Files
ppsspp/GPU/Software/Rasterizer.h
Henrik RydgårdandClaude Opus 5.5 fdb411dd0e SoftGPU: Draw sprites that texture from themselves in the GE's pixel order
A sprite that reads what it draws goes through the texture cache pixel by
pixel: rows left to right, top to bottom, texture lines loaded as samples
first read them, and pixels reaching memory a 16-byte block at a time, a
pixel after the next block starts (four with bilinear filtering). Fitted to
geprobe exp81 and exp204-exp209 on hardware; Split Second's blur passes now
match the PSP.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 12:27:45 +02:00

134 lines
5.0 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "GPU/Software/DrawPixel.h"
#include "GPU/Software/FuncId.h"
#include "GPU/Software/Sampler.h"
#include "GPU/Software/TransformUnit.h" // for DrawingCoords
#ifdef _DEBUG
#define SOFTGPU_MEMORY_TAGGING_BASIC
#endif
// #define SOFTGPU_MEMORY_TAGGING_DETAILED
struct GPUDebugBuffer;
struct BinCoords;
class BinManager;
namespace Rasterizer {
enum class RasterizerStateFlags {
NONE = 0,
VERTEX_NON_FULL_WHITE = 0x0001,
VERTEX_ALPHA_NON_ZERO = 0x0002,
VERTEX_ALPHA_NON_FULL = 0x0004,
VERTEX_HAS_FOG = 0x0008,
CLUT_ALPHA_CHECKED = 0x0010,
CLUT_ALPHA_NON_FULL = 0x0020,
CLUT_ALPHA_NON_ZERO = 0x0040,
VERTEX_FLAT_RESET = VERTEX_NON_FULL_WHITE | VERTEX_ALPHA_NON_FULL | VERTEX_ALPHA_NON_ZERO | VERTEX_HAS_FOG,
OPTIMIZED = 0x0001'0000,
OPTIMIZED_BLEND_SRC = 0x0002'0000,
OPTIMIZED_BLEND_DST = 0x0004'0000,
OPTIMIZED_BLEND_OFF = 0x0008'0000,
OPTIMIZED_TEXREPLACE = 0x0010'0000,
OPTIMIZED_FOG_OFF = 0x0020'0000,
OPTIMIZED_ALPHATEST_OFF_NE = 0x0040'0000,
OPTIMIZED_ALPHATEST_OFF_GT = 0x0080'0000,
OPTIMIZED_ALPHATEST_ON = 0x0100'0000,
// Anything that changes the actual pixel or sampler func.
OPTIMIZED_PIXELID = OPTIMIZED_BLEND_SRC | OPTIMIZED_BLEND_DST | OPTIMIZED_BLEND_OFF | OPTIMIZED_FOG_OFF | OPTIMIZED_ALPHATEST_OFF_NE | OPTIMIZED_ALPHATEST_OFF_GT | OPTIMIZED_ALPHATEST_ON,
OPTIMIZED_SAMPLERID = OPTIMIZED_TEXREPLACE,
INVALID = 0x7FFFFFFF,
};
ENUM_CLASS_BITOPS(RasterizerStateFlags);
struct RasterizerState {
PixelFuncID pixelID;
SamplerID samplerID;
SingleFunc drawPixel;
// Four pixels in a row at once, where drawPixel is the C++ one.
SpanFunc drawSpan = nullptr;
Sampler::LinearFunc linear;
Sampler::NearestFunc nearest;
// Four pixels at once, where linear is the C++ fallback.
Sampler::LinearQuadFunc linearQuad = nullptr;
// Replaces the fetch function DrawSprite gets for samplerID (the texture cache simulation's, BinManager::DrawSerial).
Sampler::FetchFunc fetch = nullptr;
uint32_t texaddr[8]{};
uint16_t texbufw[8]{};
const u8 *texptr[8]{};
float textureLodSlope;
// Unique per state the binner creates (the texture cache simulation's per state work keys on it).
uint32_t serial = 0;
RasterizerStateFlags flags = RasterizerStateFlags::NONE;
RasterizerStateFlags lastFlags = RasterizerStateFlags::INVALID;
// The binner's tile generation in which threads may be drawing with it (BinManager::DistributeItems).
uint32_t liveGen = 0;
struct {
uint8_t maxTexLevel : 3;
bool enableTextures : 1;
uint8_t texLevelMode : 2;
bool shadeGouraud : 1;
bool throughMode : 1;
int8_t texLevelOffset : 8;
bool mipFilt : 1;
bool minFilt : 1;
bool magFilt : 1;
bool antialiasLines : 1;
bool textureProj : 1;
// Textures from what queued primitives draw (BinManager::NeedsOrder).
bool selfTexture : 1;
};
#if defined(SOFTGPU_MEMORY_TAGGING_DETAILED) || defined(SOFTGPU_MEMORY_TAGGING_BASIC)
uint32_t listPC;
#endif
GETexLevelMode TexLevelMode() const {
return GETexLevelMode(texLevelMode);
}
};
void ComputeRasterizerState(RasterizerState *state, BinManager *binner);
void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0);
void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, bool forceFlat);
void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, const VertexData &v2);
bool OptimizeRasterState(RasterizerState *state);
// The state DrawRectangle draws a flat sprite with (from its last vertex).
RasterizerState OptimizeFlatRasterizerState(const RasterizerState &origState, const VertexData &v1);
// Draws a triangle if its vertices are specified in counter-clockwise order
void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const BinCoords &range, const RasterizerState &state);
void DrawRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerState &state);
void DrawLine(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
void ClearRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
} // namespace Rasterizer