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DrawSprite samples texel centers, but the GE's sprite UV planes usually land slightly off them, which bilinear filtering shows: on most sprite sizes every pixel blends its neighbors (gpu/probe exp87). Bilinear sprites now go through the plane path. Gallery Fake's dump becomes bit exact. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.