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Memory::IsValidAddress and friends tested the extended-RAM range with (address & 0x3F000000), i.e. at 16MB granularity, so they accepted the whole 16MB block containing the end of RAM. That's harmless at 32MB and 64MB, but the Sora no Kiseki SC/3rd HD remasters run with 0x04C00000, so addresses from 0x0CC00000 to 0x0CFFFFFF read as valid, and MaxSizeAtAddress then underflowed to ~4GB there - which defeats ClampValidSizeAt and IsValidRange entirely for that window. Mask with 0x3FFFFFFF instead, in all five helpers and the copies in MemMapFunctions.cpp. IsValidTextureAddress's extended-RAM branch repeated the first branch's whole mask rather than just its alignment bits, so it was dead code and extended RAM was never accepted as a texture source. ComputeTextureHash checked IsValidAddress(addr + sizeInRAM), i.e. only the end address, which can land in a different valid region than the start - a VRAM texture with a large enough computed size ends exactly at the base of RAM and "passes" while reading far past the 8MB VRAM view. Use IsValidRange. TextureReplacer::ComputeHash's strided path had no range check at all, unlike the contiguous path right above it. Also clamp the pack-supplied reduce-hash factor to 1.0 - it's a reduction, and the ini parser only rejects exactly 0. ZipExtractFileToMemory read an uninitialized zip_stat when zip_stat_index failed (it ignored the return value) and sized a host allocation directly from the zip's declared uncompressed size. Reached just by opening an archive. Memory::Reinit ignored Init()'s return value, and DoState fed it a memory size taken straight from the savestate. A bogus size made the map fail to allocate and left base null, after which DoMemoryVoid wrote RAM through it. Validate the size, propagate the failure, and roll back to the previous size if reinit fails. 314 pspautotests pass, all unit tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DCPmm7FoQUoqrbMdhfqhQ2
1113 lines
37 KiB
C++
1113 lines
37 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <cstring>
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#include <memory>
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#include <png.h>
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#include "ext/basis_universal/basisu_transcoder.h"
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#include "ext/xxhash.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/PNGLoad.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/File/VFS/DirectoryReader.h"
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#include "Common/File/VFS/ZipFileReader.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Core/Util/PathUtil.h"
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#include "Common/StringUtils.h"
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#include "Common/System/OSD.h"
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#include "Common/Thread/ThreadManager.h"
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#include "Common/TimeUtil.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/ELF/ParamSFO.h"
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#include "GPU/Common/TextureReplacer.h"
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#include "GPU/Common/TextureDecoder.h"
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static const std::string INI_FILENAME = "textures.ini";
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static const std::string ZIP_FILENAME = "textures.zip";
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static const std::string NEW_TEXTURE_DIR = "new/";
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static const int VERSION = 1;
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static const double MAX_CACHE_SIZE = 4.0;
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// basisu only needs to be initialized once, to build some tables. This global is enough to track that.
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// Doesn't need to be deinited.
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static bool basisu_initialized = false;
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static void ScanForHashNamedFiles(VFSBackend *dir, std::map<ReplacementCacheKey, std::map<int, std::string>> *filenameMap);
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static void ComputeAliasMap(std::unordered_map<ReplacementCacheKey, std::string> *aliases, const std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap);
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TextureReplacer::TextureReplacer(Draw::DrawContext *draw) {
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if (!basisu_initialized) {
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basist::basisu_transcoder_init();
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basisu_initialized = true;
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}
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// We don't want to keep the draw object around, so extract the info we need.
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// In tests, draw may be null; formats then just default to unsupported.
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if (draw) {
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC3_UNORM_BLOCK)) formatSupport_.bc123 = true;
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if (draw->GetDataFormatSupport(Draw::DataFormat::ASTC_4x4_UNORM_BLOCK)) formatSupport_.astc = true;
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC7_UNORM_BLOCK)) formatSupport_.bc7 = true;
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if (draw->GetDataFormatSupport(Draw::DataFormat::ETC2_R8G8B8_UNORM_BLOCK)) formatSupport_.etc2 = true;
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}
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}
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TextureReplacer::~TextureReplacer() {
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for (const auto &iter : levelCache_) {
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delete iter.second;
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}
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delete vfs_;
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}
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bool TextureReplacer::LoadPackForTesting(const Path &basePath, std::string *error) {
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basePath_ = basePath;
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gameID_ = "";
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replaceEnabled_ = true;
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saveEnabled_ = false;
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replaceEnabled_ = LoadIni(error, false);
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return replaceEnabled_;
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}
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void TextureReplacer::NotifyConfigChanged() {
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gameID_ = g_paramSFO.GetDiscID();
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bool wasReplaceEnabled = replaceEnabled_;
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replaceEnabled_ = g_Config.bReplaceTextures;
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saveEnabled_ = g_Config.bSaveNewTextures;
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if (replaceEnabled_ || saveEnabled_) {
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basePath_ = GetSysDirectory(DIRECTORY_TEXTURES) / gameID_;
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replaceEnabled_ = replaceEnabled_ && File::IsDirectory(basePath_);
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newTextureDir_ = basePath_ / NEW_TEXTURE_DIR;
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// If we're saving, auto-create the directory.
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if (saveEnabled_ && !File::Exists(newTextureDir_)) {
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INFO_LOG(Log::TexReplacement, "Creating new texture directory: '%s'", newTextureDir_.ToVisualString().c_str());
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File::CreateFullPath(newTextureDir_);
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// We no longer create a nomedia file here, since we put one
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// in the TEXTURES root.
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}
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}
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if (!replaceEnabled_ && wasReplaceEnabled) {
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delete vfs_;
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vfs_ = nullptr;
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Decimate(ReplacerDecimateMode::ALL);
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} else if (!wasReplaceEnabled && replaceEnabled_) {
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std::string error;
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replaceEnabled_ = LoadIni(&error);
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if (!error.empty() && !replaceEnabled_) {
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ERROR_LOG(Log::G3D, "ERROR: %s", error.c_str());
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g_OSD.Show(OSDType::MESSAGE_ERROR, error, 5.0f);
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}
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} else if (saveEnabled_) {
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// Even if just saving is enabled, it makes sense to reload the ini to get the correct
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// settings for saving. See issue #19086. This can be expensive though.
