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Decoding a GE display list previously meant memory.read-ing the raw bytes
and hand-decoding each 32-bit command word against GPU/ge_constants.h's
GECommand enum - which is exactly what it took to find this session's
actual headline VSH boot finding (a display list that clears the screen
once, sets up per-icon render state 6 times, and never issues a single
further draw call - see docs/VSHBootInvestigation.md Attempt 22). That
manual process is real, repeatable, and error-prone by hand; PPSSPP
already has a proper GE disassembler (GPU/GeDisasm.cpp's
GeDisassembleOp(), and GPUCommon::DisassembleOpRange() built on top of
it) used by the ImGui/Windows GE debugger UI - it just wasn't reachable
from the WebSocket API.
New Core/Debugger/WebSocket/GPUDisasmSubscriber.cpp exposes
gpu->DisassembleOpRange() as gpu.displaylist.disasm, mirroring
memory.disasm's own parameter conventions (address+count or
address+end, capped at 10000 commands) and compact mode (one string per
command, "AAAAAAAA desc", instead of the full {address,cmd,op,desc}
object) added in the previous commit. GE command words live in normal
guest RAM like CPU code, so - unlike gpu.buffer.* - this doesn't require
the CPU/GPU to be paused first, matching memory.disasm's own live-read
behavior.
Added to all 6 build systems that compile the WebSocket debugger
(CMakeLists.txt, Core.vcxproj(.filters), UWP's CoreUWP.vcxproj(.filters),
android/jni/Android.mk - libretro doesn't build any Debugger/WebSocket
files at all, so nothing to add there).
Verified live via PPSSPPHeadless + wsdbg against a real demo ELF: both
compact and full-JSON modes correctly decode real GE command words (NOP/
NOP_FF) with no errors. UnitTest.exe all: 49/49 passed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
// Copyright (c) 2026- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/StringUtils.h"
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#include "Core/Debugger/WebSocket/GPUDisasmSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/MemMap.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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DebuggerSubscriber *WebSocketGPUDisasmInit(DebuggerEventHandlerMap &map) {
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// No need to bind or alloc state, this is all global (the "gpu" global and raw memory reads).
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map["gpu.displaylist.disasm"] = &WebSocketGPUDisplayListDisasm;
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return nullptr;
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}
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// Disassemble a range of GE display list memory into named commands (gpu.displaylist.disasm)
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//
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// GE command words live in normal guest RAM (same as CPU code), so this decodes memory
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// directly rather than requiring the CPU/GPU to be paused first - unlike gpu.buffer.*, which
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// reads live host-side render target/texture data and does need CORE_STEPPING_CPU.
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//
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// Parameters (by count):
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// - address: number specifying the start address (a display list address, e.g. from
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// sceGe.cpp's "Starting DL execution at ..." log, or dlid via hle - not a CPU code address).
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// - count: number of GE command words to decode.
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// - compact: optional boolean, default false. See "lines" below.
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//
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// Parameters (by end address):
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// - address: number specifying the start address.
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// - end: number which must be after the start address (exclusive).
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// - compact: optional boolean, default false. See "lines" below.
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//
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// Response (same event name):
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// - lines: with compact=false (default), array of objects:
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// - address: address of this command word.
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// - cmd: unsigned integer, the command byte (op >> 24).
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// - op: unsigned integer, the raw 32-bit command word.
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// - desc: string description of the command (name and decoded parameters).
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// with compact=true, array of strings instead, one per command, formatted as
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// "AAAAAAAA desc" - meant for skimming a display list by eye instead of parsing full JSON,
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// same idea as memory.disasm's own compact mode.
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void WebSocketGPUDisplayListDisasm(DebuggerRequest &req) {
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if (!gpu) {
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return req.Fail("No GPU active (game not booted?)");
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}
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if (!Memory::IsActive()) {
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return req.Fail("Memory not active");
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}
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// Mirrors memory.disasm's own limit - keeps a client typo (e.g. count=0xFFFFFFFF) from
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// blocking the debugger connection for an unreasonable amount of time.
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static const uint32_t MAX_RANGE = 10000;
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uint32_t start;
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if (!req.ParamU32("address", &start))
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return;
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uint32_t end;
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uint32_t count = 0;
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if (req.ParamU32("count", &count, false, DebuggerParamType::OPTIONAL) && count != 0) {
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count = std::min(count, MAX_RANGE);
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end = start + count * 4;
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} else if (req.ParamU32("end", &end, false, DebuggerParamType::OPTIONAL)) {
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end = std::max(start, end);
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if (end - start > MAX_RANGE * 4)
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end = start + MAX_RANGE * 4;
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} else {
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return req.Fail("Must specify either 'count' or 'end'");
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}
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bool compact = false;
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if (!req.ParamBool("compact", &compact, DebuggerParamType::OPTIONAL))
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return;
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std::vector<GPUDebugOp> ops = gpu->DisassembleOpRange(start, end);
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JsonWriter &json = req.Respond();
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json.pushArray("lines");
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for (const GPUDebugOp &op : ops) {
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if (compact) {
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json.writeString(StringFromFormat("%08x %s", op.pc, op.desc.c_str()));
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} else {
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json.pushDict();
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json.writeUint("address", op.pc);
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json.writeUint("cmd", op.cmd);
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json.writeUint("op", op.op);
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json.writeString("desc", op.desc);
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json.pop();
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}
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}
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json.pop();
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}
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