mirror of
https://github.com/hrydgard/ppsspp.git
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309 lines
21 KiB
Markdown
309 lines
21 KiB
Markdown
PPSSPP - a fast and portable PSP emulator
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=========================================
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Created by Henrik Rydgård
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Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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Discord:
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https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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What's new in 1.13.2
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====================
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* Crashfix on Android 12 when playing certain background music ([#15990])
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* Fix Star Ocean battles in D3D backends (#[15889])
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* Minor fixes that might fix some other crashes
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What's new in 1.13.1
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====================
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* Confirmation dialog added before change of MAC address ([#15738])
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* IR interpreter regression fixed ([#15739])
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* Fix clearing of replacement texture cache ([#15740])
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* Improved Portuguese-pt translation ([#15734])
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* Fix graphical regression in Split/Second ([#15733])
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* Couple of minor crash fixes
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What's new in 1.13
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==================
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General
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* Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc.
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* Analog mapping for fast-forward ([#15645])
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* Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529], [#15440], [#15410], [#15405], [#15400]) and many, many more
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* Fixed some NEON code paths ([#15481])
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* Fix performance of texture uploads with Vulkan ([#15474])
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* Don't include the large font atlas when we don't need it
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* Improved upscaling shaders ([#15566])
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* Vulkan texture upscaling performance improvements ([#15238]), etc.
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* Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc.
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* Fixes to depth culling ([#15106]), many more
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* Background loading of texture replacement ([#15025])
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* Threading manager improvements and fixes ([#15470]), etc.
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* Added search in settings ([#14414])
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* Added fast button repeats on custom touch buttons ([#15613])
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* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569])
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* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510])
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* Re-enabled software rendering option on Android ([#12958])
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Game fixes
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* Add more workarounds for Mali driver bugs ([#15016])
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* Vortex in God of War: Ghost of Sparta can now be passed ([#15640])
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* Various proAdhoc fixes ([#15213], [#15215]), and many more
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* Correct flickering text in Sol Trigger and Last Ranker. ([#15549])
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* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075])
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* Fix HUD graphics in Split/Second ([#15500], [#15501])
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* Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949], [#9572])
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* Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687])
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* Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717])
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* Fix keyboard shift issue in a few games ([#15698])
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UI
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* Windows/Xbox UWP directory navigation improvements ([#15652])
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* Color change and basic theme support ([#15396], [#15394])
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* Fix input focus bug ([#15560])
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* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc.
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What's new in 1.12.3
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====================
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* Fix background music speed. A couple translation fixes.
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What's new in 1.12.2
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====================
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* Fix joystick detection bug on Android.
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What's new in 1.12.1
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====================
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* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)
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What's new in 1.12
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==================
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Platform support:
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* Add support for Android 12 Scoped Storage restrictions ([#11997])
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* iOS: Fix multitouch tracking ([#5099])
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* Android: Fix screenshot orientation on Vulkan ([#14053])
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* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
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* libretro: Always enable function hooks ([#14145])
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* AMD: Enable Vulkan rendering on a thread ([#13864])
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* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
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* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
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* Windows: Restore window size correctly ([#14317])
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Game fixes:
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* Fix NBA Live 08 loading ([#8288])
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* Display Open Season title screen correctly ([#13252])
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* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
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* Load Ape Academy 2 correctly ([#14271])
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* Many more...
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Graphics and Sound:
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* Add new texture filtering mode "Auto Max Quality" ([#14789])
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* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
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* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
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* Support texture replacement filtering overrides ([#14230])
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* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
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* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
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* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
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* Implement basic depth texturing for OpenGL ([#14042])
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* Google Cardboard fixes ([#14966], [#14768])
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* Correct mini-map update in Z.H.P. ([#14069])
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* Fix crash in vertex jit on ARM32 ([#14879])
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* Add a setting for reverb volume ([#14711])
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* Option to switch to new devices or not, on Windows.
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UI:
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* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
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* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
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* Add a Storage tab to System Information with some path info ([#14224], [#14238])
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* Track and show memory allocation / usage information in debugger ([#14056])
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* Allow searching within the savedata manager ([#14237])
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* Enable postshaders to access previous frame ([#14528])
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* Add missing Japanese keyboard symbol ([#14548])
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* Add Reset button on crash screen, allow load state and related ([#14708])
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* Implement save state load and save undo ([#14676], [#14679], [#14697])
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* A lot of minor debugger improvements
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Controls:
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* New analog stick calibration menu ([#14596])
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* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
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* Improved tilt control, allow to change axis ([#12530])
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* Add a visual means of control mapping ([#14769])
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* Add basic motion gesture support ([#13107])
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* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
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* Allow adjusting touch control analog stick head size ([#14480])
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Adhoc/Network:
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* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
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* Always enable TCPNoDelay to improve response time ([#14235])
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* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
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* Fix FlatOut Head On multiplayer ([#14290])
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* Prevent flooding Adhoc Server with connection attempts ([#14335])
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* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
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* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
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* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
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* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
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* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
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* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
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Looking for [older news](history.md)?