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std::string error;
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bool result = LoadIni(&error, false);
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if (!result) {
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// Ignore errors here, just log if we successfully loaded an ini.
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} else {
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INFO_LOG(Log::G3D, "Loaded INI file for saving.");
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}
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}
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}
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bool TextureReplacer::LoadIni(std::string *error, bool notify) {
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textureHash_ = ReplacedTextureHash::QUICK;
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aliases_.clear();
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hashranges_.clear();
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filtering_.clear();
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reducehashranges_.clear();
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allowVideo_ = false;
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ignoreAddress_ = false;
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reduceHash_ = false;
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reduceHashGlobalValue = 0.5;
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// Prevents dumping the mipmaps.
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ignoreMipmap_ = false;
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delete vfs_;
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vfs_ = nullptr;
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Path zipPath = basePath_ / ZIP_FILENAME;
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// First, check for textures.zip, which is used to reduce IO.
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VFSBackend *dir = ZipFileReader::Create(zipPath, "", false);
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if (!dir) {
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INFO_LOG(Log::TexReplacement, "%s wasn't a zip file - opening the directory %s instead.", zipPath.c_str(), basePath_.c_str());
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vfsIsZip_ = false;
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dir = new DirectoryReader(basePath_);
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} else {
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if (!replaceEnabled_ && saveEnabled_) {
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WARN_LOG(Log::TexReplacement, "Found zip file even though only saving is enabled! This is weird.");
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}
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vfsIsZip_ = true;
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}
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IniFile ini;
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bool iniLoaded = ini.LoadFromVFS(*dir, INI_FILENAME);
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if (iniLoaded) {
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if (!LoadIniValues(ini, dir, false, error)) {
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delete dir;
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return false;
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}
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// Allow overriding settings per game id.
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std::string overrideFilename;
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if (ini.GetOrCreateSection("games")->Get(gameID_.c_str(), &overrideFilename)) {
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if (overrideFilename == "true") {
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// Ignore it
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} else if (!overrideFilename.empty() && overrideFilename != INI_FILENAME) {
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IniFile overrideIni;
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iniLoaded = overrideIni.LoadFromVFS(*dir, overrideFilename);
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if (!iniLoaded) {
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*error = "Loading override ini failed: '" + overrideFilename + "'";
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ERROR_LOG(Log::TexReplacement, "Failed to load extra texture ini: '%s'", overrideFilename.c_str());
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// Since this error is most likely to occure for texture pack creators, let's just bail here
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// so that the creator is more likely to look in the logs for what happened.
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delete dir;
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return false;
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}
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INFO_LOG(Log::TexReplacement, "Loading extra texture ini: %s", overrideFilename.c_str());
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if (!LoadIniValues(overrideIni, nullptr, true, error)) {
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*error = "Override: " + *error;
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delete dir;
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return false;
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}
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}
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}
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} else {
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if (vfsIsZip_) {
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// We don't accept zip files without inis.
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ERROR_LOG(Log::TexReplacement, "Texture pack lacking ini file: %s", basePath_.c_str());
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*error = "Zip files without ini files will not load";
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delete dir;
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return false;
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} else {
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if (replaceEnabled_) {
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WARN_LOG(Log::TexReplacement, "Texture pack lacking ini file: %s Proceeding with only hash-named textures in the root.", basePath_.c_str());
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}
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// Do what we can do anyway: Scan for textures and build the map.
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
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ScanForHashNamedFiles(dir, &filenameMap);
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if (filenameMap.empty()) {
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WARN_LOG(Log::TexReplacement, "No replacement textures found.");
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return false;
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}
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ComputeAliasMap(&aliases_, filenameMap);
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}
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}
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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if (replaceEnabled_ && notify) {
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g_OSD.Show(OSDType::MESSAGE_SUCCESS, gr->T("Texture replacement pack activated"), 3.0f);
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}
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vfs_ = dir;
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// If we have stuff loaded from before, need to update the vfs pointers to avoid
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// crash on exit. The actual problem is that we tend to call LoadIni a little too much...
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for (auto &repl : levelCache_) {
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repl.second->vfs_ = vfs_;
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}
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if (replaceEnabled_) {
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if (vfsIsZip_) {
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INFO_LOG(Log::TexReplacement, "Texture pack activated from '%s'", (basePath_ / ZIP_FILENAME).c_str());
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} else {
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INFO_LOG(Log::TexReplacement, "Texture pack activated from '%s'", basePath_.c_str());
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}
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}
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// The ini doesn't have to exist for the texture directory or zip to be valid.
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return true;
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}
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static void ScanForHashNamedFiles(VFSBackend *dir, std::map<ReplacementCacheKey, std::map<int, std::string>> *filenameMap) {
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// Scan the root of the texture folder/zip and preinitialize the hash map.
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// TODO: Could put VFSFileReference into the map...
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std::vector<File::FileInfo> filesInRoot;
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dir->GetFileListing("", &filesInRoot, nullptr);
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for (auto file : filesInRoot) {
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if (file.isDirectory)
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continue;
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if (file.name.empty() || file.name[0] == '.')
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continue;
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Path path(file.name);
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std::string ext = path.GetFileExtension();
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std::string hash = file.name.substr(0, file.name.size() - ext.size());
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if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
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continue;
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}
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// OK, it's hash-like enough to try to parse it into the map.
