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The debris smoke trails add a node on every update, so at 60fps the smoke was twice as dense as at 30fps and spawned twice as many trails. Keep the nodes 1/30 of the effect's clock apart instead. In the angel boss explosion the display list now peaks at 0x483ec bytes without the overflow guard's help, against 0x637f4 before. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>