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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 23acecbe30 SoftGPU: Morph UVs and colors like the GE, and morph before skinning
UVs and vertex colors are morphed with the GE's float24 products and adder
too, colors per channel expanded to 8 bits and the sum floored (gpu/probe
exp107). With both morph targets and skinning weights, the GE morphs
everything first, weights included, then skins once (exp108). All exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
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2026-06-02 14:53:37 +02:00