Commit Graph
26618 Commits
Author SHA1 Message Date
LunaMoo ffba841ded Merge branch 'darkstalkers-work' into TemporaryHackishBranch 2019-10-26 01:15:59 +02:00
Henrik Rydgård a2c23bd377 Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly. 2019-10-26 00:46:56 +02:00
Henrik Rydgård d9a9a9dd88 Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed. 2019-10-26 00:30:19 +02:00
Henrik Rydgård 1f711839da Scissor fix 2019-10-26 00:29:07 +02:00
Henrik Rydgård 0948ceb065 Even more speed. 2019-10-25 23:52:31 +02:00
LunaMoo b13f1f1352 Merge branch 'darkstalkers-work' into TemporaryHackishBranch 2019-10-25 23:05:04 +02:00
Henrik Rydgård 98c63d2b2d More speed 2019-10-25 23:02:53 +02:00
LunaMoo 2feaab9620 Merge branch 'darkstalkers-work' into TemporaryHackishBranch 2019-10-25 22:37:20 +02:00
LunaMoo 1745e8ecc1 Merge branch 'master' into TemporaryHackishBranch
# Conflicts:
#	UI/GameSettingsScreen.cpp
2019-10-25 22:36:59 +02:00
Henrik Rydgård 86de0a49f2 Merge pull request #12449 from hrydgard/reintroduce-cardboard
Reintroduce Cardboard VR
2019-10-25 16:03:33 +02:00
Henrik Rydgård 0d76906b39 Buildfix 2019-10-25 16:03:00 +02:00
Henrik Rydgård 3924e457be Also rename the config setting to make sure it starts out off. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 5dc9acf839 Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 9b8533c936 Revert "Remove Google Cardboard support. Fixes #11668"
This reverts commit e284d9f00d.
2019-10-25 16:03:00 +02:00
Henrik Rydgård 3be09e619d Update lang submodule, adding Croatian, thanks to HilmBrala 2019-10-25 13:35:32 +02:00
Henrik Rydgård c159ee8e9c Buildfix 2019-10-25 13:03:45 +02:00
LunaMoo 2e31a93a26 Merge branch 'darkstalkers-work' into TemporaryHackishBranch 2019-10-25 00:55:03 +02:00
Henrik Rydgård 7087f1b55e Further specialization. 2019-10-25 00:14:58 +02:00
LunaMoo 156e67d359 Merge branch 'darkstalkers-work' into TemporaryHackishBranch 2019-10-25 00:12:11 +02:00
LunaMoo 276aee2ad2 Merge branch 'master' into TemporaryHackishBranch 2019-10-25 00:11:51 +02:00
Henrik Rydgård d314efbf00 More specialization work. 2019-10-24 23:52:55 +02:00
Henrik Rydgård 5f3d0027b6 DarkStalkers: Fix display on OpenGL ES. 2019-10-24 23:25:18 +02:00
Henrik Rydgård 1f955eacf9 DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-24 23:24:43 +02:00
Henrik Rydgård fd92fcef9a Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image. 2019-10-24 23:24:43 +02:00
Henrik Rydgård 7fbfcca2fe More darkstalkers work 2019-10-24 23:24:42 +02:00
Henrik Rydgård d4563a4a62 Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
This will allow further simplification and specialization.
2019-10-24 23:24:42 +02:00
Henrik Rydgård dff7e79e49 SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-24 23:24:42 +02:00
Henrik Rydgård 1e9314f73e Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode 2019-10-24 23:24:42 +02:00
Henrik Rydgård b966c9bb18 Start slowly migrating from macros 2019-10-24 23:24:42 +02:00
Henrik Rydgård 4d57857799 Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-24 23:24:42 +02:00
Henrik Rydgård 71adef9d75 Merge pull request #12448 from hrydgard/gl-dataformat-cleanup
Code cleanup: OpenGL texture format cleanup
2019-10-24 23:24:26 +02:00
Henrik Rydgård 4d6a4beae1 Text drawing fixes 2019-10-24 23:07:57 +02:00
Henrik Rydgård 46447c9e90 Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Henrik Rydgård 9e607fdeb1 GL: remove another unused format 2019-10-24 22:49:36 +02:00
Henrik Rydgård fcfeda653d Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path. 2019-10-24 22:47:22 +02:00
Henrik Rydgård 8c2e318416 OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård aa04c57633 Merge pull request #12441 from hrydgard/lin-buildfix
Fix the build - there's a Vec3 name collision, fixed it using a namespace.
2019-10-22 23:16:25 +02:00
Henrik Rydgård 767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Henrik Rydgård ae286aef86 Vulkan+SoftwareRenderer: Fix screen rotation on Android.
(Missed this because software rendering is normally disabled on Android)
2019-10-22 22:08:21 +02:00
Henrik Rydgård e09296b9b1 Merge pull request #12433 from unknownbrackets/io-minor
Io: Return error code for write attempt to UMD
2019-10-20 22:38:36 +02:00
LunaMoo 55ebcf9ff2 Merge remote-tracking branch 'remotes/Unknown/io-minor' into TemporaryHackishBranch 2019-10-20 20:15:16 +02:00
Unknown W. Brackets 913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
LunaMoo 5df085b8d7 Revert "Add small delays to a few sceUmd functions to fix God of War series."
Should no longer be needed with [Unknown] fix.
2019-10-20 19:57:22 +02:00
Henrik Rydgård 1856dabb24 Merge pull request #12432 from unknownbrackets/io-async
Fix change async priority when thread already running
2019-10-20 19:56:46 +02:00
LunaMoo 4234992cbc Merge branch 'io-async' into TemporaryHackishBranch 2019-10-20 19:52:37 +02:00
Unknown W. Brackets 45516783f6 Io: Return error code for write attempt to UMD.
Previously, we were returning file not found (because 0), which was not
correct.  We were also allowing write handles to sce_lbn.
2019-10-20 10:36:13 -07:00
Unknown W. Brackets f63daf8185 Io: Change async thread priority if running.
Really thought I'd already done this, must've made a mistake...
Fixes #12400.
2019-10-20 10:26:37 -07:00
Unknown W. Brackets 4065fae262 Io: Destroy async threads on reset.
Oops, this left us in a different state on exit.
2019-10-20 10:25:57 -07:00
LunaMoo 476f3b703a Merge branch 'master' into TemporaryHackishBranch 2019-10-20 17:31:16 +02:00
Henrik Rydgård c7b3a08cf3 Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
2019-10-20 17:05:42 +02:00