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Adhoc support
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-------------
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Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
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Credit goes to:
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- ANR2ME
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- Igor Calabria
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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- And more, of course.
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#11997]: https://github.com/hrydgard/ppsspp/issues/11997 "Android 12 scoped storage hell"
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[#5099]: https://github.com/hrydgard/ppsspp/issues/5099 "IOS touch controls problems."
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[#14053]: https://github.com/hrydgard/ppsspp/issues/14053 "Toggle screenshot minor issue."
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[#14176]: https://github.com/hrydgard/ppsspp/issues/14176 "Remove deprecated API calls for new FFmpeg 4.3.x"
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[#14188]: https://github.com/hrydgard/ppsspp/issues/14188 "Additional fixes for FFmpeg 3.1+"
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[#14199]: https://github.com/hrydgard/ppsspp/issues/14199 "Mpeg: Set low latency flag for video decode"
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[#14145]: https://github.com/hrydgard/ppsspp/issues/14145 "libretro: Remove \"Unsafe FuncReplacements\" option."
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[#13864]: https://github.com/hrydgard/ppsspp/issues/13864 "Vulkan: Remove #10097 hack for newer AMD drivers"
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[#14201]: https://github.com/hrydgard/ppsspp/issues/14201 "Add iOS version detection, turn off JIT on bootup if >= 14.3."
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[#14241]: https://github.com/hrydgard/ppsspp/issues/14241 "iOS: Try a different JIT detection method, thanks Halo-Michael."
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[#14317]: https://github.com/hrydgard/ppsspp/issues/14317 "Window size restarts on closing"
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[#8288]: https://github.com/hrydgard/ppsspp/issues/8288 "NBA live 08 Invalid address and hang"
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[#14069]: https://github.com/hrydgard/ppsspp/issues/14069 "Mini-Map in Z.H.P. Updates Incorrectly Without Software Rendering"
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[#13252]: https://github.com/hrydgard/ppsspp/issues/13252 "Open Season Title Screen does not display"
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[#14127]: https://github.com/hrydgard/ppsspp/issues/14127 "Metal Gear Solid Peace Walker Chinese Patched blue screen"
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[#14271]: https://github.com/hrydgard/ppsspp/issues/14271 "Ape Academy 2 is broken on versions after 1.8.0(?) - tested on latest nightly and 1.11.3"
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[#13741]: https://github.com/hrydgard/ppsspp/issues/13741 "Princess Maker 5 Portable half screen in Vulkan"
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[#14167]: https://github.com/hrydgard/ppsspp/issues/14167 "[Android] Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off"
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[#14230]: https://github.com/hrydgard/ppsspp/issues/14230 "Support texture replacement filtering overrides"
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[#13759]: https://github.com/hrydgard/ppsspp/issues/13759 "Yarudora Portable: Double Cast"
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[#13146]: https://github.com/hrydgard/ppsspp/issues/13146 "Sims 2 Castaway/Pets EA Logo glitched out - 1.10.2"
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[#14789]: https://github.com/hrydgard/ppsspp/issues/14789 "Add new texture filtering mode \"Auto Max Quality\""
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[#14209]: https://github.com/hrydgard/ppsspp/issues/14209 "Fix Size & Position jpn0.pgf/ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf"
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[#14042]: https://github.com/hrydgard/ppsspp/issues/14042 "Implement basic depth texturing for OpenGL"
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[#14966]: https://github.com/hrydgard/ppsspp/issues/14966 "Config: Correct cardboard setting ini load"
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[#14768]: https://github.com/hrydgard/ppsspp/issues/14768 "Fix the math in cardboard VR mode for wide aspect ratios"
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[#14879]: https://github.com/hrydgard/ppsspp/issues/14879 "vertexjit: Correct morph flag alpha check assert"
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[#14313]: https://github.com/hrydgard/ppsspp/issues/14313 "Add a setting for choosing background animation in PPSSPP's menus"
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[#14818]: https://github.com/hrydgard/ppsspp/issues/14818 "Focus based moving background"
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[#14810]: https://github.com/hrydgard/ppsspp/issues/14810 "Wave animation"
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[#14347]: https://github.com/hrydgard/ppsspp/issues/14347 "UI: Add BG animation for recent games"
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[#14041]: https://github.com/hrydgard/ppsspp/issues/14041 "UI: Add button to show CRC on feedback screen"
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[#14224]: https://github.com/hrydgard/ppsspp/issues/14224 "Add a Storage tab to System Information with some path info"
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[#14238]: https://github.com/hrydgard/ppsspp/issues/14238 "UI: Wrap long info items and cleanup storage display"
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[#14056]: https://github.com/hrydgard/ppsspp/issues/14056 "Track memory allocations and writes for debug info"
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[#14237]: https://github.com/hrydgard/ppsspp/issues/14237 "Add initial search to savedata manager"
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[#14528]: https://github.com/hrydgard/ppsspp/issues/14528 "Postshader: Let shaders use the previous frame"
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[#14548]: https://github.com/hrydgard/ppsspp/issues/14548 "Add some PPSSPP's Japanese keyboard"
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[#14708]: https://github.com/hrydgard/ppsspp/issues/14708 "Add Reset button on crash screen, allow load state and related"
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[#14676]: https://github.com/hrydgard/ppsspp/issues/14676 "Add savestate undo UI"
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[#14679]: https://github.com/hrydgard/ppsspp/issues/14679 "Savestate load undo"
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[#14697]: https://github.com/hrydgard/ppsspp/issues/14697 "Add undo last save as well"
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[#14596]: https://github.com/hrydgard/ppsspp/issues/14596 "Replace the \"Test Analogs\" screen with a new screen that lets you directly try the settings."
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[#13869]: https://github.com/hrydgard/ppsspp/issues/13869 "Make combo button more generic"
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[#12530]: https://github.com/hrydgard/ppsspp/issues/12530 "Allow tilt input on Z instead of X"
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[#14000]: https://github.com/hrydgard/ppsspp/issues/14000 "Add CRC32 calc"
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[#14769]: https://github.com/hrydgard/ppsspp/issues/14769 "Add a visual means of control mapping"
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[#13107]: https://github.com/hrydgard/ppsspp/issues/13107 "Basic mappable motion gesture"
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[#14843]: https://github.com/hrydgard/ppsspp/issues/14843 "DPad drag fixes"
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[#14480]: https://github.com/hrydgard/ppsspp/issues/14480 "Configurable analog head size"
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[#14140]: https://github.com/hrydgard/ppsspp/issues/14140 "[Adhoc] Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data"
