Commit Graph
17 Commits
Author SHA1 Message Date
Unknown W. Brackets faea860c27 Attempt to match the SSE2 version of the hash.
Not tested, don't currently have an ARM device.  May or may not have a
performance hit.
2014-10-29 16:37:45 -07:00
Unknown W. Brackets 3977f5a8ec Add a non-SSE implementation of the QuickTexHash.
This way we can use it as a stable value for texture replacements.
2014-10-29 16:37:44 -07:00
Unknown W. Brackets 2b16b5b79b Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
2014-10-26 17:49:24 -07:00
Unknown W. Brackets b800762ceb Add a NEON-optimized version of XXH32.
This takes at least 40% less time to hash on NEON/ARM devices.
2014-03-25 00:34:55 -07:00
Unknown W. Brackets a26e6ce4b6 Minor improvements to QuickTexHashNEON().
Cuts a VFP switch, oops.
2014-03-23 11:56:25 -07:00
Unknown W. Brackets 970dd4f2f8 Use vldmia not vld1 for QuickTexHashNEON().
It turns out this is ~20% slower usually, so aligned is not worth the
pipeline hit.
2014-03-23 11:56:24 -07:00
Unknown W. Brackets 2482b2a1e0 Use aligned NEON loads in texhash. 2014-03-22 21:58:50 -07:00
Unknown W. Brackets b44d10a91e Move texture unswizzling to decoder, use NEON. 2014-03-22 21:35:16 -07:00
Unknown W. Brackets 2623f6bfe2 Disable the optimized hash on iOS, seems to crash.
Except not for me, not sure why.
2013-11-23 10:41:58 -08:00
Henrik Rydgård 662ad32d4f Fix and re-enable @unknownbracket's handcoded NEON tex hash 2013-11-11 17:12:38 +01:00
Henrik Rydgård 53800bd413 Disable the hand-coded NEON texture hash again. It's slow, for unknown reasons. 2013-11-11 14:39:29 +01:00
Henrik Rydgård 1713465e9f Revert "Temporarily disable the handcoded NEON texture hash"
and
Revert "Temporarily disable the handcoded non-NEON tex hash"

This reverts commit 068af6fda8df8069bc0491fe98e75ae007f5b650.
This reverts commit 91543e7a8d27b4a8c906c1e1c349f489a449c432.
2013-11-11 14:13:47 +01:00
Henrik Rydgård c80403c377 Temporarily disable the handcoded NEON texture hash 2013-11-11 14:13:47 +01:00
Unknown W. Brackets fa79d7f13c Handcode the non-NEON texcache hash as well on ARM.
Well, it could be a better algorithm, but at least this uses LDMIA.
2013-11-09 14:51:23 -08:00
Unknown W. Brackets 2dfa2379f4 Rewrite QuickTexHashNEON directly in asm.
Seems like gcc couldn't optimize it to this.
2013-11-09 12:54:55 -08:00
Unknown W. Brackets 64e977db08 Improve the non-NEON tex hash path on ARM.
This generates better looking disassembly, though a small change.
2013-11-03 07:43:10 -08:00
Unknown W. Brackets 4d47ccd5df Add a NEON version of the tex hash.
Should be used only for NEON devices.  Currently only compiled on Android.
2013-11-02 02:09:54 -07:00