Lubos
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e49ee5c93b
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Merge branch 'master' into feature_openxr_stereo
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2022-09-12 18:49:22 +02:00 |
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Lubos
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bdde5f0f7f
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OpenXR - Use per game stereo separation file
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2022-09-12 18:47:13 +02:00 |
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Henrik Rydgård
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694dbe1271
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
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Henrik Rydgård
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9bd8b11bf8
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Implement shader depal for D3D11.
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2022-09-11 13:41:17 +02:00 |
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Henrik Rydgård
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f3c097680e
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Merge pull request #15982 from hrydgard/renderpass-refactor
Vulkan: Refactor renderpass handling
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2022-09-08 09:35:55 +02:00 |
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Unknown W. Brackets
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e6b4495e22
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GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
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2022-09-07 23:41:00 -07:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Lubos
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08226d8396
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OpenXR - Stereo matrices fixed
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2022-09-05 20:49:25 +02:00 |
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Lubos
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3a0e6c7232
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Merge branch 'master' into feature_openxr_stereo
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2022-09-05 19:11:52 +02:00 |
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Henrik Rydgård
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b15c65540e
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Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
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2022-09-04 22:53:05 +02:00 |
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Lubos
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4ce0579f70
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OpenXR - Split projection matrix for color and depth buffer
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2022-09-04 21:12:18 +02:00 |
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Lubos
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5be6665df8
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Merge branch 'master' into feature_openxr_stereo
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2022-09-04 12:37:41 +02:00 |
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Lubos
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1df1d79b9e
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OpenXR - Stereo without multiview added
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2022-09-04 12:36:52 +02:00 |
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Henrik Rydgård
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ec173559f8
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Additional cleanup
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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87b14fe1c2
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Some more renaming and refactoring, extracted from a future PR
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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8e39018b95
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Channel mask refactor
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2022-09-04 00:10:54 +02:00 |
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Henrik Rydgård
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c846c2dfa8
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
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Henrik Rydgård
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8c56abd3dc
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
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Henrik Rydgård
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b84cda2876
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
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Henrik Rydgård
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c784c0e94b
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Some renaming. Store the BlendState/MaskState.
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2022-09-02 21:07:29 +02:00 |
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Lubos
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00aaf9e1a6
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Merge branch 'master' into feature_openxr_stereo
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2022-09-01 18:09:21 +02:00 |
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Henrik Rydgård
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2bf0c86ac7
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Fix image format when dumping textures.
Fixes #15831
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2022-09-01 15:04:59 +02:00 |
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Henrik Rydgård
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67d6549afd
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Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
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2022-08-31 14:23:33 +02:00 |
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Henrik Rydgård
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08eaf7665c
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Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
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2022-08-30 12:52:31 +02:00 |
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Henrik Rydgård
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6f2966f502
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Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
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2022-08-30 12:05:57 +02:00 |
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Lubos
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2adc7269a3
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Merge branch 'master' into feature_openxr_stereo
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2022-08-28 21:55:15 +02:00 |
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Unknown W. Brackets
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a8190f3eb4
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GPU: Recheck depth/stencil after Spongebob hack.
Since we swap the compare, we should at least recheck it later.
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2022-08-28 08:39:05 -07:00 |
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Unknown W. Brackets
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18e1efece1
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GPU: Add a way to defer dirty rechecks.
These are situations where we have temporary state which will require
recalc again later.
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2022-08-28 08:34:48 -07:00 |
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Lubos
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4bd5a28604
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OpenXR - Flag to easily disable multiview shaders added
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2022-08-28 14:49:27 +02:00 |
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Lubos
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ca92f80bd8
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Merge branch 'master' into feature_openxr_stereo
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2022-08-28 14:22:18 +02:00 |
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Henrik Rydgård
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df92f72ac3
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Unify the spongebob depth inverse check
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2022-08-28 07:11:00 +02:00 |
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Henrik Rydgård
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c80245af91
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OpenGL graphics fixes
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2022-08-27 19:37:28 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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Henrik Rydgård
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8d1157e107
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GL bugfix, log cleanup
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2022-08-27 14:40:42 +02:00 |
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Henrik Rydgård
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880ea48e2d
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Implement the stencil/alpha reverse trick for all backends
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2022-08-27 10:25:18 +02:00 |
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Luboš Vonásek
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11a6318509
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Merge branch 'hrydgard:master' into feature_openxr_stereo
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2022-08-24 19:50:45 +02:00 |
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Henrik Rydgård
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416d8b403b
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Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
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2022-08-24 18:49:41 +02:00 |
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Henrik Rydgård
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b529d26f3a
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |
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Henrik Rydgård
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586da08820
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Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
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2022-08-24 11:50:42 +02:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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ff92d7d4b0
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Remove duplicate uniform queries
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2022-08-24 10:51:45 +02:00 |
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Henrik Rydgård
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eb2f12e64a
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Drive-by texture slot management cleanup
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2022-08-24 10:22:58 +02:00 |
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Luboš Vonásek
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c5cb45b1f7
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Merge branch 'hrydgard:master' into feature_openxr_6dof
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2022-08-24 06:55:31 +02:00 |
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Henrik Rydgård
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5d50d02227
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Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
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2022-08-24 06:27:31 +02:00 |
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Unknown W. Brackets
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7ec62a32b4
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GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
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2022-08-23 20:15:30 -07:00 |
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Unknown W. Brackets
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c581a83896
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Henrik Rydgård
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6558bde0f6
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Remove SmoothedDepal compat setting, instead detect the ramp directly.
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2022-08-22 15:24:41 +02:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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