gucio321
f97b8f9e59
lang/pl: translate errors section
2022-10-02 18:30:31 +02:00
gucio321
80448c5570
assets/lang pl_PL: edit some translations on game pause screen
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I've decided to edit some translations on the game-pause screen as
I think they sounds better now
2022-10-02 17:47:35 +02:00
gucio321
896f753e86
assets/lang: translate more stuff in settings screen
2022-10-02 17:42:45 +02:00
Henrik Rydgård
33f24efb2b
Merge pull request #16146 from unknownbrackets/debugger
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UI: Prevent rendering during reboot
2022-10-02 16:43:58 +02:00
Unknown W. Brackets
a8c12385c1
UI: Prevent rendering during reboot.
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Can sometimes crash.
2022-10-02 07:25:31 -07:00
Henrik Rydgård
d3f6b9b7e4
Merge pull request #16145 from gucio321/polish-translation
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assets/lang: translate some key phrases in pl_PL.ini
2022-10-02 15:40:16 +02:00
Henrik Rydgård
b36bfc37d5
Merge pull request #16139 from hrydgard/tighten-up-format-checks
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Tighten up some color format checks with displays and copies
2022-10-02 15:39:51 +02:00
gucio321
5caa43d05a
assets/lang: translate some key phrases in pl_PL.ini
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I've switched into polish language for a while and noticed
that some parts of settings are not translated... It was a bit...
harmful ;-)
2022-10-02 15:19:54 +02:00
Henrik Rydgård
10b2263673
Merge pull request #16143 from unknownbrackets/edram-trans
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Report, save, and frame dump the Edram translation value
2022-10-02 09:25:45 +02:00
Henrik Rydgård
19f4ffef60
Merge pull request #16141 from unknownbrackets/debugger
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Debugger: Fix game.reset by adding a reboot status
2022-10-02 09:13:47 +02:00
Unknown W. Brackets
4a64a863e7
headless: Update tests.
2022-10-01 23:51:30 -07:00
Unknown W. Brackets
fcc877a0f3
GE Debugger: Fix memcpy/memset recording.
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Uhh, oops. I'm surprised I didn't notice these were broken for so long.
2022-10-01 23:48:23 -07:00
Unknown W. Brackets
978fd9fc60
GE Debugger: Record the Edram translation value.
2022-10-01 23:48:06 -07:00
Unknown W. Brackets
24999e792a
Ge: Report and save Edram translation value.
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See #16126 for some details on its usage and effects.
2022-10-01 23:18:42 -07:00
Henrik Rydgård
d2ce6f513d
Merge pull request #16140 from unknownbrackets/debug-32
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Build: Fix debug build on Windows 32-bit
2022-10-02 08:15:19 +02:00
Unknown W. Brackets
753ac95307
Debugger: Fix game.reset by adding a reboot status.
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We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock. Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
Unknown W. Brackets
a268b9d1c9
Build: Ignore no symbols link warning.
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This is just because we ifdef some files out for certain platforms.
2022-10-01 17:14:12 -07:00
Unknown W. Brackets
80cccd7abb
Build: Fix debug build on Windows 32-bit.
2022-10-01 17:07:27 -07:00
Henrik Rydgård
ab08db6fca
Tighten up some color format checks with displays and copies
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Now that we allow multiple color format buffers to overlap, and don't
just take one and change its format during copy for example, we could
use some additional checking.
Additionally, do a simple heuristic to reject "obviously" wrong copies
copies to framebuffers.
Fixes #15959 , should also help #16124
2022-10-02 00:10:19 +02:00
Henrik Rydgård
f12a5101e6
Merge pull request #16137 from unknownbrackets/armips-update
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Update to latest libarmips
2022-10-01 22:47:13 +02:00
Henrik Rydgård
151db69a32
Merge pull request #16138 from unknownbrackets/geo-shader-2
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Basic groundwork for geometry shaders
2022-10-01 22:23:48 +02:00
Unknown W. Brackets
87171cef98
GPU: Add geometry path for shader writer.
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Not yet used.
2022-10-01 12:45:43 -07:00
Unknown W. Brackets
e5fbc1d39d
unittest: Cleanup stage/glsl version.
2022-10-01 12:18:26 -07:00
Unknown W. Brackets
59a489f883
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
Henrik Rydgård
9ec41436d1
ES2 crash fix: Don't draw depth if lacking fragment shader depth write.
