Files
ppsspp/headless/SDLHeadlessGLGraphicsContext.cpp

158 lines
4.8 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef SDL
#include <cstdio>
#include "ppsspp_config.h"
#include <SDL3/SDL.h>
#include "headless/SDLHeadlessGLGraphicsContext.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/GPU/thin3d_create.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/GPU/GraphicsContext.h"
#include "Common/TimeUtil.h"
#include "Common/Thread/ThreadUtil.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "GPU/GPUState.h"
#include "SDL/SDLUtil.h"
const bool WINDOW_VISIBLE = false;
void *CreateHiddenWindow(int w, int h, GPUBackend backend, WindowDesc *desc) {
Uint32 flags = SDL_WINDOW_BORDERLESS;
if (backend == GPUBackend::OPENGL) {
flags |= SDL_WINDOW_OPENGL;
} else if (backend == GPUBackend::VULKAN) {
flags |= SDL_WINDOW_VULKAN;
}
if (!WINDOW_VISIBLE) {
flags |= SDL_WINDOW_HIDDEN;
}
SDL_Window *window = SDL_CreateWindow("PPSSPPHeadless", w, h, flags);
if (!window) {
const char *err = SDL_GetError();
fprintf(stderr, "Failed to create offscreen window: %s\n", err ? err : "(unknown error)");
return nullptr;
}
if (backend == GPUBackend::VULKAN) {
// Overwrite the surface init params with what we need for Vulkan..
std::string errorMessage;
if (!DetermineVulkanWindowSystem(window, desc, &errorMessage)) {
fprintf(stderr, "Failed to determine Vulkan window system: %s\n", errorMessage.c_str());
SDL_DestroyWindow(window);
return nullptr;
}
} else {
desc->winsys = WindowSystem::WINDOWSYSTEM_SDL;
// For OpenGL, we just need the SDL_Window pointer.
desc->data2 = window;
}
return window;
}
void DestroyHiddenWindow(void *window, WindowDesc desc) {
if (window) {
SDL_DestroyWindow(static_cast<SDL_Window *>(window));
SDL_Quit();
}
}
void SDLHeadlessGLGraphicsContext::ShutdownSurface() {
delete draw_;
draw_ = nullptr;
SDL_GL_DestroyContext(glContext_);
glContext_ = nullptr;
}
bool SDLHeadlessGLGraphicsContext::InitSurface(WindowSystem winsys, void *data1, void *data2, std::string *errorMessage) {
// Not used in this context.
return true;
}
bool SDLHeadlessGLGraphicsContext::InitAPI(void *wnd, std::string *deviceName, std::string *errorMessage) {
SDL_Init(SDL_INIT_VIDEO);
// TODO
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
screen_ = (SDL_Window *)wnd;
_dbg_assert_(screen_);
glContext_ = SDL_GL_CreateContext(screen_);
if (!glContext_) {
const char *err = SDL_GetError();
printf("Failed to create GL context: %s\n", err ? err : "(unknown error)");
return false;
}
// Ensure that the swap interval is set after context creation (needed for kmsdrm)
SDL_GL_SetSwapInterval(0);
#ifndef USING_GLES2
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
// glewExperimental allows us to force GLEW to search for the pointers anyway.
if (gl_extensions.IsCoreContext)
glewExperimental = true;
if (GLEW_OK != glewInit()) {
printf("Failed to initialize glew!\n");
return false;
}
// Unfortunately, glew will generate an invalid enum error, ignore.
if (gl_extensions.IsCoreContext)
glGetError();
if (GLEW_VERSION_2_0) {
printf("OpenGL 2.0 or higher.\n");
} else {
printf("Sorry, this program requires OpenGL 2.0.\n");
return false;
}
#endif
CheckGLExtensions();
SetGPUBackend(GPUBackend::OPENGL);
draw_ = Draw::T3DCreateGLContext(false);
renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
renderManager_->SetInflightFrames(g_Config.iInflightFrames);
bool success = draw_->CreatePresets();
_assert_(success);
renderManager_->SetSwapFunction([&]() {
SDL_GL_SwapWindow(screen_);
});
return success;
}
#endif