23 Commits
Author SHA1 Message Date
Henrik Rydgard 0e199272ed Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
Henrik Rydgard 827481d41d Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
Henrik Rydgard 0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard 18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. Brackets baa7132a89 Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 1677697735 Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
2016-03-20 19:30:11 +01:00
Henrik Rydgard 3284899844 More clearing fixes. Also fix some memory leaks. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard 29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 78d5fff2fe More texture work 2016-03-20 19:30:11 +01:00
Henrik Rydgard dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6141c3651b Separate uniform updates from shader updates 2016-03-20 19:30:11 +01:00
Henrik Rydgard d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard 906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard 49f1e702c9 Okay, reached the shader generators 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00