2022-10-01 19:28:52 +02:00
Unknown W. Brackets
c3e2e1c13d
Build: Raise macOS/iOS min version for c++17.
2022-10-01 09:13:41 -07:00
Unknown W. Brackets
2b884de585
armips: Use native std::filesystem on Windows/UWP.
2022-10-01 08:13:57 -07:00
Unknown W. Brackets
559fdd167f
armips: Also update UWP and ARM64, etc.
2022-09-30 20:16:34 -07:00
Unknown W. Brackets
ac335ad61a
armips: Update to UTF-8/c++17 armips.
2022-09-30 19:48:14 -07:00
Unknown W. Brackets
8b7ccfeca5
Core: Remove disallowed register.
2022-09-30 19:48:14 -07:00
Unknown W. Brackets
faf7fc7aea
Build: Update zstd to latest dev.
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Fixes attribute issue in newer c++ standards.
2022-09-30 19:31:06 -07:00
Unknown W. Brackets
c49b91c62b
armips: Update to latest.
2022-09-30 17:47:43 -07:00
Henrik Rydgård
16f93a2684
Merge pull request #16133 from unknownbrackets/softgpu-debugger
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GE Debugger: Correct rounded coords in vertex list
2022-09-30 10:45:31 +02:00
Unknown W. Brackets
77696573f4
GE Debugger: Correct rounded coords in vertex list.
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Were previously rounding to pixel, not subpixel. Also, show out of range
values for clarity on clamping/culling.
2022-09-30 00:19:21 -07:00
Henrik Rydgård
89dab444c4
Merge pull request #16132 from unknownbrackets/softgpu-blend
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softjit: Fix dst blend shift
2022-09-30 08:39:10 +02:00
Unknown W. Brackets
6468e0f03e
softjit: Fix dst blend shift.
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Example: src * dst.a + dst * one, still requires a shift back.
2022-09-29 22:31:50 -07:00
Unknown W. Brackets
dc90a5a851
softgpu: Avoid projecting textures in common case.
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Several games appear to intentionally set the matrix flat.
2022-09-29 22:31:49 -07:00
Unknown W. Brackets
7cf05d0a46
GPU: Fix missed dirtying when fast loading tgen.
2022-09-29 22:31:07 -07:00
Unknown W. Brackets
904fb38003
GPU: Restore matrices with dirtying.
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Without this, it's possible we might not notice or apply a change
whether in uniforms or etc.
2022-09-29 22:31:02 -07:00
Henrik Rydgård
a72a425df6
Use compat.ini to avoid readbacks in Silent Hill: Shattered Memories as well.
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NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here.
But in practice, in the current state where shadows don't work, it'll do.
Thanks mrfixit2001.
2022-09-30 00:03:00 +02:00
Henrik Rydgård
8afbf513be
Merge pull request #16130 from hrydgard/show-menu-bar-setting
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Add hidden ini file setting that you can use to hide the menu bar on Windows
2022-09-29 21:37:26 +02:00
Henrik Rydgård
f8f52565b9
Remove redundant call to SetMenu
2022-09-29 21:36:20 +02:00
Henrik Rydgård
d31f129407
Add hidden ini file setting that you can use to hide the menu bar.
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Windows-only. Useful together with some video recording software.
Might make some actual UI later.
2022-09-29 18:51:21 +02:00
Henrik Rydgård
7a4830ed4c
Merge pull request #16127 from hrydgard/silent-hill-fixes
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Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)
2022-09-28 17:00:56 +02:00
Henrik Rydgård
8534b8d7ca
Typo fix
2022-09-28 16:44:40 +02:00
Henrik Rydgård
ef7900fc7a
Merge pull request #16128 from lvonasek/docs-openxr-readme
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OpenXR - SDK readme
2022-09-28 16:43:32 +02:00
Luboš Vonásek
088272c0c4
Update README.md
2022-09-28 16:24:26 +02:00
Lubos
d2de89e778
OpenXR - Add README.md about the SDK
2022-09-28 16:22:59 +02:00
Henrik Rydgård
6c7703b67f
Merge pull request #16125 from stuken/vk_compute_alpha_fix
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Remove alpha ignore in xbrz texture shaders.
2022-09-28 14:16:28 +02:00
Henrik Rydgård
bd759790b0
Update the Vulkan debug names when reassigning depth buffers.
2022-09-28 14:09:40 +02:00