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UVs and vertex colors are morphed with the GE's float24 products and adder too, colors per channel expanded to 8 bits and the sum floored (gpu/probe exp107). With both morph targets and skinning weights, the GE morphs everything first, weights included, then skins once (exp108). All exact. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.