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https://github.com/hrydgard/ppsspp.git
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Socket waits now block in select() on the socket plus a wake or cancel socket (Common/Net/Cancel), so a stop or cancel ends them at once. - HTTP: cancel flags become net::CancelToken; Connect waits once on all addresses, receives wait instead of spinning, no DNS retry sleep. - Adhoc: the friend finder and adhoc server block on their sockets with a wake socket and a deadline; matching runs on a CoreTiming tick instead of two threads (savestate section bumped). - sceNetInet select/poll check without blocking and park the HLE thread, re-checked from a CoreTiming event until ready or the emulated timeout. - Vendor the aemu_postoffice client (was a submodule) with no sleeps: waits on the socket, close via shutdown and an eventcount, cancelable connects, and lock-free session slot claims. - PortManager waits without a timeout; PSP_InitWait replaces the headless boot poll. - TimeUtil: sleep_us/sleep_ms only outside the core; sleep_precise, sleep_random, yield and the Windows timer period are gone. - Unit test for the socket waits.
117 lines
2.9 KiB
C++
117 lines
2.9 KiB
C++
#include "ppsspp_config.h"
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#include <algorithm>
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#include <cstring>
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#include "Common/Net/SocketCompat.h"
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#if _MSC_VER
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#pragma warning(disable:4267)
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#endif
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#include "Common/File/FileDescriptor.h"
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#include "Common/Log.h"
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#include "Common/Net/NetBuffer.h"
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#include "Common/TimeUtil.h"
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namespace net {
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void RequestProgress::Update(int64_t downloaded, int64_t totalBytes, bool done) {
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if (totalBytes) {
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progress = (double)downloaded / (double)totalBytes;
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} else {
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progress = 0.01f;
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}
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if (callback) {
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callback(downloaded, totalBytes, done);
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}
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}
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bool Buffer::FlushSocket(uintptr_t sock, double timeout, const CancelToken *cancel) {
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data_.iterate_blocks([&](const char *data, size_t size) {
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for (size_t pos = 0, end = size; pos < end; ) {
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// The timeout applies to each send, not the whole flush.
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const WaitResult wait = WaitSocket(sock, true, timeout, cancel);
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if (wait == WaitResult::TIMEOUT) {
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ERROR_LOG(Log::IO, "FlushSocket timed out");
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return false;
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} else if (wait != WaitResult::READY) {
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return false;
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}
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int sent = send(sock, &data[pos], end - pos, MSG_NOSIGNAL);
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// TODO: Do we need some retry logic here, instead of just giving up?
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if (sent < 0) {
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ERROR_LOG(Log::IO, "FlushSocket failed to send: errno=%d", errno);
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return false;
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}
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pos += sent;
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}
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return true;
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});
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data_.clear();
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return true;
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}
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bool Buffer::ReadAllWithProgress(int fd, int knownSize, RequestProgress *progress) {
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std::vector<char> buf;
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// We're non-blocking and reading from an OS buffer, so try to read as much as we can at a time.
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if (knownSize >= 65536 * 16) {
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buf.resize(65536);
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} else if (knownSize >= 1024 * 16) {
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buf.resize(knownSize / 16);
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} else {
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buf.resize(1024);
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}
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double st = time_now_d();
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int total = 0;
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while (true) {
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// Block until there's data, the end of the stream, or a cancel.
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const WaitResult wait = WaitSocket(fd, false, -1.0, progress ? progress->cancel : nullptr);
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if (wait != WaitResult::READY)
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return false;
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int retval = recv(fd, &buf[0], buf.size(), MSG_NOSIGNAL);
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if (retval == 0) {
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return true;
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} else if (retval < 0) {
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if (socket_errno != EWOULDBLOCK) {
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ERROR_LOG(Log::IO, "Error reading from buffer: %i", retval);
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return false;
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}
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// Just try again on a would block error, not a real error.
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continue;
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}
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char *p = Append((size_t)retval);
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memcpy(p, &buf[0], retval);
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total += retval;
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if (progress) {
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progress->Update(total, knownSize, false);
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progress->kBps = (float)(total / (time_now_d() - st)) / 1024.0f;
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}
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}
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return true;
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}
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int Buffer::Read(int fd, size_t sz) {
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char buf[4096];
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int retval;
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size_t received = 0;
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while ((retval = recv(fd, buf, std::min(sz, sizeof(buf)), MSG_NOSIGNAL)) > 0) {
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if (retval < 0) {
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return retval;
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}
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char *p = Append((size_t)retval);
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memcpy(p, buf, retval);
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sz -= retval;
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received += retval;
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if (sz == 0)
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return 0;
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}
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return (int)received;
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}
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} // namespace
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