Files
ppsspp/GPU/GLES
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
..
2013-01-07 13:00:28 +01:00
2013-10-05 11:13:39 -07:00