20749 Commits
Author SHA1 Message Date
Henrik Rydgard 6d0d36bf91 Update version to 1.3 v1.3 2016-09-17 15:22:31 +02:00
Henrik Rydgard cfba40ebd4 Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
Henrik Rydgard 4253d9d132 Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
Unknown W. Brackets 2019542496 Merge pull request #8977 from sum2012/lang
Update lang
2016-09-14 23:59:21 -04:00
sum 8f370bc06c Update lang 2016-09-14 19:20:08 +08:00
Henrik Rydgard 2adec71f87 Be completely safe on Exynos even if future OS:es start running the big and LITTLE cores simultaneously (don't know if they already do) 2016-09-12 22:19:52 +02:00
Henrik Rydgard edae55d827 Revert "ARM64 icache flush: Don't bother with the minimum cache line size, just use the current."
(In case big and LITTLE cores are used at the same time on some chips,
this might still help, at least in theory)

This reverts commit 0b8a3e8c26.
2016-09-12 22:09:05 +02:00
Henrik Rydgård 883b659eff Merge pull request #8971 from unknownbrackets/alphatest
Correct alphatest optimization with late texture decode
2016-09-11 20:22:46 +02:00
Unknown W. Brackets e661c96044 Use safest alpha status in texture replace. 2016-09-11 11:05:14 -07:00
Unknown W. Brackets 26809c1d7a Determine alpha test texture after texture.
Because, of course, this reads texture alpha parameters for blending
optimizations.

Fixes #8970.
2016-09-11 11:05:04 -07:00
Henrik Rydgard f77ba7ba3a Make the last commit slightly safer by adding a mutex 2016-09-11 18:59:06 +02:00
Henrik Rydgard 0926cabb00 Possible workaround (not a proper fix) for #8969. Also filter out accelerometer events.
We should really make sure the events come in on the UI thread
instead...
2016-09-11 18:48:45 +02:00
Henrik Rydgard fd287664ab Update README.md 2016-09-11 18:48:45 +02:00
Unknown W. Brackets 279a8e2658 Remove unused import.
This was migrated to the PowerSaveModeReceiver class.
2016-09-11 05:18:36 -07:00
Henrik Rydgård 8e4bcd7ce4 Merge pull request #8968 from unknownbrackets/gl-lost
Android: Add both a lost and restore phase
2016-09-11 10:36:58 +02:00
Unknown W. Brackets c5a83c02a6 Remove no longer relevant comments. 2016-09-10 22:04:25 -07:00
Unknown W. Brackets 98b523ea2c Android: Shutdown on finish(). 2016-09-10 21:58:43 -07:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Unknown W. Brackets 29f5763d32 Fix some warnings.
The enum type was not hurting anyone, since the values were the same.
2016-09-10 20:32:37 -07:00
Henrik Rydgard 0b8a3e8c26 ARM64 icache flush: Don't bother with the minimum cache line size, just use the current. 2016-09-10 17:21:11 +02:00
Henrik Rydgård cc8f66b631 Merge pull request #8965 from hrydgard/exynos-cache-fix
Port over the Exynos cacheline size fix from Dolphin.
2016-09-10 17:19:25 +02:00
Henrik Rydgard 1c47778b4e Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE. 2016-09-10 17:16:53 +02:00
Henrik Rydgard de1643997f Fix backwards "gfxLog" logic. Strange. May help #8941 2016-09-10 12:24:20 +02:00
Henrik Rydgard a465104e28 Minor code cleanup in StereoResampler (remove inner class) 2016-09-10 12:17:19 +02:00
Henrik Rydgard 22c9bc05cb Fix line endings 2016-09-10 12:02:48 +02:00
Henrik Rydgard 113a536ee1 Mention the Kenka Bancho fix as a compat improvement 2016-09-10 11:26:14 +02:00
Henrik Rydgard 508e87296f Initial 1.3.0 release notes, thanks Unknown for collecting them. See #8966
Also update lang.
2016-09-10 11:25:02 +02:00
Henrik Rydgard 03279e1212 Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Unknown W. Brackets 79f1b1926d Merge pull request #8959 from RisingFog/frame_dump_cleanups
Remove deprecated ffmpeg code from AVIDump
2016-09-06 09:47:30 -07:00
Henrik Rydgård ad0167c9c1 Merge pull request #8960 from sum2012/power-minor
Fix scePowerSetClockFrequency timing by JPCSPTrace
2016-09-06 14:36:01 +02:00
sum d774f80bc2 oop 2016-09-06 19:51:59 +08:00
sum 94c8d6d8e4 remove space 2016-09-06 19:30:23 +08:00
sum 5d6c9701f2 Fix scePowerSetClockFrequency timing by JPCSPTrace
Fix #4523
2016-09-06 19:28:23 +08:00
Henrik Rydgård a8d10918e2 Merge pull request #8958 from unknownbrackets/warnings
Warning fixes
2016-09-06 09:32:35 +02:00
Henrik Rydgård 2f16487417 Merge pull request #8957 from unknownbrackets/ui-slider
UI: Make sliders increase with button held
2016-09-06 09:31:28 +02:00
Chris Burgener 037328f509 Remove deprecated ffmpeg code 2016-09-05 23:02:36 -04:00
Unknown W. Brackets e32a5ad4cd Use spaces for rc files just to be consistent. 2016-09-05 19:26:51 -07:00
Unknown W. Brackets bb20ed1d16 Fix a class/struct type warning. 2016-09-05 19:14:59 -07:00
Unknown W. Brackets 83469d5b18 Fix a type conversion warning. 2016-09-05 19:14:48 -07:00
Unknown W. Brackets b3b96ad993 UI: Use powered slider repeat on all devices.
Some devices send through repeats, but we want to do the increased speed
thing.  It might be ideal to use its repeat rate settings, but we don't
have a good way to do that cross platform...

Fixes #8696.
2016-09-05 16:16:10 -07:00
Unknown W. Brackets 42f8bbde50 UI: Make sliders increase with button held. 2016-09-05 16:14:01 -07:00
Henrik Rydgård 3490220db0 Merge pull request #8955 from unknownbrackets/threadret
Correct initial thread ra and fp
2016-09-05 23:13:47 +02:00
Unknown W. Brackets d876da1a01 Initialize fp correctly on a new thread. 2016-09-05 08:57:09 -07:00
Unknown W. Brackets 1e51a03d5a Point ra to the correct place on a new thread.
Turns out some games read the ra, maybe long jmps or something?
2016-09-05 08:56:27 -07:00
Unknown W. Brackets b06359edd1 Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
2016-09-04 15:30:26 -07:00
Henrik Rydgård 98db638c51 Merge pull request #8954 from unknownbrackets/ui-tweaks
UI: Consistently set bgaudio on game start
2016-09-04 23:49:34 +02:00
Unknown W. Brackets cfbfbc1593 Disable audio on the game pause screen. 2016-09-04 14:03:59 -07:00
Chris Burgener b22f785769 Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Unknown W. Brackets 29b7ad7af2 UI: Allow longer scaling/stretching labels.
This way other fonts/languages can translate freely.
2016-09-04 09:46:42 -07:00
Unknown W. Brackets 740365235b Make SplitString significantly faster.
This takes about 10% as long or less with simple strings, which really
improves UI layout performance when wrapping text.
2016-09-04 09:20:13 -07:00