Files
ppsspp/GPU/GPUDefinitions.h
Henrik Rydgård 2534eb4480 Disable anisotropic filtering for all flat draws.
May improve performance slightly, and should fix the last instances of #19555
2026-06-08 15:28:58 +02:00

234 lines
5.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstring>
#include "Common/Common.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Core/MemMap.h"
// X11, sigh.
#ifdef None
#undef None
#endif
// NOTE: This seems a bit insane, but these are two very similar enums!
// These are return values from DrawSync(), and also sceGeDrawSync().
// So these are frozen and "official".
enum DisplayListDrawSyncStatus {
// The list has been completed
PSP_GE_LIST_COMPLETED = 0,
// The list is queued but not executed yet
PSP_GE_LIST_QUEUED = 1,
// The list is currently being executed
PSP_GE_LIST_DRAWING = 2,
// The list was stopped because it encountered stall address
PSP_GE_LIST_STALLING = 3,
// The list is paused because of a signal or sceGeBreak
PSP_GE_LIST_PAUSED = 4,
};
// These are states, stored on the lists! not sure if these are exposed, or if their values can be changed?
enum DisplayListState {
// No state assigned, the list is empty
PSP_GE_DL_STATE_NONE = 0,
// The list has been queued
PSP_GE_DL_STATE_QUEUED = 1,
// The list is being executed (or stalled?)
PSP_GE_DL_STATE_RUNNING = 2,
// The list was completed and will be removed
PSP_GE_DL_STATE_COMPLETED = 3,
// The list has been paused by a signal
PSP_GE_DL_STATE_PAUSED = 4,
};
enum GPUInvalidationType {
// Affects all memory. Not considered highly.
GPU_INVALIDATE_ALL,
// Indicates some memory may have changed.
GPU_INVALIDATE_HINT,
// Reliable invalidation (where any hashing, etc. is unneeded, it'll always invalidate.)
GPU_INVALIDATE_SAFE,
// Forced invalidation for when the texture hash may not catch changes.
GPU_INVALIDATE_FORCE,
};
enum class DLResult {
Done, // Or stall
Error,
DebugBreak, // used for stepping, breakpoints
};
enum SignalBehavior {
PSP_GE_SIGNAL_NONE = 0x00,
PSP_GE_SIGNAL_HANDLER_SUSPEND = 0x01,
PSP_GE_SIGNAL_HANDLER_CONTINUE = 0x02,
PSP_GE_SIGNAL_HANDLER_PAUSE = 0x03,
PSP_GE_SIGNAL_SYNC = 0x08,
PSP_GE_SIGNAL_JUMP = 0x10,
PSP_GE_SIGNAL_CALL = 0x11,
PSP_GE_SIGNAL_RET = 0x12,
PSP_GE_SIGNAL_RJUMP = 0x13,
PSP_GE_SIGNAL_RCALL = 0x14,
PSP_GE_SIGNAL_OJUMP = 0x15,
PSP_GE_SIGNAL_OCALL = 0x16,
PSP_GE_SIGNAL_RTBP0 = 0x20,
PSP_GE_SIGNAL_RTBP1 = 0x21,
PSP_GE_SIGNAL_RTBP2 = 0x22,
PSP_GE_SIGNAL_RTBP3 = 0x23,
PSP_GE_SIGNAL_RTBP4 = 0x24,
PSP_GE_SIGNAL_RTBP5 = 0x25,
PSP_GE_SIGNAL_RTBP6 = 0x26,
PSP_GE_SIGNAL_RTBP7 = 0x27,
PSP_GE_SIGNAL_OTBP0 = 0x28,
PSP_GE_SIGNAL_OTBP1 = 0x29,
PSP_GE_SIGNAL_OTBP2 = 0x2A,
PSP_GE_SIGNAL_OTBP3 = 0x2B,
PSP_GE_SIGNAL_OTBP4 = 0x2C,
PSP_GE_SIGNAL_OTBP5 = 0x2D,
PSP_GE_SIGNAL_OTBP6 = 0x2E,
PSP_GE_SIGNAL_OTBP7 = 0x2F,
PSP_GE_SIGNAL_RCBP = 0x30,
PSP_GE_SIGNAL_OCBP = 0x38,
PSP_GE_SIGNAL_BREAK1 = 0xF0,
PSP_GE_SIGNAL_BREAK2 = 0xFF,
};
enum GPURunState {
GPUSTATE_RUNNING = 0,
GPUSTATE_DONE = 1,
GPUSTATE_STALL = 2,
GPUSTATE_INTERRUPT = 3,
GPUSTATE_ERROR = 4,
};
enum GPUSyncType {
GPU_SYNC_DRAW,
GPU_SYNC_LIST,
};
enum class WriteStencil {
NEEDS_CLEAR = 1,
STENCIL_IS_ZERO = 2,
IGNORE_ALPHA = 4,
};
ENUM_CLASS_BITOPS(WriteStencil);
enum class GPUCopyFlag {
NONE = 0,
FORCE_SRC_MATCH_MEM = 1,
FORCE_DST_MATCH_MEM = 2,
// Note: implies src == dst and FORCE_SRC_MATCH_MEM.
MEMSET = 4,
DEPTH_REQUESTED = 8,
DEBUG_NOTIFIED = 16,
DISALLOW_CREATE_VFB = 32,
};
ENUM_CLASS_BITOPS(GPUCopyFlag);
struct DisplayListStackEntry {
u32 pc;
u32 offsetAddr;
u32 baseAddr;
};
struct DisplayList {
int id;
u32 startpc;
u32 pc;
u32 stall;
DisplayListState state;
SignalBehavior signal;
int subIntrBase;
u16 subIntrToken;
DisplayListStackEntry stack[32];
int stackptr;
bool interrupted;
u64 waitUntilTicks;
bool interruptsEnabled;
bool pendingInterrupt;
bool started;
PSPPointer<u32_le> context;
u32 offsetAddr;
bool bboxResult;
u32 stackAddr;
u32 padding; // Android x86-32 does not round the structure size up to the closest multiple of 8 like the other platforms.
};
namespace Draw {
class DrawContext;
}
enum DrawType {
DRAW_UNKNOWN,
DRAW_PRIM,
DRAW_SPLINE,
DRAW_BEZIER,
};
enum {
FLAG_FLUSHBEFOREONCHANGE = 2,
FLAG_EXECUTE = 4,
FLAG_EXECUTEONCHANGE = 8,
FLAG_READS_PC = 16,
FLAG_WRITES_PC = 32,
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
};
enum class ClipInfoFlags {
Empty = 0,
Valid = 1,
SoftClipCull = 2,
FlatZ = 4,
DepthClamp = 8,
DepthClampFragment = 16,
MinMaxZClip = 32,
MinMaxZDiscard = 64,
};
ENUM_CLASS_BITOPS(ClipInfoFlags);
struct TransformedVertex {
union {
struct {
float x, y, z, pos_w; // in case of morph, preblend during decode
};
float pos[4];
};
union {
struct {
float u; float v; float uv_w; // scaled by uscale, vscale, if there
};
float uv[3];
};
float fog;
// These are RGBA values, 4x u8.
u32 color0_32;
u32 color1_32;
void CopyFromWithOffset(const TransformedVertex &other, float xoff, float yoff) {
this->x = other.x + xoff;
this->y = other.y + yoff;
memcpy(&this->z, &other.z, sizeof(*this) - sizeof(float) * 2);
}
};