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if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
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ReplacementCacheKey key(0, 0);
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int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
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if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
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// INFO_LOG(Log::TexReplacement, "hash-like file in root, adding: %s", file.name.c_str());
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(*filenameMap)[key][level] = file.name;
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}
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}
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}
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}
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static void ComputeAliasMap(std::unordered_map<ReplacementCacheKey, std::string> *aliases, const std::map<ReplacementCacheKey, std::map<int, std::string>> &filenameMap) {
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for (auto &pair : filenameMap) {
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std::string alias;
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int mipIndex = 0;
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for (auto &level : pair.second) {
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if (level.first == mipIndex) {
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alias += level.second + "|";
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mipIndex++;
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} else {
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WARN_LOG(Log::TexReplacement, "Non-sequential mip index %d, breaking. filenames=%s", level.first, level.second.c_str());
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break;
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}
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}
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if (alias == "|") {
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alias.clear(); // marker for no replacement
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}
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// Replace any '\' with '/', to be safe and consistent. Since these are from the ini file, we do this on all platforms.
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for (auto &c : alias) {
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if (c == '\\') {
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c = '/';
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}
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}
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(*aliases)[pair.first] = alias;
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}
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}
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bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverride, std::string *error) {
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INFO_LOG(Log::G3D, "Loading ini values...");
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auto options = ini.GetOrCreateSection("options");
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std::string hash;
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if (!options->Get("hash", &hash)) {
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*error = "textures.ini: Hash type not specified";
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return false;
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}
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if (strcasecmp(hash.c_str(), "quick") == 0) {
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textureHash_ = ReplacedTextureHash::QUICK;
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} else if (strcasecmp(hash.c_str(), "xxh32") == 0) {
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textureHash_ = ReplacedTextureHash::XXH32;
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} else if (strcasecmp(hash.c_str(), "xxh64") == 0) {
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textureHash_ = ReplacedTextureHash::XXH64;
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} else if (!isOverride || !hash.empty()) {
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*error = "textures.ini: Unsupported hash type: " + hash;
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return false;
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}
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options->Get("video", &allowVideo_);
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options->Get("ignoreAddress", &ignoreAddress_);
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// Multiplies sizeInRAM/bytesPerLine in XXHASH by 0.5.
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options->Get("reduceHash", &reduceHash_);
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options->Get("ignoreMipmap", &ignoreMipmap_);
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options->Get("skipLastDXT1Blocks128x64", &skipLastDXT1Blocks128x64_);
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options->Get("skipLastDXT1Blocks128x128", &skipLastDXT1Blocks128x128_);
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if (reduceHash_ && textureHash_ == ReplacedTextureHash::QUICK) {
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reduceHash_ = false;
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ERROR_LOG(Log::TexReplacement, "Texture Replacement: reduceHash option requires safer hash, use xxh32 or xxh64 instead.");
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}
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if (ignoreAddress_ && textureHash_ == ReplacedTextureHash::QUICK) {
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ignoreAddress_ = false;
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ERROR_LOG(Log::TexReplacement, "Texture Replacement: ignoreAddress option requires safer hash, use xxh32 or xxh64 instead.");
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}
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int version = 0;
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if (options->Get("version", &version) && version > VERSION) {
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ERROR_LOG(Log::TexReplacement, "Unsupported texture replacement version %d, trying anyway", version);
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}
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int badFileNameCount = 0;
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
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if (dir) {
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ScanForHashNamedFiles(dir, &filenameMap);
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}
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std::string badFilenames;
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constexpr int MaxBadFilenameCount = 5; // How many to list in the popup
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if (ini.HasSection("hashes")) {
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const Section *hashesSection = ini.GetOrCreateSection("hashes");
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// Format: hashname = filename.png
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const bool checkFilenames = saveEnabled_ && !g_Config.bIgnoreTextureFilenames && !vfsIsZip_;
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for (const auto &line : hashesSection->Lines()) {
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if (line.Key().empty())
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continue;
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ReplacementCacheKey key(0, 0);
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// sscanf might fail to pluck the level if omitted from the line, but that's ok, we default level to 0.
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// sscanf doesn't write to non-matched outputs.
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int level = 0;
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char k[128];
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truncate_cpy(k, line.Key());
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std::string_view v = line.Value();
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if (sscanf(k, "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
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// Reject path traversal: a "../" component could make us read
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// or write files outside the texture pack directory.
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if (HasParentDirComponent(v)) {
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ERROR_LOG(Log::TexReplacement, "Ignoring texture filename with parent dir component: %s", std::string(v).c_str());
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continue;
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}
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// We allow empty filenames, to mark textures that we don't want to keep saving.
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filenameMap[key][level] = v;
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if (checkFilenames) {
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// TODO: We should check for the union of these on all platforms, really.
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#if PPSSPP_PLATFORM(WINDOWS)
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bool bad = v.find_first_of("\\ABCDEFGHIJKLMNOPQRSTUVWXYZ:<>|?*") != std::string::npos;
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// Uppercase probably means the filenames don't match.
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// Avoiding an actual check of the filenames to avoid performance impact.
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#else
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bool bad = v.find_first_of("\\:<>|?*") != std::string::npos;
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#endif
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if (bad) {
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badFileNameCount++;
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if (badFileNameCount == MaxBadFilenameCount) {
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badFilenames.append("...");
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} else if (badFileNameCount < MaxBadFilenameCount) {
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badFilenames.append(v);
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badFilenames.push_back('\n');
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}
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}
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}
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} else {
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ERROR_LOG(Log::TexReplacement, "Unsupported syntax under [hashes], ignoring: %s = ", k);
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}
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}
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}
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// Now, translate the filenameMap to the final aliasMap.
