Return value will be overwritten by wait.
return 0;
}
}
// int sceKernelLockMutexCB(SceUID id, int count, int *timeout)
int sceKernelLockMutexCB(SceUID id, int count, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelLockMutexCB(%i, %i, %08x)", id, count, timeoutPtr);
u32 error;
Mutex *mutex = kernelObjects.Get<Mutex>(id, error);
if (__KernelLockMutex(mutex, count, error))
{
hleCheckCurrentCallbacks();
return 0;
}
else if (error)
return error;
else
{
mutex->waitingThreads.push_back(__KernelGetCurThread());
__KernelWaitMutex(mutex, timeoutPtr);
__KernelWaitCurThread(WAITTYPE_MUTEX, id, count, timeoutPtr, true);
// Return value will be overwritten by wait.
return 0;
}
}
// int sceKernelTryLockMutex(SceUID id, int count)
int sceKernelTryLockMutex(SceUID id, int count)
{
DEBUG_LOG(HLE, "sceKernelTryLockMutex(%i, %i)", id, count);
u32 error;
Mutex *mutex = kernelObjects.Get<Mutex>(id, error);
if (__KernelLockMutex(mutex, count, error))
return 0;
else if (error)
return error;
else
return PSP_MUTEX_ERROR_TRYLOCK_FAILED;
}
// int sceKernelUnlockMutex(SceUID id, int count)
int sceKernelUnlockMutex(SceUID id, int count)
{
DEBUG_LOG(HLE, "sceKernelUnlockMutex(%i, %i)", id, count);
u32 error;
Mutex *mutex = kernelObjects.Get<Mutex>(id, error);
if (error)
return error;
if (count <= 0)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
if ((mutex->nm.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && count > 1)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
if (mutex->nm.lockLevel == 0 || mutex->nm.lockThread != __KernelGetCurThread())
return PSP_MUTEX_ERROR_NOT_LOCKED;
if (mutex->nm.lockLevel < count)
return PSP_MUTEX_ERROR_UNLOCK_UNDERFLOW;
mutex->nm.lockLevel -= count;
if (mutex->nm.lockLevel == 0)
{
if (__KernelUnlockMutex(mutex, error))
hleReSchedule("mutex unlocked");
}
return 0;
}
int sceKernelCreateLwMutex(u32 workareaPtr, const char *name, u32 attr, int initialCount, u32 optionsPtr)
{
if (!mutexInitComplete)
__KernelMutexInit();
if (!name)
{
WARN_LOG(HLE, "%08x=sceKernelCreateLwMutex(): invalid name", SCE_KERNEL_ERROR_ERROR);
return SCE_KERNEL_ERROR_ERROR;
}
if (attr >= 0x400)
{
WARN_LOG(HLE, "%08x=sceKernelCreateLwMutex(): invalid attr parameter: %08x", SCE_KERNEL_ERROR_ILLEGAL_ATTR, attr);
return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
}
if (initialCount < 0)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
if ((attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && initialCount > 1)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
LwMutex *mutex = new LwMutex();
SceUID id = kernelObjects.Create(mutex);
mutex->nm.size = sizeof(mutex);
strncpy(mutex->nm.name, name, 31);
mutex->nm.name[31] = 0;
mutex->nm.attr = attr;
mutex->nm.workareaPtr = workareaPtr;
NativeLwMutexWorkarea workarea;
workarea.init();
workarea.lockLevel = initialCount;
if (initialCount == 0)
workarea.lockThread = 0;
else
workarea.lockThread = __KernelGetCurThread();
workarea.attr = attr;
workarea.uid = id;
Memory::WriteStruct(workareaPtr, &workarea);
DEBUG_LOG(HLE, "sceKernelCreateLwMutex(%08x, %s, %08x, %d, %08x)", workareaPtr, name, attr, initialCount, optionsPtr);
if (optionsPtr != 0)
WARN_LOG(HLE, "sceKernelCreateLwMutex(%s) unsupported options parameter: %08x", name, optionsPtr);
if ((attr & ~PSP_MUTEX_ATTR_KNOWN) != 0)
WARN_LOG(HLE, "sceKernelCreateLwMutex(%s) unsupported attr parameter: %08x", name, attr);
return 0;
}
bool __KernelUnlockLwMutexForThread(LwMutex *mutex, NativeLwMutexWorkarea &workarea, SceUID threadID, u32 &error, int result)
{
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
// The waitID may be different after a timeout.
