The game converts each video frame into RAM and copies it into the
framebuffer with its own memcpy, which we didn't recognize. The hardware
backends never saw the copy and kept showing the last frame the GE drew.
Same function in the EU (ULES00192) and Korean (ULKS46038) versions.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>