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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 08:44:47 +02:00
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1bf83efe9edaabfaaa0a03d4cd7753ba95128ecd
ppsspp/GPU/Common
T
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Unknown W. Brackets e435b81281 Optimize IndexGenerator::AddPrim() funcs for MSVC.
Reduces profile from ~5.4% to ~1.6% (with vertex cache off) in
Senjou no Valkyria 3.  Similar to the TranslatePrim() funcs.
2013-11-04 22:49:28 -08:00
..
GPUDebugInterface.h
Fix initialization order warnings.
2013-10-19 14:57:45 -07:00
IndexGenerator.cpp
Optimize IndexGenerator::AddPrim() funcs for MSVC.
2013-11-04 22:49:28 -08:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Fix shader path.
2013-10-28 15:46:12 +10:00
PostShader.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
SplineCommon.h
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
TextureDecoder.cpp
Improve the non-NEON tex hash path on ARM.
2013-11-03 07:43:10 -08:00
TextureDecoder.h
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
TextureDecoderNEON.cpp
Improve the non-NEON tex hash path on ARM.
2013-11-03 07:43:10 -08:00
TextureDecoderNEON.h
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
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