Commit Graph
2640 Commits
Author SHA1 Message Date
Lubos fea2ace548 OpenXR - Initial work on Vulkan support 2022-09-13 01:39:44 +02:00
Lubos c6ff56d4a3 OpenXR - Crash when using 3D stereo fixed 2022-09-12 22:55:53 +02:00
Lubos e49ee5c93b Merge branch 'master' into feature_openxr_stereo 2022-09-12 18:49:22 +02:00
Lubos bdde5f0f7f OpenXR - Use per game stereo separation file 2022-09-12 18:47:13 +02:00
Henrik Rydgård 75efcd9dfd Merge pull request #16000 from unknownbrackets/gedebugger
Cleanup some crashes in GE debugger or with large textures
2022-09-11 19:41:11 +02:00
Henrik Rydgård 3e7f6b57aa Shadergen issues found by the test 2022-09-11 16:52:33 +02:00
Henrik Rydgård 9bd8b11bf8 Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
Unknown W. Brackets 6c6d817ce7 Vulkan: Avoid crash if large texture attempted.
Doesn't do the clamp/wrap thing, but at least this won't crash.
2022-09-10 20:14:37 -07:00
Unknown W. Brackets 54fe342f4b Vulkan: Wake compile thread when enqueued.
Previously was being woken up every frame unconditionally, causing some
logspam.
2022-09-10 08:30:09 -07:00
Henrik Rydgård e5d1bb5552 Warning fix 2022-09-09 11:34:11 +02:00
Henrik Rydgård 974cd38b1f Some more debug names to vulkan objects 2022-09-08 09:16:40 +02:00
Henrik Rydgård 58a7f0cf21 Assorted cleanup 2022-09-08 01:26:01 +02:00
Henrik Rydgård 68dd329d95 Fix for desc struct 2022-09-08 01:24:04 +02:00
Henrik Rydgård 347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård cddc612f6d Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes 2022-09-08 00:38:32 +02:00
Henrik Rydgård 14b5a1a7cd Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
Henrik Rydgård caff2ea573 Correct merging of render passes. However, we have lifetime issues. 2022-09-08 00:38:32 +02:00
Henrik Rydgård 77819c6f80 Lifetime fixes, cleanups 2022-09-08 00:38:32 +02:00
Henrik Rydgård befcfb470c Fix shader caching. 2022-09-08 00:38:32 +02:00
Henrik Rydgård 7ab7440475 Also create renderpass variants on demand 2022-09-08 00:38:32 +02:00
Henrik Rydgård 80ca822bf2 Create framebuffer variants on demand 2022-09-08 00:38:28 +02:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård ae23c3c266 Merge pull request #15974 from unknownbrackets/debugger-gecond
Add breakpoint conditions to GE debugger
2022-09-06 23:39:26 +02:00
Henrik Rydgård 759c9695e5 Merge pull request #15901 from lvonasek/feature_openxr_stereo
OpenXR - Stereoscopic rendering
2022-09-06 11:52:32 +02:00
Unknown W. Brackets f595299fe5 GE Debugger: Allow expressions for goto address. 2022-09-05 17:33:54 -07:00
Henrik Rydgård 16212cae73 NFS speed effect: Improve framebuffer choice logging, tighten up stride checks. 2022-09-05 23:31:30 +02:00
Lubos 93202e47f4 OpenXR - Config for stereo separation added 2022-09-05 22:10:20 +02:00
Lubos 08226d8396 OpenXR - Stereo matrices fixed 2022-09-05 20:49:25 +02:00
Henrik Rydgård 06e9995ab6 Remove reference to non-existent file from Common.vcxproj 2022-09-05 19:13:14 +02:00
Lubos 3a0e6c7232 Merge branch 'master' into feature_openxr_stereo 2022-09-05 19:11:52 +02:00
Lubos 0e4f93d200 OpenXR - Fixing FOV better 2022-09-05 18:15:31 +02:00
Henrik Rydgård a7074cda44 Fix for ARM 32-bit. 2022-09-05 17:58:26 +02:00
Henrik Rydgård ed8c4e8758 Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics. 2022-09-05 10:33:05 +02:00
Unknown W. Brackets 3c9f63e297 Vulkan: Update to latest VMA. 2022-09-04 23:54:15 -07:00
Lubos 4ce0579f70 OpenXR - Split projection matrix for color and depth buffer 2022-09-04 21:12:18 +02:00
Lubos 2195f4b2e7 OpenXR - Mismatched call order fixed 2022-09-04 14:08:03 +02:00
Lubos fb875b94de OpenXR - Multipass rendering fixed 2022-09-04 14:01:17 +02:00
Lubos 5be6665df8 Merge branch 'master' into feature_openxr_stereo 2022-09-04 12:37:41 +02:00
Lubos 1df1d79b9e OpenXR - Stereo without multiview added 2022-09-04 12:36:52 +02:00
Henrik Rydgård d6b953bddd Fix GLES check 2022-09-04 00:10:56 +02:00
Henrik Rydgård 5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
Henrik Rydgård d3309dd8e9 Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging) 2022-09-03 23:08:02 +02:00
Henrik Rydgård fb3f417e77 Fix lying comment, log level reduction 2022-09-03 16:15:46 +02:00
Henrik Rydgård 76bd2395bf Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters 2022-09-03 15:21:08 +02:00
Henrik Rydgård c06cf8efaa Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård ebe2d1b30f More buildfixing 2022-09-03 15:21:07 +02:00
Henrik Rydgård 210233ede0 Buildfix 2022-09-03 15:21:07 +02:00
Henrik Rydgård e701037267 Buildfix 2022-09-03 15:21:07 +02:00
Henrik Rydgård 8775837c11 Work towards finding the leak 2022-09-03 15:21:07 +02:00
Henrik Rydgård 93422f6dea Don't block on shader creation until it's time to create the pipeline. 2022-09-03 15:21:07 +02:00