Henrik Rydgård
09e85eb150
Update version to 1.6 in AndroidManifest.xml
v1.6
2018-05-26 14:26:32 +02:00
Henrik Rydgård
e8da82c011
Update lang
2018-05-26 14:26:32 +02:00
Henrik Rydgård
d897d58727
Merge pull request #11071 from hrydgard/android-navbar-black
...
Android: In v21 and later, make the navigation bar black using styles.xml
2018-05-26 14:25:30 +02:00
Henrik Rydgård
29164c4990
Merge pull request #10954 from hrydgard/readme-1.6
...
Update README.md for 1.6
2018-05-26 11:27:49 +02:00
Henrik Rydgård
66e7e75c2e
Merge pull request #11072 from hrydgard/android-more-size-fixes
...
Android immersive mode: Fix display size stretch and touch screen inaccuracy
2018-05-26 09:45:41 +02:00
Henrik Rydgård
7c921c5367
Android immersive mode: Fix display size stretch and touch screen inaccuracy when toggling immersive mode
2018-05-25 23:40:34 +02:00
Henrik Rydgård
0e0a3d2804
Android: In v21 and later, make the navigation bar black using styles.xml
2018-05-25 22:42:43 +02:00
Henrik Rydgård
3472d62fff
Merge pull request #11061 from unknownbrackets/savestate
...
SaveState: Fix rename when undo disabled
2018-05-21 09:16:14 +02:00
Unknown W. Brackets
037a20e7c7
SaveState: Fix rename when undo disabled.
...
On Windows, for example, the rename target cannot exist.
This also fixes the screenshot rename for the undo.
2018-05-20 20:51:29 -07:00
Henrik Rydgård
3733669112
Merge pull request #11058 from unknownbrackets/load-fail
...
Core: Shutdown properly on load failure
2018-05-20 23:48:11 +02:00
Unknown W. Brackets
9b6dee126d
Core: Shutdown properly on load failure.
2018-05-20 14:17:01 -07:00
Henrik Rydgård
ab65c5210c
GLES shader depal fix. Again, this is disabled by default so should not affect anything.
2018-05-14 21:20:51 +02:00
Henrik Rydgård
061f92c177
Minor code simplification
2018-05-14 21:19:48 +02:00
Henrik Rydgård
4ba9fe3e0e
GLES depal (currently disabled): Use high int precision.
...
Should fix issue mentioned in https://github.com/hrydgard/ppsspp/commit/fb7a63bd11ba785209babfe9631956110d46c9bf
2018-05-13 20:51:20 +02:00
Henrik Rydgård
011e57c0e7
Always specify GLSL version 450 when compiling Vulkan shaders.
...
Bit of a risky change so late in the game but it's wrong, it needs fixing.
See for example the comments to https://github.com/hrydgard/ppsspp/commit/fb7a63bd11ba785209babfe9631956110d46c9bf
2018-05-13 20:42:17 +02:00
Henrik Rydgård
ef67899fdc
Let's try to update the sustainedperformancemode in yet another place... See #11018
2018-05-13 20:35:54 +02:00
Henrik Rydgård
d10d57bc03
Merge pull request #11032 from hrydgard/create-psp-directory-on-permission
...
Create vital directories on Android storage permission grant.
2018-05-10 21:07:01 +02:00
Henrik Rydgård
775a25e530
Another directory, plus no need to use c_str
2018-05-10 20:52:21 +02:00
Henrik Rydgård
3976b03bcd
Create vital directories on Android storage permission grant. Should help #11020
2018-05-10 19:32:28 +02:00
Henrik Rydgård
f82c3a3b18
Merge pull request #11028 from vnctdj/showVersionOnly
...
Show PPSSPP version only
2018-05-10 09:49:12 +02:00
Henrik Rydgård
3c066de158
Win32: Not really appropriate to call exit() on a bad filename. Fixes #11030
2018-05-10 00:59:21 +02:00
Henrik Rydgård
701c2c0294
Call updateSustainedPerformanceMode from surfaceChanged as well. May help #11018
2018-05-09 22:03:45 +02:00
vnctdj
9db485b98d
Allow showing version only for Qt
2018-05-09 21:23:04 +02:00
vnctdj
3f4bfddafc
Allow showing version only for SDL
2018-05-09 21:22:47 +02:00
Henrik Rydgård
6615e55c5d
Merge pull request #11024 from unknownbrackets/fps-hack
...
Display: Prevent delaying flips inside interrupts
2018-05-09 06:06:58 +02:00
Henrik Rydgård
c1bdb69687
Merge pull request #11022 from hrydgard/screen-brightness-fix
...
