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ppsspp/Common/GPU/Vulkan
Henrik Rydgård 28166cb35d Add "allocation slack" to our pushbuffers. Fixes a memory overwrite bug
Reported by Joseph on Discord.

Sometimes, things could align perfectly so allocations happend exactly
at the end of a pushbuffer. At the same time, we allow our vertex decoder to write an extra few
bytes if it needs to for speed. Unfortunately I missed this interaction,
resulting in some uncommon crashes that were especially common with
heavy-geometry things like modified GTA LCS with PS2 assets, for
example.

The problem was reported with Vulkan, but our OpenGL backend had the
same issue too.
2026-05-13 15:55:34 +02:00
..
2026-05-13 11:37:26 +02:00
2024-10-10 11:57:10 +02:00
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2025-11-15 17:32:58 +02:00
2024-10-10 11:57:10 +02:00