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ComputeAliasMap(&aliases_, filenameMap);
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if (badFileNameCount > 0) {
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auto err = GetI18NCategory(I18NCat::ERRORS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, err->T("textures.ini filenames may not be cross - platform(banned characters)"), badFilenames, 6.0f);
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WARN_LOG(Log::TexReplacement, "Potentially bad filenames: %s", badFilenames.c_str());
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}
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if (ini.HasSection("hashranges")) {
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auto hashranges = ini.GetOrCreateSection("hashranges")->ToMap();
|
|
// Format: addr,w,h = newW,newH
|
|
for (const auto &[k, v] : hashranges) {
|
|
ParseHashRange(k, v);
|
|
}
|
|
}
|
|
|
|
if (ini.HasSection("filtering")) {
|
|
auto filters = ini.GetOrCreateSection("filtering")->ToMap();
|
|
// Format: hashname = nearest or linear
|
|
for (const auto &[k, v] : filters) {
|
|
ParseFiltering(k, v);
|
|
}
|
|
}
|
|
|
|
if (ini.HasSection("reducehashranges")) {
|
|
auto reducehashranges = ini.GetOrCreateSection("reducehashranges")->ToMap();
|
|
// Format: w,h = reducehashvalues
|
|
for (const auto &[k, v] : reducehashranges) {
|
|
ParseReduceHashRange(k, v);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TextureReplacer::ParseHashRange(const std::string &key, const std::string &value) {
|
|
std::vector<std::string> keyParts;
|
|
SplitString(key, ',', keyParts);
|
|
std::vector<std::string> valueParts;
|
|
SplitString(value, ',', valueParts);
|
|
|
|
if (keyParts.size() != 3 || valueParts.size() != 2) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid hashrange %s = %s, expecting addr,w,h = w,h", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
// Allow addr not starting with 0x, for consistency. TryParse requires 0x to parse as hex.
|
|
if (!startsWith(keyParts[0], "0x") && !startsWith(keyParts[0], "0X")) {
|
|
keyParts[0] = "0x" + keyParts[0];
|
|
}
|
|
|
|
u32 addr;
|
|
u32 fromW;
|
|
u32 fromH;
|
|
if (!TryParse(keyParts[0], &addr) || !TryParse(keyParts[1], &fromW) || !TryParse(keyParts[2], &fromH)) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid hashrange %s = %s, key format is 0x12345678,512,512", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
u32 toW;
|
|
u32 toH;
|
|
if (!TryParse(valueParts[0], &toW) || !TryParse(valueParts[1], &toH)) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid hashrange %s = %s, value format is 512,512", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
if (toW > fromW || toH > fromH) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid hashrange %s = %s, range bigger than source", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
const u64 rangeKey = ((u64)addr << 32) | ((u64)fromW << 16) | fromH;
|
|
hashranges_[rangeKey] = WidthHeightPair(toW, toH);
|
|
}
|
|
|
|
void TextureReplacer::ParseFiltering(const std::string &key, const std::string &value) {
|
|
ReplacementCacheKey itemKey(0, 0);
|
|
if (sscanf(key.c_str(), "%16llx%8x", &itemKey.cachekey, &itemKey.hash) >= 1) {
|
|
if (!strcasecmp(value.c_str(), "nearest")) {
|
|
filtering_[itemKey] = TEX_FILTER_FORCE_NEAREST;
|
|
} else if (!strcasecmp(value.c_str(), "linear")) {
|
|
filtering_[itemKey] = TEX_FILTER_FORCE_LINEAR;
|
|
} else if (!strcasecmp(value.c_str(), "auto")) {
|
|
filtering_[itemKey] = TEX_FILTER_AUTO;
|
|
} else {
|
|
ERROR_LOG(Log::TexReplacement, "Unsupported syntax under [filtering]: %s", value.c_str());
|
|
}
|
|
} else {
|
|
ERROR_LOG(Log::TexReplacement, "Unsupported syntax under [filtering]: %s", key.c_str());
|
|
}
|
|
}
|
|
|
|
void TextureReplacer::ParseReduceHashRange(const std::string& key, const std::string& value) {
|
|
std::vector<std::string> keyParts;
|
|
SplitString(key, ',', keyParts);
|
|
std::vector<std::string> valueParts;
|
|
SplitString(value, ',', valueParts);
|
|
|
|
if (keyParts.size() != 2 || valueParts.size() != 1) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid reducehashrange %s = %s, expecting w,h = reducehashvalue", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
u32 forW;
|
|
u32 forH;
|
|
if (!TryParse(keyParts[0], &forW) || !TryParse(keyParts[1], &forH)) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid reducehashrange %s = %s, key format is 512,512", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
float rhashvalue;
|
|
if (!TryParse(valueParts[0], &rhashvalue)) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid reducehashrange %s = %s, value format is 0.5", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
if (rhashvalue == 0) {
|
|
ERROR_LOG(Log::TexReplacement, "Ignoring invalid reducehashrange %s = %s, reducehashvalue can't be 0", key.c_str(), value.c_str());
|
|
return;
|
|
}
|
|
|
|
const u64 reducerangeKey = ((u64)forW << 16) | forH;
|
|
reducehashranges_[reducerangeKey] = rhashvalue;
|
|
}
|
|
|
|
u32 TextureReplacer::ComputeHash(u32 addr, int bufw, int w, int h, bool swizzled, GETextureFormat fmt, u16 maxSeenV) {
|
|
_dbg_assert_msg_(replaceEnabled_ || saveEnabled_, "Replacement not enabled");
|
|
|
|
// TODO: Take swizzled into account, like in ComputeTextureHash().
|
|
// Note: Currently, only the MLB games are known to need this.
|
|
|
|
if (!LookupHashRange(addr, w, h, &w, &h)) {
|
|
// There wasn't any hash range, let's fall back to maxSeenV logic.
|
|
if (h == 512 && maxSeenV < 512 && maxSeenV != 0) {
|
|
h = (int)maxSeenV;
|
|
}
|
|
}
|
|
|
|
const u8 *checkp = Memory::GetPointerUnchecked(addr);
|
|
|
|
float reduceHashSize = 1.0f;
|
|
if (reduceHash_) {
|
|
reduceHashSize = LookupReduceHashRange(w, h);
|
|
// default to reduceHashGlobalValue which default is 0.5
|
|
}
|
|
// It's a reduction factor and comes from the pack's ini, so don't let it hash more than the texture.
|
|
reduceHashSize = std::clamp(reduceHashSize, 0.0f, 1.0f);
|
|
|
|
if (bufw <= w) {
|
|
// We can assume the data is contiguous. These are the total used pixels.