if (waitID != mutex->GetUID())
return false;
// If result is an error code, we're just letting it go.
if (result == 0)
{
workarea.lockLevel = (int) __KernelGetWaitValue(threadID, error);
workarea.lockThread = threadID;
}
if (timeoutPtr != 0 && lwMutexWaitTimer != 0)
{
// Remove any event for this thread.
u64 cyclesLeft = CoreTiming::UnscheduleEvent(lwMutexWaitTimer, threadID);
Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
}
__KernelResumeThreadFromWait(threadID, result);
return true;
}
int sceKernelDeleteLwMutex(u32 workareaPtr)
{
DEBUG_LOG(HLE, "sceKernelDeleteLwMutex(%08x)", workareaPtr);
if (!workareaPtr || !Memory::IsValidAddress(workareaPtr))
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
u32 error;
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea.uid, error);
if (mutex)
{
bool wokeThreads = false;
std::vector<SceUID>::iterator iter, end;
for (iter = mutex->waitingThreads.begin(), end = mutex->waitingThreads.end(); iter != end; ++iter)
wokeThreads |= __KernelUnlockLwMutexForThread(mutex, workarea, *iter, error, SCE_KERNEL_ERROR_WAIT_DELETE);
mutex->waitingThreads.clear();
workarea.clear();
Memory::WriteStruct(workareaPtr, &workarea);
if (wokeThreads)
hleReSchedule("lwmutex deleted");
return kernelObjects.Destroy<LwMutex>(mutex->GetUID());
}
else
return error;
}
bool __KernelLockLwMutex(NativeLwMutexWorkarea &workarea, int count, u32 &error)
{
if (!error)
{
if (count <= 0)
error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
else if (count > 1 && !(workarea.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE))
error = SCE_KERNEL_ERROR_ILLEGAL_COUNT;
// Two positive ints will always overflow to negative.
else if (count + workarea.lockLevel < 0)
error = PSP_LWMUTEX_ERROR_LOCK_OVERFLOW;
else if (workarea.uid == -1)
error = PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX;
}
if (error)
return false;
if (workarea.lockLevel == 0)
{
if (workarea.lockThread != 0)
{
// Validate that it actually exists so we can return an error if not.
kernelObjects.Get<LwMutex>(workarea.uid, error);
if (error)
return false;
}
workarea.lockLevel = count;
workarea.lockThread = __KernelGetCurThread();
return true;
}
if (workarea.lockThread == __KernelGetCurThread())
{
// Recursive mutex, let's just increase the lock count and keep going
if (workarea.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE)
{
workarea.lockLevel += count;
return true;
}
else
{
error = PSP_LWMUTEX_ERROR_ALREADY_LOCKED;
return false;
}
}
return false;
}
bool __KernelUnlockLwMutex(NativeLwMutexWorkarea &workarea, u32 &error)
{
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea.uid, error);
if (error)
{
workarea.lockThread = 0;
return false;
}
bool wokeThreads = false;
std::vector<SceUID>::iterator iter;
while (!wokeThreads && !mutex->waitingThreads.empty())
{
if ((mutex->nm.attr & PSP_MUTEX_ATTR_PRIORITY) != 0)
iter = __KernelMutexFindPriority(mutex->waitingThreads);
else
iter = mutex->waitingThreads.begin();
wokeThreads |= __KernelUnlockLwMutexForThread(mutex, workarea, *iter, error, 0);
mutex->waitingThreads.erase(iter);
}
if (!wokeThreads)
workarea.lockThread = 0;
return wokeThreads;
}
void __KernelLwMutexTimeout(u64 userdata, int cyclesLate)
{
SceUID threadID = (SceUID)userdata;
u32 error;
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
if (timeoutPtr != 0)
Memory::Write_U32(0, timeoutPtr);
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
// We intentionally don't remove from waitingThreads here yet.
// The reason is, if it times out, but what it was waiting on is DELETED prior to it
// actually running, it will get a DELETE result instead of a TIMEOUT.
// So, we need to remember it or we won't be able to mark it DELETE instead later.
}
void __KernelWaitLwMutex(LwMutex *mutex, u32 timeoutPtr)
{
if (timeoutPtr == 0 || lwMutexWaitTimer == 0)
return;
int micro = (int) Memory::Read_U32(timeoutPtr);
// This happens to be how the hardware seems to time things.
if (micro <= 3)
micro = 15;
else if (micro <= 249)
micro = 250;
// This should call __KernelLwMutexTimeout() later, unless we cancel it.