Android: Only keep the screen bright ingame.
2018-05-09 06:06:27 +02:00
Henrik Rydgård
c1ccc28b15
Merge pull request #11023 from unknownbrackets/file-error
...
Io: Prevent error when file locked for writing
2018-05-09 06:05:55 +02:00
Henrik Rydgård
f7e6709e5b
Merge pull request #11021 from hrydgard/update-sustained-mode
...
Update sustained mode on app focus changes
2018-05-09 06:04:01 +02:00
Unknown W. Brackets
d33b8643cb
Display: Prevent delaying flips inside interrupts.
...
It causes us to run out of idle threads, and doesn't even make sense.
2018-05-08 18:32:25 -07:00
Unknown W. Brackets
3c698a5ddb
Io: Prevent error when file locked for writing.
...
When reopening with file sharing flags fixed it, we shouldn't set error.
That would cause the open to still fail.
2018-05-08 18:25:15 -07:00
Henrik Rydgård
a8083b9684
Android: Only keep the screen bright ingame.
2018-05-08 23:05:37 +02:00
Henrik Rydgård
7d3efdc237
Call updateSustainedPerformanceMode on app focus changes. Should help #11018
2018-05-08 20:45:12 +02:00
Henrik Rydgård
ecee4c74b3
Update to the current gradle version, 4.4
2018-05-08 18:44:41 +02:00
Henrik Rydgård
97546d30ff
Merge pull request #11010 from hrydgard/shader-depal-offset-fix
...
Shader depal (Vulkan): Apply a half-texel offset when bilinear filtering, fixing #11008
2018-05-07 08:10:18 +02:00
Henrik Rydgård
b64841e8cc
Minor optimization
2018-05-07 00:05:35 +02:00
Henrik Rydgård
ed52d9f9fb
Shader depal (VUlkan): Apply a half-texel offset when bilinear filtering, fixing #11008
...
Also skip three texture samples if all indices are equal.
2018-05-06 22:30:20 +02:00
Henrik Rydgård
8f5a23b6a8
Merge pull request #11009 from unknownbrackets/file-error
...
Io: Cleanup file not found error codes
2018-05-06 20:06:14 +02:00
Unknown W. Brackets
f4e8e68c44
Io: Cleanup file not found error codes.
...
Replay (#10888 ) caused error to be non zero, which was later translated to
something else, confusingly...
2018-05-06 10:15:05 -07:00
Henrik Rydgård
746a3256d7
Merge pull request #11007 from unknownbrackets/gpu-temp
...
GPU: Prevent temp FBOs from overwriting each other
2018-05-06 18:57:57 +02:00
Unknown W. Brackets
abbab23814
D3D11: Use a dedicated slot for the depal texture.
...
Otherwise it affects shader blending.
2018-05-06 08:58:54 -07:00
Unknown W. Brackets
8d07e6d985
GPU: Prevent temp FBOs from overwriting each other.
...
Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.) This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
Unknown W. Brackets
94ab646cd4
Correct compatibility server link.
...
Now it's https.
2018-05-05 19:16:51 -07:00
Unknown W. Brackets
8959a9087f
Merge pull request #11003 from hrydgard/depal-vulkan-fix
...
Fix regression caused by the new depal code for Vulkan. Fixes #10993
2018-05-04 22:33:46 -04:00
Henrik Rydgård
77e574ccc6
Buildfix.
2018-05-04 22:57:13 +02:00
Henrik Rydgård
4adb1263af
Update lang submodule
2018-05-04 22:36:19 +02:00
Henrik Rydgård
698bd75209
Fix regression caused by the new depal code for Vulkan. Fixes #10993
2018-05-04 22:24:11 +02:00
Henrik Rydgård
e5c98704a5
Merge pull request #11002 from aliaspider/softrend
...
softgpu: remove RIP addressing from SamplerX86
2018-05-04 19:11:39 +02:00
aliaspider
17259b87ea
softgpu: remove RIP addressing from SamplerX86
2018-05-04 17:37:46 +01:00
Henrik Rydgård
a3bbe87914
D3D11 CopyFBToMemory: Clamp rect to fb size. Last-minute style fix, should really debug where the bad parameters came from.
...
Affects MGS Peace Walker intro
2018-05-03 23:12:39 +02:00
Henrik Rydgård
3f7602227c
Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
...
This does happen on some fresh Win10 installations.
We really should do something much nicer and more automatic, but that's for later.
2018-05-03 22:19:07 +02:00