|
|
const u32 totalPixels = bufw * h + (w - bufw);
|
|
u32 sizeInRAM = (textureBitsPerPixel[fmt] * totalPixels) / 8 * reduceHashSize;
|
|
|
|
// Sanity check: Ignore textures that are at the end of RAM.
|
|
if (Memory::MaxSizeAtAddress(addr) < sizeInRAM) {
|
|
ERROR_LOG(Log::G3D, "Can't hash a %d bytes textures at %08x - end point is outside memory", sizeInRAM, addr);
|
|
return 0;
|
|
}
|
|
|
|
// Hack for Yu Gi Oh texture hashing problem. See issue #19714
|
|
if (skipLastDXT1Blocks128x64_ && fmt == GE_TFMT_DXT1 && w == 128 && h == 64) {
|
|
// Skip the last few blocks as specified.
|
|
sizeInRAM -= 8 * skipLastDXT1Blocks128x64_;
|
|
}
|
|
if (skipLastDXT1Blocks128x128_ && fmt == GE_TFMT_DXT1 && w == 128 && h == 128) {
|
|
sizeInRAM -= 8 * skipLastDXT1Blocks128x128_;
|
|
}
|
|
|
|
switch (textureHash_) {
|
|
case ReplacedTextureHash::QUICK:
|
|
return StableQuickTexHash(checkp, sizeInRAM);
|
|
case ReplacedTextureHash::XXH32:
|
|
return XXH32(checkp, sizeInRAM, 0xBACD7814);
|
|
case ReplacedTextureHash::XXH64:
|
|
return XXH64(checkp, sizeInRAM, 0xBACD7814);
|
|
default:
|
|
return 0;
|
|
}
|
|
} else {
|
|
// We have gaps. Let's hash each row and sum.
|
|
const u32 bytesPerLine = (textureBitsPerPixel[fmt] * w) / 8 * reduceHashSize;
|
|
const u32 stride = (textureBitsPerPixel[fmt] * bufw) / 8;
|
|
|
|
// Same sanity check as the contiguous path above - the rows are strided, so this is the
|
|
// span we actually touch. Without it, a large h walks far past the end of the region.
|
|
const u32 sizeInRAM = h > 0 ? (h - 1) * stride + bytesPerLine : 0;
|
|
if (Memory::MaxSizeAtAddress(addr) < sizeInRAM) {
|
|
ERROR_LOG(Log::G3D, "Can't hash a %d bytes texture at %08x - end point is outside memory", sizeInRAM, addr);
|
|
return 0;
|
|
}
|
|
|
|
u32 result = 0;
|
|
switch (textureHash_) {
|
|
case ReplacedTextureHash::QUICK:
|
|
for (int y = 0; y < h; ++y) {
|
|
u32 rowHash = StableQuickTexHash(checkp, bytesPerLine);
|
|
result = (result * 11) ^ rowHash;
|
|
checkp += stride;
|
|
}
|
|
break;
|
|
|
|
case ReplacedTextureHash::XXH32:
|
|
for (int y = 0; y < h; ++y) {
|
|
u32 rowHash = XXH32(checkp, bytesPerLine, 0xBACD7814);
|
|
result = (result * 11) ^ rowHash;
|
|
checkp += stride;
|
|
}
|
|
break;
|
|
|
|
case ReplacedTextureHash::XXH64:
|
|
for (int y = 0; y < h; ++y) {
|
|
u32 rowHash = XXH64(checkp, bytesPerLine, 0xBACD7814);
|
|
result = (result * 11) ^ rowHash;
|
|
checkp += stride;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
ReplacedTexture *TextureReplacer::FindReplacement(ReplacementCacheKey replacementKey, int w, int h) {
|
|
// Only actually replace if we're replacing. We might just be saving.
|
|
if (!replaceEnabled_) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto it = cache_.find(replacementKey);
|
|
if (it != cache_.end()) {
|
|
return it->second.texture;
|
|
}
|
|
|
|
ReplacementDesc desc;
|
|
desc.newW = w;
|
|
desc.newH = h;
|
|
desc.w = w;
|
|
desc.h = h;
|
|
desc.cacheKey = replacementKey;
|
|
desc.forceFiltering = (TextureFiltering)0; // invalid value
|
|
|
|
if (ignoreAddress_) {
|
|
replacementKey.ZeroAddress();
|
|
} else {
|
|
LookupHashRange(replacementKey.Address(), w, h, &desc.newW, &desc.newH);
|
|
}
|
|
|
|
bool foundAlias = false;
|
|
bool ignored = false;
|
|
std::string hashfiles = LookupHashFile(replacementKey, &foundAlias, &ignored);
|
|
|
|
// Early-out for ignored textures, let's not bother even starting a thread task.
|
|
if (ignored) {
|
|
// WARN_LOG(Log::TexReplacement, "Not found/ignored: %s (%d, %d)", hashfiles.c_str(), (int)foundReplacement, (int)ignored);
|
|
// Insert an entry into the cache for faster lookup next time.
|
|
ReplacedTextureRef ref{};
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
return nullptr;
|
|
}
|
|
|
|
FindFiltering(replacementKey, &desc.forceFiltering);
|
|
|
|
if (foundAlias) {
|
|
desc.logId = hashfiles;
|
|
SplitString(hashfiles, '|', desc.filenames);
|
|
desc.hashfiles = hashfiles;
|
|
} else {
|
|
DEBUG_LOG(Log::TexReplacement, "Replacement not found in alias list - skipping!");
|
|
// Not found in the alias map.
|
|
//
|
|
// Since we've added aliases generated from the file listing, if we didn't found an alias, that means that
|
|
// we shouldn't replace this texture. Add a marker to cache_.
|
|
ReplacedTextureRef ref{};
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
return nullptr;
|
|
}
|
|
|
|
_dbg_assert_(!hashfiles.empty());
|
|
// OK, we might already have a matching texture, we use hashfiles as a key. Look it up in the level cache.