CoreTiming::ScheduleEvent(usToCycles(micro), lwMutexWaitTimer, __KernelGetCurThread());
}
int sceKernelTryLockLwMutex(u32 workareaPtr, int count)
{
DEBUG_LOG(HLE, "sceKernelTryLockLwMutex(%08x, %i)", workareaPtr, count);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
u32 error = 0;
if (__KernelLockLwMutex(workarea, count, error))
{
Memory::WriteStruct(workareaPtr, &workarea);
return 0;
}
// Unlike sceKernelTryLockLwMutex_600, this always returns the same error.
else if (error)
return PSP_MUTEX_ERROR_TRYLOCK_FAILED;
else
return PSP_MUTEX_ERROR_TRYLOCK_FAILED;
}
int sceKernelTryLockLwMutex_600(u32 workareaPtr, int count)
{
DEBUG_LOG(HLE, "sceKernelTryLockLwMutex_600(%08x, %i)", workareaPtr, count);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
u32 error = 0;
if (__KernelLockLwMutex(workarea, count, error))
{
Memory::WriteStruct(workareaPtr, &workarea);
return 0;
}
else if (error)
return error;
else
return PSP_LWMUTEX_ERROR_TRYLOCK_FAILED;
}
int sceKernelLockLwMutex(u32 workareaPtr, int count, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelLockLwMutex(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
u32 error = 0;
if (__KernelLockLwMutex(workarea, count, error))
{
Memory::WriteStruct(workareaPtr, &workarea);
return 0;
}
else if (error)
return error;
else
{
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea.uid, error);
if (mutex)
{
mutex->waitingThreads.push_back(__KernelGetCurThread());
__KernelWaitLwMutex(mutex, timeoutPtr);
__KernelWaitCurThread(WAITTYPE_LWMUTEX, workarea.uid, count, timeoutPtr, false);
// Return value will be overwritten by wait.
return 0;
}
else
return error;
}
}
int sceKernelLockLwMutexCB(u32 workareaPtr, int count, u32 timeoutPtr)
{
DEBUG_LOG(HLE, "sceKernelLockLwMutexCB(%08x, %i, %08x)", workareaPtr, count, timeoutPtr);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
u32 error = 0;
if (__KernelLockLwMutex(workarea, count, error))
{
Memory::WriteStruct(workareaPtr, &workarea);
hleCheckCurrentCallbacks();
return 0;
}
else if (error)
return error;
else
{
LwMutex *mutex = kernelObjects.Get<LwMutex>(workarea.uid, error);
if (mutex)
{
mutex->waitingThreads.push_back(__KernelGetCurThread());
__KernelWaitLwMutex(mutex, timeoutPtr);
__KernelWaitCurThread(WAITTYPE_LWMUTEX, workarea.uid, count, timeoutPtr, true);
// Return value will be overwritten by wait.
return 0;
}
else
return error;
}
}
int sceKernelUnlockLwMutex(u32 workareaPtr, int count)
{
DEBUG_LOG(HLE, "sceKernelUnlockLwMutex(%08x, %i)", workareaPtr, count);
NativeLwMutexWorkarea workarea;
Memory::ReadStruct(workareaPtr, &workarea);
if (workarea.uid == -1)
return PSP_LWMUTEX_ERROR_NO_SUCH_LWMUTEX;
else if (count <= 0)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
else if ((workarea.attr & PSP_MUTEX_ATTR_ALLOW_RECURSIVE) == 0 && count > 1)
return SCE_KERNEL_ERROR_ILLEGAL_COUNT;
else if (workarea.lockLevel == 0 || workarea.lockThread != __KernelGetCurThread())
return PSP_LWMUTEX_ERROR_NOT_LOCKED;
else if (workarea.lockLevel < count)
return PSP_LWMUTEX_ERROR_UNLOCK_UNDERFLOW;
workarea.lockLevel -= count;
if (workarea.lockLevel == 0)
{
u32 error;
if (__KernelUnlockLwMutex(workarea, error))
hleReSchedule("lwmutex unlocked");
Memory::WriteStruct(workareaPtr, &workarea);
}
else
Memory::WriteStruct(workareaPtr, &workarea);
return 0;
}