Lubos
fea2ace548
OpenXR - Initial work on Vulkan support
2022-09-13 01:39:44 +02:00
Lubos
c6ff56d4a3
OpenXR - Crash when using 3D stereo fixed
2022-09-12 22:55:53 +02:00
Lubos
4b93dc031c
OpenXR - Requested header change in compatvr.ini
2022-09-12 21:28:08 +02:00
Lubos
e49ee5c93b
Merge branch 'master' into feature_openxr_stereo
2022-09-12 18:49:22 +02:00
Lubos
bdde5f0f7f
OpenXR - Use per game stereo separation file
2022-09-12 18:47:13 +02:00
Henrik Rydgård
2791ab3226
Merge pull request #16011 from unknownbrackets/softgpu-rect
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Detect more triangles as rectangles in softgpu
2022-09-12 08:35:13 +02:00
Henrik Rydgård
9292fd84e2
Merge pull request #16009 from unknownbrackets/softgpu-colors
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softgpu: Store vertex colors as packed RGBA8
2022-09-12 08:34:03 +02:00
Unknown W. Brackets
3c9372fb75
softgpu: Ignore stencil test mask in ALWAYS mode.
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Small codegen improvement since we can directly use ref and avoid loading
the unmasked reference.
2022-09-11 22:39:56 -07:00
Unknown W. Brackets
1f6870798b
softgpu: Include early Z in func description.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
151727ee01
softgpu: Detect longer strips of rectangles.
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Could maybe even combine these into one large rectangle, but the main
benefit is avoiding triangles.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
288d18447d
softgpu: Detect full triangles as rectangles.
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Seen in a dump from Infected, improves FPS ~25% there.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
ce4fee7373
softgpu: Refactor triangle cull processing.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
8a6e8066bf
softgpu: Store vertex colors as packed RGBA8.
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No need to keep it expanded at 4x the space for both colors.
2022-09-11 18:41:06 -07:00
Unknown W. Brackets
8a2115be46
softgpu: Enable early Z tests a bit more often.
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This helps in cases where sfail doesn't matter.
2022-09-11 18:39:39 -07:00
Unknown W. Brackets
5f2e20d8ca
softgpu: Reduce some minor bin item field sizes.
2022-09-11 18:39:14 -07:00
Henrik Rydgård
c37049fa14
Merge pull request #16007 from unknownbrackets/gedebugger
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GE Debugger: Add fields to register expressions
2022-09-12 00:15:06 +02:00
Henrik Rydgård
37c733c969
Merge pull request #16008 from unknownbrackets/readme
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README: Move some older releases to history
2022-09-12 00:10:17 +02:00
Unknown W. Brackets
41c6c81ead
README: Move some older releases to history.
2022-09-11 14:38:27 -07:00
Unknown W. Brackets
f02e6b8e39
GE Debugger: Add some constants to expressions.
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Hard to remember, but at least can be copy/pasted.
Allows for things like "alphatest.func == GREATER".
2022-09-11 13:51:10 -07:00
Henrik Rydgård
a6c9546529
Merge pull request #16006 from LunaMoo/compatRewrite
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Add Rewrite to DrawSyncEatCycles hack, softlocks without it
2022-09-11 22:22:52 +02:00
Unknown W. Brackets
7d07e4e75d
GE Debugger: Add fields to register expressions.
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This means a conditional breakpoint can now use, for example,
vtype.through == 1 to check the through mode flag.
No constants, but this makes it easier to get right. Would be nice to
have an autocomplete of the field names, of course...
2022-09-11 13:09:03 -07:00
LunaMoo
d25602f01b
Add Rewrite to DrawSyncEatCycles hack, softlocks without it
2022-09-11 21:47:07 +02:00
Unknown W. Brackets
55c70332a1
GE Debugger: Eval breakpoints as if register set.
2022-09-11 11:05:30 -07:00
Unknown W. Brackets
aa377662dd
GE Debugger: Provide addrs in breakpoint conds.