|
|
auto iter = levelCache_.find(hashfiles);
|
|
if (iter != levelCache_.end()) {
|
|
// Insert an entry into the cache for faster lookup next time.
|
|
ReplacedTextureRef ref;
|
|
ref.hashfiles = hashfiles;
|
|
ref.texture = iter->second;
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
return iter->second;
|
|
}
|
|
|
|
// Final path - we actually need a new replacement texture, because we haven't seen "hashfiles" before.
|
|
desc.basePath = basePath_;
|
|
desc.formatSupport = formatSupport_;
|
|
|
|
ReplacedTexture *texture = new ReplacedTexture(vfs_, desc);
|
|
|
|
ReplacedTextureRef ref;
|
|
ref.hashfiles = hashfiles;
|
|
ref.texture = texture;
|
|
cache_.emplace(std::make_pair(replacementKey, ref));
|
|
|
|
// Also, insert the level in the level cache so we can look up by desc_->hashfiles again.
|
|
levelCache_.emplace(std::make_pair(hashfiles, texture));
|
|
return texture;
|
|
}
|
|
|
|
// We save textures on threadpool tasks since it's a fire-and-forget task, and both I/O and png compression
|
|
// can be pretty slow.
|
|
class SaveTextureTask : public Task {
|
|
public:
|
|
// malloc'd
|
|
u8 *rgbaData = nullptr;
|
|
|
|
int w = 0;
|
|
int h = 0;
|
|
|
|
Path filename;
|
|
Path saveFilename;
|
|
|
|
u32 replacedInfoHash = 0;
|
|
|
|
SaveTextureTask(u8 *_rgbaData) : rgbaData(_rgbaData) {}
|
|
~SaveTextureTask() {
|
|
free(rgbaData);
|
|
}
|
|
|
|
// This must be set to I/O blocking because of Android storage (so we attach the thread to JNI), while being CPU heavy too.
|
|
TaskType Type() const override { return TaskType::IO_BLOCKING; }
|
|
|
|
TaskPriority Priority() const override {
|
|
return TaskPriority::LOW;
|
|
}
|
|
|
|
void Run() override {
|
|
// Should we skip writing if the newly saved data already exists?
|
|
if (File::Exists(saveFilename)) {
|
|
return;
|
|
}
|
|
|
|
// And we always skip if the replace file already exists.
|
|
if (File::Exists(filename)) {
|
|
return;
|
|
}
|
|
|
|
Path saveDirectory = saveFilename.NavigateUp();
|
|
if (!File::Exists(saveDirectory)) {
|
|
// Previously, we created a .nomedia file here. This is unnecessary as they have recursive behavior.
|
|
// When initializing (see NotifyConfigChange above) we create one in the "root" of the "new" folder.
|
|
File::CreateFullPath(saveDirectory);
|
|
}
|
|
|
|
// Now that we've passed the checks, we change the file extension of the path we're actually
|
|
// going to write to to .png.
|
|
saveFilename = saveFilename.WithReplacedExtension(".png");
|
|
|
|
bool success = pngSave(saveFilename, rgbaData, w, h, 4);
|
|
if (!success) {
|
|
ERROR_LOG(Log::TexReplacement, "Saving texture to PNG produced errors.");
|
|
} else {
|
|
NOTICE_LOG(Log::TexReplacement, "Saving texture for replacement: %08x / %dx%d in '%s'", replacedInfoHash, w, h, saveFilename.ToVisualString().c_str());
|
|
}
|
|
}
|
|
};
|
|
|
|
bool TextureReplacer::WillSave(const ReplacedTextureDecodeInfo &replacedInfo) const {
|
|
if (!saveEnabled_)
|
|
return false;
|
|
// Don't save the PPGe texture.
|
|
if (replacedInfo.addr > 0x05000000 && replacedInfo.addr < PSP_GetKernelMemoryEnd())
|
|
return false;
|
|
if (replacedInfo.isVideo && !allowVideo_)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void TextureReplacer::NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int srcPitch, int level, int origW, int origH, int scaledW, int scaledH) {
|
|
_assert_msg_(saveEnabled_, "Texture saving not enabled");
|
|
_assert_(srcPitch >= 0);
|
|
_assert_(data);
|
|
_assert_(level >= 0);
|
|
|
|
if (!WillSave(replacedInfo)) {
|
|
// Ignore.
|
|
return;
|
|
}
|
|
|
|
if (ignoreMipmap_ && level > 0) {
|
|
// Not saving higher mips.
|
|
return;
|
|
}
|
|
|
|
u64 cachekey = replacedInfo.cachekey;
|
|
if (ignoreAddress_) {
|
|
cachekey = cachekey & 0xFFFFFFFFULL;
|
|
}
|
|
|
|
ReplacementCacheKey replacementKey(cachekey, replacedInfo.hash);
|
|
|
|
bool foundAlias = false;
|
|
bool ignored = false;
|
|
std::string replacedLevelNames = LookupHashFile(replacementKey, &foundAlias, &ignored);
|
|
if (ignored) {
|
|
// The ini file entry was set to empty string. We can early-out.
|
|
return;
|
|
}
|
|
|
|
// Alright, get the specified filename for the level.
|
|
std::string hashfile;
|
|
if (!replacedLevelNames.empty()) {
|
|
// If the user has specified a name before, we get it here.
|
|
std::vector<std::string> names;
|
|
SplitString(replacedLevelNames, '|', names);
|
|
hashfile = names[std::min(level, (int)(names.size() - 1))];
|
|
} else {
|
|
// Generate a new PNG filename, complete with level.
|
|
hashfile = HashName(replacementKey, level) + ".png";
|
|
}
|
|
|
|
auto it = savedCache_.find(replacementKey);
|
|
if (it != savedCache_.end()) {
|
|
// We've already saved this texture. Ignore it.
|
|
// We don't really care about changing the scale factor during runtime, only confusing.
