Henrik Rydgård
2c207aedf8
Fix problem where the touch screen controls got reactivated by gamepad input
2026-02-28 11:11:17 +01:00
ThePillowMan
422e983846
Fixed stylization issues + issues regarding games which shouldnt rotate controls
2026-02-17 21:26:27 -05:00
ThePillowMan
3a810ac38b
deleted accidentally left print statement
2026-02-17 19:12:35 -05:00
ThePillowMan
bbf72d0c82
Update GamepadEmu.cpp
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Fixes touch controls for D-Pad and Analog Stick using same methodology behind regular DPad.
2026-02-17 18:26:51 -05:00
Henrik Rydgård
801d379f74
Gesture control: Prevent pressing touch buttons while performing a gesture.
2026-02-06 13:10:20 +01:00
Henrik Rydgård
d6d2c24e24
Fix the toggle touch controls input (properly this time)
2026-02-05 09:44:42 +01:00
Henrik Rydgård
44e30b14a3
Split the screen between the two gesture input zones.
2026-02-04 15:01:06 +01:00
Henrik Rydgård
03a7df74fa
Have two independent gesture control zones
2026-02-04 15:01:06 +01:00
Henrik Rydgård
03c901d0cc
Prepare for multiple gesture mapping zones
2026-02-04 15:01:06 +01:00
Henrik Rydgård
42137914e1
Fix the Toggle touch controls button, thanks Domiiniik
2026-02-04 14:33:54 +01:00
Henrik Rydgård
8350f67332
Fix typos, minor translation updates
2026-02-04 01:34:26 +01:00
Henrik Rydgård
7b1ba55e72
Prevent touch controls from fading away while being held.
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Fixes #20531
2026-02-04 00:00:38 +01:00
Henrik Rydgård
c9494bd579
Rename GamepadView->GamepadComponent
2026-02-03 23:30:45 +01:00
Henrik Rydgård
e6a2a36bb8
Touch screen controls layout: In portrait mode, move everything up a bit by default. More comfortable.
2026-02-01 14:19:51 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
481d0fd18c
Switch TouchInputFlags to enum class, fix some minor UI issues
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Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård
7a8a642aed
Convert the pause button to a normal customizable touch screen button
2025-11-25 15:47:05 +01:00
Henrik Rydgård
213436013f
Try to avoid having the back button cut off by the top edge of the screen
2025-11-25 15:46:33 +01:00
Henrik Rydgård
3116eba395
More UI work ( #21035 )
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* Improve a couple of on-screen buttons (menu, fastforward)
* Fix the new continue button, oops
* Add some missing translations
* Split a translation string to make portrait look better
* More GameScreen redesign
* Don't accidentally go into game-specific mode
* Fix layout issue with popupscreens, fix context menu positioning
* One more icon
2025-11-24 20:33:13 +01:00
Henrik Rydgård
9de8e75709
AnchorLayout: Allow centering separately for horizontal and vertical
2025-11-10 12:10:08 +01:00
Henrik Rydgård
a183420a87
Orientation-specific defaults
2025-11-05 21:46:38 +01:00
Henrik Rydgård
063c7d4f7e
Get separate touch screen config for portrait working
2025-11-05 21:01:37 +01:00
Henrik Rydgård
58456ae950
Remove the UI::EventReturn return values. Makes editing the UI nicer.
2025-09-15 11:09:00 -06:00
Henrik Rydgård
e4a14330e0
Correct comment, rename array
2025-08-28 10:24:30 +02:00
Henrik Rydgård
76fb535bec
Allow binding "Pause (no menu)" to touch controls. Also makes controls stay visible when paused.
2025-08-27 08:54:13 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
928854ffd3
Hold only the first button, allow other buttons to toggle with dragging as normal.
2025-02-14 12:40:44 -06:00
Henrik Rydgård
5ef2f06019
Implement "Touch gliding" (keep all dragged/touched buttons pressed until touch release)
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I think the feature might need a better name though?
Fixes #14490
2025-02-14 11:00:24 -06:00
Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Henrik Rydgård
107bd01536
Fix some issues with clicking touch buttons using the mouse after the hover change.
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Increase a buffer size.
2024-11-22 10:31:10 +01:00
Henrik Rydgård
d3e9398cb3
Split Core_EnableStepping into Core_Break and Core_Resume
2024-11-03 17:53:42 +01:00
Henrik Rydgård
758776f216
Touch control layout: Make sure no buttons are initialized off screen.
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Fixes #19486
2024-09-26 11:08:07 +02:00
Henrik Rydgård
047913ddd3
Make sure we don't try to use out-of-bounds icons/shapes for custom buttons
2024-09-15 12:11:39 +02:00
Katharine Chui
d7fd44280a
allow binding custom right stick to analog
2024-07-16 16:06:13 +02:00
Henrik Rydgård
f42f7ac9d1
Touch controls on iOS: Move the three center button up slightly by default to avoid the task switcher
2024-05-26 09:39:44 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
5a7db8aa11
Fix issue with touch control editor with no game running. Fixes #18652
2023-12-31 01:04:14 +01:00
Henrik Rydgård
679b8330ff
Add bindings for toggling mouse control and touch screen controls. Not bound by default.
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I think I'll find myself using both of these for testing, feel worthwhile.
Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård
63181374c7
Finish previous commit
2023-12-29 17:24:15 +01:00
Henrik Rydgård
4609df40c9
Update gamepad opacity once per frame, not once per button
2023-12-29 17:09:38 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
72be2f5459
Restore the D-Pad behavior (see #18028 )
2023-09-11 11:41:29 +02:00
iota97
01083c87ea
Analog stick gesture
2023-09-01 09:32:21 +02:00
Henrik Rydgård
ce47055860
Touch controls: Add an option for "Sticky D-Pad".
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Will make it a lot easier to pull off certain moves in fighting games.
Should help #17950
2023-08-31 22:37:11 +02:00
Henrik Rydgård
6a61a58b9f
Simplify the touch d-pad code.
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Due to #17950 I had a look at this code and found some room to simplify,
but I don't think this is likely to fix anything.
2023-08-31 11:03:14 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
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Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
73836e7bcb
Custom buttons: Store them in an array, remove as many count restrictions as possible.
2023-06-20 10:42:53 +02:00
Henrik Rydgård
e078f61bad
Rename class CustomKey to CustomButton
2023-05-08 10:13:52 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00