Viewport clipping/overage fix

This commit is contained in:
Henrik Rydgard committed 2015-11-04 23:03:14 +01:00
1 parent ffe35f73af
commit 5bfcd07b35
1 file changed
+1 -1
+1 -1
View File
@@ -879,7 +879,7 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
float overageTop = std::max(-top, 0.0f);
float overageBottom = std::max(bottom - renderHeight, 0.0f);
// Our center drifted by the difference in overages.
float drift = overageTop - overageBottom;
float drift = overageBottom - overageTop;
top += overageTop;
bottom -= overageBottom;