|
|
return;
|
|
}
|
|
double now = time_now_d();
|
|
|
|
// Width/height of the image to save.
|
|
int w = scaledW;
|
|
int h = scaledH;
|
|
|
|
if (w == 0 || h == 0) {
|
|
return;
|
|
}
|
|
|
|
// Only save the hashed portion of the PNG, in case we have specified it in the ini file.
|
|
int lookupW;
|
|
int lookupH;
|
|
if (LookupHashRange(replacedInfo.addr, origW, origH, &lookupW, &lookupH)) {
|
|
w = lookupW * (scaledW / origW);
|
|
h = lookupH * (scaledH / origH);
|
|
}
|
|
|
|
constexpr int bpp = 4;
|
|
size_t saveBufSize = w * h * bpp;
|
|
u8 *saveBuf = (u8 *)malloc(saveBufSize);
|
|
if (!saveBuf) {
|
|
ERROR_LOG(Log::TexReplacement, "Failed to allocated %d bytes of memory for saving a texture", (int)saveBufSize);
|
|
return;
|
|
}
|
|
|
|
// Copy data to a buffer so we can send it to the thread. Might as well compact-away the pitch
|
|
// while we're at it.
|
|
for (int y = 0; y < h; y++) {
|
|
memcpy(saveBuf + y * w * bpp, (const u8 *)data + y * srcPitch, w * bpp);
|
|
}
|
|
|
|
SaveTextureTask *task = new SaveTextureTask(std::move(saveBuf));
|
|
|
|
task->filename = basePath_ / hashfile;
|
|
task->saveFilename = newTextureDir_ / hashfile;
|
|
|
|
task->w = w;
|
|
task->h = h;
|
|
task->replacedInfoHash = replacedInfo.hash;
|
|
g_threadManager.EnqueueTask(task); // We don't care about waiting for the task. It'll be fine.
|
|
|
|
// Remember that we've saved this for next time.
|
|
// Should be OK that the actual disk write may not be finished yet.
|
|
SavedTextureCacheData &saveData = savedCache_[replacementKey];
|
|
saveData.levelW[level] = w;
|
|
saveData.levelH[level] = h;
|
|
saveData.levelSaved[level] = true;
|
|
saveData.lastTimeSaved = now;
|
|
}
|
|
|
|
void TextureReplacer::Decimate(ReplacerDecimateMode mode) {
|
|
// Allow replacements to be cached for a long time, although they're large.
|
|
double age = 1800.0;
|
|
if (mode == ReplacerDecimateMode::FORCE_PRESSURE) {
|
|
age = 90.0;
|
|
} else if (mode == ReplacerDecimateMode::ALL) {
|
|
age = 0.0;
|
|
} else if (lastTextureCacheSizeGB_ > 1.0) {
|
|
double pressure = std::min(MAX_CACHE_SIZE, lastTextureCacheSizeGB_) / MAX_CACHE_SIZE;
|
|
// Get more aggressive the closer we are to the max.
|
|
age = 90.0 + (1.0 - pressure) * 1710.0;
|
|
}
|
|
|
|
const double threshold = time_now_d() - age;
|
|
size_t totalSize = 0;
|
|
for (auto &item : levelCache_) {
|
|
// During decimation, it's fine to try-lock here to avoid blocking the main thread while
|
|
// the level is being loaded - in that case we don't want to decimate anyway.
|
|
if (item.second->lock_.try_lock()) {
|
|
item.second->PurgeIfNotUsedSinceTime(threshold);
|
|
totalSize += item.second->GetTotalDataSize(); // TODO: Make something better.
|
|
item.second->lock_.unlock();
|
|
}
|
|
// don't actually delete the items here, just clean out the data.
|
|
}
|
|
|
|
double totalSizeGB = totalSize / (1024.0 * 1024.0 * 1024.0);
|
|
if (totalSizeGB >= 1.0) {
|
|
WARN_LOG(Log::TexReplacement, "Decimated replacements older than %fs, currently using %f GB of RAM", age, totalSizeGB);
|
|
}
|
|
lastTextureCacheSizeGB_ = totalSizeGB;
|
|
}
|
|
|
|
template <typename Value>
|
|
static typename std::unordered_map<ReplacementCacheKey, Value>::const_iterator LookupWildcard(const std::unordered_map<ReplacementCacheKey, Value> &map, ReplacementCacheKey key, bool ignoreAddress) {
|
|
u64 cachekey = key.CacheKey();
|
|
u32 hash = key.ContentsHash();
|
|
|
|
auto alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
|
|
// Also check for a few more aliases with zeroed portions:
|
|
// Only clut hash (very dangerous in theory, in practice not more than missing "just" data hash)
|
|
key.cachekey = cachekey & 0xFFFFFFFFULL;
|
|
key.hash = 0;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
|
|
if (!ignoreAddress) {
|
|
// No data hash.
|
|
key.cachekey = cachekey;
|
|
key.hash = 0;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
}
|
|
|
|
// No address.
|
|
key.cachekey = cachekey & 0xFFFFFFFFULL;
|
|
key.hash = hash;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
|
|
if (!ignoreAddress) {
|
|
// Address, but not clut hash (in case of garbage clut data.)
|
|
key.cachekey = cachekey & ~0xFFFFFFFFULL;
|
|
key.hash = hash;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
}
|
|
|
|
if (!ignoreAddress) {
|
|
// Address Only.
|
|
key.cachekey = cachekey & ~0xFFFFFFFFULL;
|
|
key.hash = 0;
|
|
alias = map.find(key);
|
|
if (alias != map.end())
|
|
return alias;
|
|
}
|
|
|
|
// Anything with this data hash (a little dangerous.)
|
|
key.cachekey = 0;
|
|
key.hash = hash;
|
|
return map.find(key);
|
|
}
|
|
|
|
bool TextureReplacer::FindFiltering(ReplacementCacheKey replacementKey, TextureFiltering *forceFiltering) {
|
|
if (!replaceEnabled_) {
|
|
return false;
|
|
}
|
|
|
|
auto filter = LookupWildcard(filtering_, replacementKey, ignoreAddress_);
|
|
if (filter == filtering_.end()) {
|
|
// Allow a global wildcard.