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[#14235]: https://github.com/hrydgard/ppsspp/issues/14235 "[Adhoc] Always enable TCPNoDelay to improve response time"
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[#14284]: https://github.com/hrydgard/ppsspp/issues/14284 "[Adhoc] Fix Teenage Mutant Ninja Turtles Multiplayer"
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[#14290]: https://github.com/hrydgard/ppsspp/issues/14290 "Fix FlatOut Head On multiplayer."
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[#14335]: https://github.com/hrydgard/ppsspp/issues/14335 "[Adhoc] Prevent flooding Adhoc Server with connection attempts"
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[#14342]: https://github.com/hrydgard/ppsspp/issues/14342 "[AdhocMatching] Fix crashing issue when leaving a multiplayer game room"
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[#14345]: https://github.com/hrydgard/ppsspp/issues/14345 "[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW"
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[#14466]: https://github.com/hrydgard/ppsspp/issues/14466 "[Adhoc] Fix possible crash issue on blocking socket implementation."
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[#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created"
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[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
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[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
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[#14711]: https://github.com/hrydgard/ppsspp/issues/14711 "Sas: Add option to control reverb volume"
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[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"
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[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled."
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[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"
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[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements"
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[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer"
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[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs"
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[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu"
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[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty"
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[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data"
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[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords"
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[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX"
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[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer"
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[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks"
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[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding"
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[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs"
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[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally."
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[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation"
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[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)"
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[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance"
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[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles"
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[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes"
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[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings"
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[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button"
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[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders"
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[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation"
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[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game"
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[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android"
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[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch."
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[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps"
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[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat"
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[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer"
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[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture"
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[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome"
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[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit"
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[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics"
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[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second"
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[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build"
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[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings"
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[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes"
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[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause"
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[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush"
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[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs"
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[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc"
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[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
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[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
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[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
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[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
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[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements"
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[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949"
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[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too"
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[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]"
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[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]"
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[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3"
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[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks"
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[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2"
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[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards"
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[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address"
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[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case"
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[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable"
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[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation"
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[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be."
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