Commit Graph
2360 Commits
Author SHA1 Message Date
Unknown W. Brackets a901fa4315 GE Debugger: Add separate step based on vsync.
I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now.  So make it the default, but allow
both methods in the menu.

Fixes #15893.
2022-08-23 19:48:34 -07:00
Unknown W. Brackets 01bfb88f15 GE Debugger: Correct 16-bit CLUT display. 2022-08-20 15:51:46 -07:00
Unknown W. BracketsandGitHub 2eed8c9f19 Merge pull request #15851 from hrydgard/ge-record-open-explorer
After recording a GE dump, open an explorer window pointing at the file
2022-08-16 20:32:17 -07:00
Henrik Rydgård 2f3cad9964 After recording a GE dump, open an explorer window pointing at the file 2022-08-16 21:54:36 +02:00
Henrik Rydgård d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Unknown W. Brackets 6fad5463d0 GE Debugger: Save tab configuration. 2022-08-14 11:42:04 -07:00
Unknown W. Brackets 2a4443b85e GE Debugger: Cleanup duplicate dlist redraws.
It's still not redrawing properly on resize, but it tries to...
2022-08-14 11:26:37 -07:00
Unknown W. Brackets 8390867019 GE Debugger: Correct tab updating for right panel. 2022-08-14 11:23:56 -07:00
Unknown W. Brackets 6272f3e1d6 GE Debugger: Actually allow swapping tabs. 2022-08-14 10:57:31 -07:00
Unknown W. Brackets 49679c6a50 GE Debugger: Add context menu to control tabs.
Crurent non-functional, but shows up for the correct tab.
2022-08-14 10:20:53 -07:00
Unknown W. Brackets 5958943e23 GE Debugger: Show/hide tabs if empty. 2022-08-14 09:34:01 -07:00
Unknown W. Brackets 2a0f23665f GE Debugger: Track tabs per panel. 2022-08-14 09:23:18 -07:00
Henrik Rydgård 60b2b1db5f Move the display list view to its own column on the right 2022-08-14 11:26:51 +02:00
Henrik Rydgård 5993864d8f Add plain Create method to CtrlDisplayListView 2022-08-14 11:15:07 +02:00
Henrik Rydgård 9c3e00aa08 Add a second set of tabs to the Windows GE debugger. Also reorder stuff. 2022-08-14 10:43:30 +02:00
Unknown W. Brackets 1233d1d376 Reporting: Disable when debugger methods used.
This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
2022-07-30 18:21:32 -07:00
Henrik Rydgård 063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård 762e26df83 Windows: Add a simple window message to get the base pointer.
Can be useful for various cheat program hackery. Requested by several,
most recently NABN00B.
2022-07-29 15:49:19 +02:00
Henrik Rydgård d3d601dced Windows fixes 2022-07-24 13:58:20 +02:00
Henrik RydgårdandGitHub a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Unknown W. Brackets 6e1457e3bf UWP: Skip pad name lookup. 2022-07-04 19:14:05 -07:00
Unknown W. Brackets 536c050943 Core: Track names of connected pad devices.
Rather than just that it's a pad.  This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
Unknown W. Brackets 3edf6ab0fa Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate
setting.  If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik RydgårdandGitHub 858539c5b0 Merge pull request #15402 from unknownbrackets/debugger-highlight
GE Debugger: Highlight changed state values
2022-02-13 21:42:43 +01:00
Unknown W. Brackets 957e15f23a GE Debugger: Highlight changed matrix values. 2022-02-13 10:53:01 -08:00
Unknown W. Brackets 8ffef9dd1e GE Debugger: Highlight changed state values.
This way it's easy to tell while stepping what is different.  Especially
useful in the watch tab.
2022-02-13 10:52:41 -08:00
Unknown W. Brackets b654ee9d44 Debugger: Allow custom draw and generic lists. 2022-02-13 10:22:38 -08:00
Unknown W. Brackets ea6c42aafb Debugger: Avoid scroll on breakpoint add. 2022-02-13 07:57:54 -08:00
Unknown W. Brackets 9435938ad9 Debugger: Cleanup some header pollution.
Also simplify just a bit.
2022-02-13 07:55:34 -08:00
Henrik RydgårdandGitHub 21736d1ab4 Merge pull request #15392 from unknownbrackets/debugger-memview
Make debugger memory search more consistent
2022-02-11 08:39:01 +01:00
Unknown W. Brackets d1c642982b Debugger: Improve memory search result draw speed. 2022-02-10 20:40:02 -08:00
Unknown W. Brackets d583720f2b Debugger: Search scratchpad/ram/vram consistently. 2022-02-10 20:39:29 -08:00
Unknown W. Brackets 6064b77356 GE Debugger: Correct icon list cleanup on shutdown. 2022-02-09 20:50:04 -08:00
Unknown W. Brackets c66619f7c9 GE Debugger: Add filter to skip prim calls.
This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Unknown W. Brackets 459bb83c23 GE Debugger: Allow modify/breakpoint on matrix. 2022-02-06 00:16:35 -08:00
Unknown W. Brackets 72b2fbf635 GE Debugger: Cleanup right click on state.
Oops, was toggling breakpoint on "Change..." if you right clicked the
icon.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets 9f434fa14d GE Debugger: Allow setting secondary values.
This makes it convenient to update the bufw of textures or similar.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets 1bb1f34af0 GE Debugger: Add breakpoint icon in state. 2022-02-05 19:27:28 -08:00
Unknown W. Brackets 4de217d3e4 GE Debugger: Cleanup vertex list redraw.
When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing.  This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 7e814decc7 Headless: Improve total test time on Windows.
This improves it by almost 40%.
2022-01-30 08:27:22 -08:00
Unknown W. Brackets eb95b99523 GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets b840eec290 GE Debugger: Cut down on primary buttons.
Most of these are not commonly used, and it makes the interface feel a bit
cluttered.
2022-01-22 12:01:10 -08:00
Unknown W. Brackets a4a72ed7c1 GE Debugger: Add a menu to the GE debugger window.
This will allow adding more features without making the UI a mess.
2022-01-22 12:01:07 -08:00
Cameron Cawley 26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets a397bf811b UI: Fix some sign/size comparison warnings.
Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Unknown W. Brackets 85b7b221be Debugger: Correct delayed symbol listbox updates.
With the dialogs no longer created on start, this message wasn't coming
through.
2021-12-31 09:10:40 -08:00
Unknown W. Brackets 7fe9c4e519 Debugger: Debounce updates to disasm text.
This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets 045fc0f2b4 Debugger: Never wait inactive on window update.
This blocks the UI, and we always get a message when stepping is actually
active anyway.  More importantly, we PostMessage() debugger state, so we
might've already resumed.
2021-12-12 11:36:06 -08:00
Unknown W. Brackets db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00