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Easier to just refer to the full address.
2022-09-11 10:57:04 -07:00
Henrik Rydgård
75efcd9dfd
Merge pull request #16000 from unknownbrackets/gedebugger
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Cleanup some crashes in GE debugger or with large textures
2022-09-11 19:41:11 +02:00
Henrik Rydgård
b3ba77152f
Merge pull request #16004 from hrydgard/shader-depal-d3d11
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Implement shader depal for D3D11, texture match refactorings
2022-09-11 19:34:11 +02:00
Henrik Rydgård
cf959a8467
Remove CLUT matching case that shouldn't be there yet.
2022-09-11 19:33:31 +02:00
Henrik Rydgård
46500c8b6a
Merge pull request #16005 from unknownbrackets/softgpu-fog
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softgpu: Correct accuracy of fog calculation
2022-09-11 18:20:50 +02:00
Unknown W. Brackets
8c55e18ea8
softgpu: Switch vert continue buffer to members.
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Better this than static. May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
Unknown W. Brackets
e72309745e
softjit: Implement accurate fog color blending.
2022-09-11 08:50:07 -07:00
Unknown W. Brackets
b90fc7137f
softgpu: Correct accuracy of fog calculation.
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This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
Unknown W. Brackets
2e3b73abaa
softgpu: Restrict sprite fast path to throughmode.
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Its UV checks already should have generally, but let's be safe. It
doesn't validate state like fog, etc.
2022-09-11 08:22:37 -07:00
Henrik Rydgård
3e7f6b57aa
Shadergen issues found by the test
2022-09-11 16:52:33 +02:00
Henrik Rydgård
a30896e21f
Switch more texture matching calculations to use bytes for matching.
2022-09-11 16:52:30 +02:00
Henrik Rydgård
4491c480a6
Texture/framebuffer matching: Do margin check in bytes.
2022-09-11 16:18:04 +02:00
Henrik Rydgård
694dbe1271
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
Henrik Rydgård
35c9cbd6b0
Merge pull request #16003 from hrydgard/clut-download-compat
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CLUT download: Replace the backwards block transfer check with a new compat flag
2022-09-11 12:20:25 +02:00
Henrik Rydgård
5e6b064835
DownloadFramebufferForCLUT: Apply the fix mentioned in #8590
2022-09-11 10:30:43 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
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This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård
d86127ac5e
Merge pull request #15999 from unknownbrackets/softgpu-texsize
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softgpu: Clamp/wrap textures at 512 pixels
2022-09-11 10:12:38 +02:00
Henrik Rydgård
37b51393a8
Merge pull request #16002 from unknownbrackets/softgpu-vertexdec
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vertexjit: Use consistent skinInDecode
2022-09-11 10:11:02 +02:00
Henrik Rydgård
04c02340f1
Merge pull request #15998 from unknownbrackets/softgpu-rect
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softgpu: Allow almost flat rectangles to go fast
2022-09-11 08:54:04 +02:00
Henrik Rydgård
d011768cdd
Merge pull request #16001 from unknownbrackets/softgpu-earlyz
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softgpu: Check depth test early on simple stencil
2022-09-11 08:52:51 +02:00
Unknown W. Brackets
4889d5285d
vertexjit: Use consistent skinInDecode.
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Just a little cleanup.
2022-09-10 21:54:04 -07:00
Unknown W. Brackets
15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
Unknown W. Brackets
90e009edb9
softgpu: Clamp/wrap textures at 512 pixels.
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A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
Unknown W. Brackets
123d6dbb11
GE Debugger: Correct confusing block transfer size.
2022-09-10 20:17:54 -07:00
Unknown W. Brackets
1056301c95
D3D11: Prevent crash on larger textures.
2022-09-10 20:16:05 -07:00
Unknown W. Brackets
3242bb8d66
TexCache: Allow valid bufw sizes.
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These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00