Unknown W. Brackets
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1fb271a607
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Enable EXT_blend_func_extended.
Not really tested.
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2015-11-27 16:01:25 -08:00 |
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Unknown W. Brackets
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010a7ac1af
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Correct state leakage on shader blend/self render.
This makes #2917 look right on desktop with blit and logic ops disabled.
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2015-11-15 13:12:29 -08:00 |
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Unknown W. Brackets
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294f09a61f
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Call ResetShaderBlending() from ApplyDrawState().
Cleaner this way.
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2015-11-13 23:15:28 -08:00 |
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Unknown W. Brackets
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13a09647e2
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d3d9: Disable shader blending, not implemented.
Fixes bad graphics in Ridge Racer, etc.
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2015-11-13 23:11:06 -08:00 |
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Henrik Rydgard
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639d56aa27
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Remove a few minor differences between the state mapping code in the two backends
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2015-11-12 18:11:32 +01:00 |
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Henrik Rydgard
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4a71d4cda2
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The ConvertBlendState machinery is now pure, so move it out to GPU/Common
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2015-11-12 18:11:20 +01:00 |
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Henrik Rydgard
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091fb28f55
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Extract the glstate.blendcolor call from ConvertBlendState
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2015-11-12 18:11:19 +01:00 |
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Henrik Rydgard
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71103cb0ca
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Make ConvertBlendState into a reasonably pure function with no side effects
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2015-11-12 18:11:15 +01:00 |
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Henrik Rydgard
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e97d771e0f
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Extract blend state mapping into a function.
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2015-11-12 15:57:33 +01:00 |
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Henrik Rydgård
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ce28ee28f1
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Merge pull request #8198 from hrydgard/centralize-viewport-mapping
Centralize viewport mapping
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2015-11-12 15:27:31 +01:00 |
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Unknown W. Brackets
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a821cd3f12
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Disable UV range opt. for shader blending FBO.
Obviously this is unsafe, not sure what I was thinking...
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2015-11-09 23:31:34 -08:00 |
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Henrik Rydgard
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a6ced1d0b4
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Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well.
D3D bugfixes. Not perfect yet.
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2015-11-09 21:21:54 +01:00 |
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Henrik Rydgard
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77f2b0c9e9
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Extract the viewport/scissor conversion into a function.
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2015-11-09 21:21:54 +01:00 |
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Unknown W. Brackets
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43238322ef
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Let's try a more limited heuristic.
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2015-11-08 09:38:18 -08:00 |
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Unknown W. Brackets
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2c0b662484
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Report depth test equality checks.
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2015-11-08 09:04:12 -08:00 |
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Henrik Rydgard
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aac0cd3227
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Minor consistency improvement between d3d and opengl code
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2015-11-05 00:08:48 +01:00 |
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Henrik Rydgard
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5bfcd07b35
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Viewport clipping/overage fix
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2015-11-04 23:03:14 +01:00 |
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Henrik Rydgard
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ffe35f73af
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Fix viewport vertical positioning, fixing #8165. However, God Eater bloom breaks. Why??
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2015-11-04 23:03:13 +01:00 |
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Henrik Rydgard
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a6d6a68a95
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Oops
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2015-11-04 22:28:54 +01:00 |
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Henrik Rydgard
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f3b0562bd8
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
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Henrik Rydgard
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067431b35b
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Region is not used in the viewport calculations - remove wrong commented out code
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2015-11-04 11:04:47 +01:00 |
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Unknown W. Brackets
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2b832e7f6c
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Zero out dst blend factors in 565.
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2015-11-04 00:35:55 -08:00 |
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Unknown W. Brackets
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bc0a694ec2
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Unbreak depth range test reporting.
Was broken in 9e18fb7e90.
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2015-11-03 00:14:53 -08:00 |
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 LunaMooandLuna
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71a0928d6b
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Flip display layout editor coordinates to match #8130:)
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2015-11-03 00:28:47 +01:00 |
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Henrik Rydgard
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a1ad278005
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unknownbrackets' fixes for last commit
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2015-11-02 20:51:40 +01:00 |
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 Unknown W. BracketsandHenrik Rydgard
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3a7edd8cac
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Switch viewport overage to the new world of sanity.
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2015-11-02 20:11:58 +01:00 |
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Henrik Rydgard
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c1db771056
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Fix non-through rectangles
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2015-11-02 20:08:11 +01:00 |
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Henrik Rydgard
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069a7b0d2f
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Move the viewport to the right place.
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2015-11-02 20:08:00 +01:00 |
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Henrik Rydgard
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e9770b3679
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Fix non-buffered rendering
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2015-11-02 20:07:50 +01:00 |
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Henrik Rydgard
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94b77135a2
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Fix a few more flips
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2015-11-02 20:07:38 +01:00 |
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Henrik Rydgard
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f4248cb550
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Remove a whole lot of flipping special cases
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2015-11-02 20:07:30 +01:00 |
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 LunaMooandLuna
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ae1cf1d85d
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Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
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2015-10-31 20:50:02 +01:00 |
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Henrik Rydgard
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89d0c7751f
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Viewport clipping did not take small screen into account. Fix that. #8082 should be rebased on this :)
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2015-10-31 14:56:13 +01:00 |
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Unknown W. Brackets
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62de281e35
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Use texture UV range to optimize framebuf copies.
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2015-09-13 11:34:52 -07:00 |
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Unknown W. Brackets
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c7e6f051e4
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Split the texture application into two stages.
The latter simply applies the texture.
This makes our IsAlphaTestTriviallyTrue() check correct.
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2015-09-13 09:30:39 -07:00 |
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Unknown W. Brackets
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5360422310
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Defer bind of shader blend copy until after verts.
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2015-09-13 06:52:47 -07:00 |
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Henrik Rydgard
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ab3468ea02
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
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Henrik Rydgard
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1c0158bfe6
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Further reduce the use of ifdef USING_GLES2 and friends.
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2015-09-05 23:39:10 +02:00 |
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Henrik Rydgard
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5b2ffd1434
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Fix some naming, remove NV_draw_texture, move decisions out
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2015-09-05 22:11:28 +02:00 |
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Henrik Rydgard
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f524049277
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Move more GPU feature checks upfront. Re-check when exiting settings menu.
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2015-09-05 21:23:58 +02:00 |
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Henrik Rydgard
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a71be3f75f
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Start moving GPU feature compatibility decisions to startup
(and a single, cache-friendly flag field)
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2015-09-05 19:58:47 +02:00 |
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Henrik Rydgard
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9e18fb7e90
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Round Z in the vertex shader to match a 16-bit Z buffer.
However this inexplicably does still not solve the Phantasy Star issue!
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2015-08-26 15:25:21 +02:00 |
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Henrik Rydgard
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1e8a1b801f
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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29fc9e81a4
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Use the gstate.getViewport* accessors.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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d7f4c47c22
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Refactor: Even more getting rid of gstate access in the framebuffer manager.
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2015-08-05 12:13:14 +02:00 |
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Henrik Rydgard
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d26b74d4d6
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GPU refactor: Move accesses to gstate out of leaf functions
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2015-08-05 01:03:49 +02:00 |
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Henrik Rydgard
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b5f7d9346f
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Minor cleanups in GPU
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2015-07-29 13:08:02 +02:00 |
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Henrik Rydgard
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2e26a4798e
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Scale the frame profiler graph dynamically
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2015-05-24 23:45:37 +02:00 |
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Henrik Rydgard
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26624709f7
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Hook up the frame profiler to a few measurements
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2015-05-24 23:45:36 +02:00 |
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Henrik Rydgard
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95b6b50fd5
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
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