Files
ppsspp/Common/Net/HTTPRequest.h
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

162 lines
4.3 KiB
C++

#pragma once
#include <string>
#include <functional>
#include <memory>
#include "Common/File/Path.h"
#include "Common/Net/NetBuffer.h"
namespace http {
enum class RequestMethod {
GET,
POST,
};
enum class RequestFlags {
Default = 0,
ProgressBar = 1,
ProgressBarDelayed = 2,
Cached24H = 4,
KeepInMemory = 8,
};
ENUM_CLASS_BITOPS(RequestFlags);
class Request;
// Note that these are executed both on success and failure, so need to handle both by inspecting the Request.
using RequestCompletionCallback = std::function<void(Request &)>;
// Abstract request.
class Request {
public:
Request(RequestMethod method, std::string_view url, std::string_view name, const Path &outFile, RequestFlags mode);
virtual ~Request() {}
void SetAccept(const char *mime) {
acceptMime_ = mime;
}
void SetUserAgent(std::string_view userAgent) {
userAgent_ = userAgent;
}
// NOTE: Completion callbacks (which these are) are deferred until RunCallback is called. This is so that
// the call will end up on the thread that calls g_DownloadManager.Update().
void SetCallback(RequestCompletionCallback callback) {
callback_ = callback;
}
void RunCallback() {
if (callback_) {
callback_(*this);
}
hasRunCallback_ = true;
}
virtual void Start() = 0;
virtual void Join() = 0;
virtual bool Done() = 0;
virtual bool Failed() const = 0;
virtual bool HasRunCallback() { return Done() && hasRunCallback_; }
std::string url() const { return url_; }
const Path &OutFile() const { return outfile_; }
void OverrideOutFile(const Path &path) {
outfile_ = path;
}
void AddFlag(RequestFlags flag) {
flags_ |= flag;
}
// Virtual so a backend can act on it. The HTTPS one has to tell naett, which is what actually
// stops a transfer in progress - see HTTPSRequest::Cancel.
virtual void Cancel() { cancel_.Cancel(); }
bool IsCancelled() const { return cancel_.IsCancelled(); }
// If not downloading to a file, access this to get the result.
Buffer &buffer() { return buffer_; }
const Buffer &buffer() const { return buffer_; }
// NOTE! The value of ResultCode is INVALID until Done() returns true.
int ResultCode() const { return resultCode_; }
protected:
RequestMethod method_;
std::string url_;
std::string name_;
const char *acceptMime_ = "*/*";
std::string userAgent_;
Path outfile_;
Buffer buffer_;
// Cancel() also wakes this request's socket waits.
net::CancelToken cancel_;
int resultCode_ = 0;
bool hasRunCallback_ = false;
std::vector<std::string> responseHeaders_;
net::RequestProgress progress_;
RequestFlags flags_;
private:
RequestCompletionCallback callback_;
};
class RequestManager {
public:
~RequestManager() {
CancelAll();
}
// NOTE: This is the only version that supports the cache flag (for now).
std::shared_ptr<Request> StartDownload(std::string_view url, const Path &outfile, RequestFlags flags, const char *acceptMime = nullptr, std::string_view name = "", RequestCompletionCallback completionCallback = {});
std::shared_ptr<Request> AsyncPostWithCallback(
std::string_view url,
std::string_view postData,
std::string_view postMime, // Use postMime = "application/x-www-form-urlencoded" for standard form-style posts, such as used by retroachievements. For encoding form data manually we have MultipartFormDataEncoder.
RequestFlags flags,
RequestCompletionCallback completionCallback,
std::string_view name = "");
// Drops finished downloads from the list.
void Update();
void CancelAll();
void SetUserAgent(std::string_view userAgent) {
userAgent_ = userAgent;
}
void SetCacheDir(const Path &path) {
cacheDir_ = path;
}
// Just computes the path, doesn't check availability.
Path UrlToCachePath(const std::string_view url) const;
// Does the file read. Returns false if file missing or other error.
bool ReadFileFromCache(std::string_view url, std::string *data);
private:
std::vector<std::shared_ptr<Request>> downloads_;
// These get copied to downloads_ in Update(). It's so that callbacks can add new downloads
// while running.
std::vector<std::shared_ptr<Request>> newDownloads_;
std::string userAgent_;
Path cacheDir_;
};
inline const char *RequestMethodToString(RequestMethod method) {
switch (method) {
case RequestMethod::GET: return "GET";
case RequestMethod::POST: return "POST";
default: return "N/A";
}
}
} // namespace net