Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 01c879be14 SoftGPU: Only take the 1:1 sprite shortcut with nearest filtering
DrawSprite samples texel centers, but the GE's sprite UV planes usually land
slightly off them, which bilinear filtering shows: on most sprite sizes every
pixel blends its neighbors (gpu/probe exp87). Bilinear sprites now go through
the plane path. Gallery Fake's dump becomes bit exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
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2026-06-02 14:53:37 +02:00