mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-14 15:00:30 +02:00
SSX On Tour: Recognize the game's memcpy, so its videos show
The game converts each video frame into RAM and copies it into the framebuffer with its own memcpy, which we didn't recognize. The hardware backends never saw the copy and kept showing the last frame the GE drew. Same function in the EU (ULES00192) and Korean (ULKS46038) versions. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
1 parent
7cab022eaf
commit
1f89313034
1 file changed
+1
@@ -198,6 +198,7 @@ static const HardHashTableEntry hardcodedHashes[] = {
|
||||
{ 0x38f19bc3be215acc, 388, "log10f", },
|
||||
{ 0x3913b81ddcbe1efe, 880, "katamari_render_check", }, // Me and My Katamari (US)
|
||||
{ 0x393047f06eceaba1, 96, "strcspn", },
|
||||
{ 0x3966eef670a93781, 188, "memcpy", }, // SSX On Tour (EU, KR) - copies decoded video frames into the framebuffer
|
||||
{ 0x39a651942a0b3861, 204, "tan", },
|
||||
{ 0x3a3bc2b20a55bf02, 68, "memchr", },
|
||||
{ 0x3ab08b5659de1746, 40, "sceVfpuScalarSin", },
|
||||
|
||||
Reference in new issue
Block a user