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ppsspp/GPU/Vulkan/TextureCacheVulkan.h

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// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Data/Collections/Hashmaps.h"
#include "GPU/GPUState.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureShaderCommon.h"
#include "GPU/Vulkan/VulkanUtil.h"
struct VirtualFramebuffer;
struct TextureShaderInfo;
class FramebufferManagerVulkan;
class DepalShaderCacheVulkan;
class ShaderManagerVulkan;
class DrawEngineVulkan;
class VulkanContext;
class VulkanTexture;
class StringWriter;
class SamplerCache {
public:
SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan), cache_(16) {}
~SamplerCache();
VkSampler GetOrCreateSampler(const SamplerCacheKey &key);
void DeviceLost();
void DeviceRestore(VulkanContext *vulkan);
std::vector<std::string> DebugGetSamplerIDs() const;
static std::string DebugGetSamplerString(const std::string &id, DebugShaderStringType stringType);
private:
VulkanContext *vulkan_;
DenseHashMap<SamplerCacheKey, VkSampler> cache_;
};
class TextureCacheVulkan : public TextureCacheCommon {
public:
TextureCacheVulkan(Draw::DrawContext *draw, Draw2D *draw2D, VulkanContext *vulkan);
~TextureCacheVulkan();
void StartFrame() override;
void DeviceLost() override;
void DeviceRestore(Draw::DrawContext *draw) override;
void SetFramebufferManager(FramebufferManagerVulkan *fbManager);
void SetDrawEngine(DrawEngineVulkan *td) {
drawEngine_ = td;
}
void ForgetLastTexture() override {}
void NotifyConfigChanged() override;
void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) {
imageView = imageView_;
sampler = curSampler_;
}
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
void GetStats(StringWriter &w);
std::vector<std::string> DebugGetSamplerIDs() const;
std::string DebugGetSamplerString(const std::string &id, DebugShaderStringType stringType);
void *GetNativeTextureView(const TexCacheEntry *entry, bool flat) const override;
protected:
void BindTexture(TexCacheEntry *entry, bool flatZ) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
void BindAsClutTexture(Draw::Texture *tex, bool smooth) override;
void ApplySamplingParams(const SamplerCacheKey &key) override;
void BoundFramebufferTexture() override;
private:
enum class TextureScalePipelineType {
NONE,
SINGLE_PASS,
MULTIPASS,
};
struct MultipassScratchDesc {
const char *tag;
uint8_t widthScale;
uint8_t heightScale;
};
struct MultipassStageDesc {
uint8_t shaderIndex;
int8_t inputScratch; // -1 means the original upload buffer.
int8_t outputScratch; // -1 means the final destination image.
uint8_t srcWidthScale;
uint8_t srcHeightScale;
uint8_t dstWidthScale;
uint8_t dstHeightScale;
bool useFinalOutputSize;
};
void LoadVulkanTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt);
static VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) ;
void BuildTexture(TexCacheEntry *const entry) override;
void CompileScalingShader();
bool CompileMultipassShader(VulkanContext *vulkan, const TextureShaderInfo &shaderInfo, std::string *error);
void ClearScalingShaders(VulkanContext *vulkan);
bool HasScalingShader() const;
bool RunMultipassCompute(VulkanContext *vulkan, VkCommandBuffer cmdInit, VkImageView dstView, VkBuffer texBuf, uint32_t bufferOffset, int srcSize, int srcWidth, int srcHeight, int dstWidth, int dstHeight);
bool ScaleBufferToImage(VulkanContext *vulkan, VkCommandBuffer cmdInit, VkImageView dstView, VkBuffer texBuf, uint32_t bufferOffset, int srcSize, int srcWidth, int srcHeight, int dstWidth, int dstHeight);
void LoadConstantBuffer(VulkanContext *vulkan, VkCommandBuffer cmdInit);
VulkanComputeShaderManager computeShaderManager_;
SamplerCache samplerCache_;
DrawEngineVulkan *drawEngine_;
std::string textureShader_;
TextureScalePipelineType textureScalePipeline_ = TextureScalePipelineType::NONE;
VkShaderModule singlePassCS_ = VK_NULL_HANDLE;
std::vector<VkShaderModule> multipassCS_;
std::vector<MultipassScratchDesc> multipassScratchDescs_;
std::vector<MultipassStageDesc> multipassStageDescs_;
// Bound state to emulate an API similar to the others
VkImageView imageView_ = VK_NULL_HANDLE;
VkSampler curSampler_ = VK_NULL_HANDLE;
VkSampler samplerNearest_ = VK_NULL_HANDLE;
Path cbufferPath_;
VulkanBuffer textureScaleCBuffer_;
bool cbufferInited_ = true;
};