|
|
replacementKey.cachekey = 0;
|
|
replacementKey.hash = 0;
|
|
filter = filtering_.find(replacementKey);
|
|
}
|
|
if (filter != filtering_.end()) {
|
|
*forceFiltering = filter->second;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string TextureReplacer::LookupHashFile(ReplacementCacheKey key, bool *foundAlias, bool *ignored) {
|
|
auto alias = LookupWildcard(aliases_, key, ignoreAddress_);
|
|
if (alias != aliases_.end()) {
|
|
// Note: this will be blank if explicitly ignored.
|
|
*foundAlias = true;
|
|
*ignored = alias->second.empty();
|
|
return alias->second;
|
|
}
|
|
*foundAlias = false;
|
|
*ignored = false;
|
|
return "";
|
|
}
|
|
|
|
std::string TextureReplacer::HashName(ReplacementCacheKey key, int level) {
|
|
char hashname[16 + 8 + 1 + 11 + 1] = {};
|
|
if (level > 0) {
|
|
snprintf(hashname, sizeof(hashname), "%016llx%08x_%d", key.cachekey, key.hash, level);
|
|
} else {
|
|
snprintf(hashname, sizeof(hashname), "%016llx%08x", key.cachekey, key.hash);
|
|
}
|
|
|
|
return hashname;
|
|
}
|
|
|
|
bool TextureReplacer::LookupHashRange(u32 addr, int w, int h, int *newW, int *newH) {
|
|
const u64 rangeKey = ((u64)addr << 32) | ((u64)w << 16) | h;
|
|
auto range = hashranges_.find(rangeKey);
|
|
if (range != hashranges_.end()) {
|
|
const WidthHeightPair &wh = range->second;
|
|
*newW = wh.first;
|
|
*newH = wh.second;
|
|
return true;
|
|
} else {
|
|
*newW = w;
|
|
*newH = h;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
float TextureReplacer::LookupReduceHashRange(int w, int h) {
|
|
const u64 reducerangeKey = ((u64)w << 16) | h;
|
|
auto range = reducehashranges_.find(reducerangeKey);
|
|
if (range != reducehashranges_.end()) {
|
|
float rhv = range->second;
|
|
return rhv;
|
|
}
|
|
else {
|
|
return reduceHashGlobalValue;
|
|
}
|
|
}
|
|
|
|
bool TextureReplacer::IniExists(const std::string &gameID) {
|
|
if (gameID.empty())
|
|
return false;
|
|
|
|
Path texturesDirectory = GetSysDirectory(DIRECTORY_TEXTURES) / gameID;
|
|
Path generatedFilename = texturesDirectory / INI_FILENAME;
|
|
return File::Exists(generatedFilename);
|
|
}
|
|
|
|
bool TextureReplacer::GenerateIni(const std::string &gameID, Path &generatedFilename) {
|
|
if (gameID.empty())
|
|
return false;
|
|
|
|
Path texturesDirectory = GetSysDirectory(DIRECTORY_TEXTURES) / gameID;
|
|
if (!File::Exists(texturesDirectory)) {
|
|
File::CreateFullPath(texturesDirectory);
|
|
}
|
|
|
|
generatedFilename = texturesDirectory / INI_FILENAME;
|
|
if (File::Exists(generatedFilename))
|
|
return true;
|
|
|
|
FILE *f = File::OpenCFile(generatedFilename, "wb");
|
|
if (f) {
|
|
// Unicode byte order mark
|
|
fwrite("\xEF\xBB\xBF", 1, 3, f);
|
|
|
|
// Let's also write some defaults.
|
|
fprintf(f, R"(# This describes your textures and set up options for texture replacement.
|
|
# Documentation about the options and syntax is available here:
|
|
# https://www.ppsspp.org/docs/reference/texture-replacement
|
|
|
|
[options]
|
|
version = 1
|
|
hash = quick # options available: "quick", "xxh32" - more accurate, but slower, "xxh64" - more accurate and quite fast, but slower than xxh32 on 32 bit cpu's
|
|
ignoreMipmap = true # Usually, can just generate them with basisu, no need to dump.
|
|
reduceHash = false # Unsafe and can cause glitches in some cases, but allows to skip garbage data in some textures reducing endless duplicates as a side effect speeds up hashing as well, requires stronger hash like xxh32 or xxh64
|
|
ignoreAddress = false # Reduces duplicates at the cost of making hash less reliable, requires stronger hash like xxh32 or xxh64. Basically automatically sets the address to 0 in the dumped filenames.
|
|
|
|
[games]
|
|
# Used to make it easier to install, and override settings for other regions.
|
|
# Files still have to be copied to each TEXTURES folder.
|
|
%s = %s
|
|
|
|
[hashes]
|
|
# Use / for folders not \\, avoid special characters, and stick to lowercase.
|
|
# See wiki for more info.
|
|
|
|
[hashranges]
|
|
# This is useful for images that very clearly have smaller dimensions, like 480x272 image. They'll need to be redumped, since the hash will change. See the documentation.
|
|
# Example: 08b31020,512,512 = 480,272
|
|
# Example: 0x08b31020,512,512 = 480,272
|
|
|
|
[filtering]
|
|
# You can enforce specific filtering modes with this. Available modes are linear, nearest, auto. See the docs.
|
|
# Example: 08d3961000000909ba70b2af = nearest
|
|
|
|
[reducehashranges]
|
|
# Lets you set texture sizes where the hash range is reduced by a factor. See the docs.
|
|
# Example:
|
|
512,512=0.5
|
|
|
|
)", gameID.c_str(), INI_FILENAME.c_str());
|
|
fclose(f);
|
|
}
|
|
return File::Exists(generatedFilename);
|
|
}
|