Commit Graph
33725 Commits
Author SHA1 Message Date
gucio321 f97b8f9e59 lang/pl: translate errors section 2022-10-02 18:30:31 +02:00
gucio321 80448c5570 assets/lang pl_PL: edit some translations on game pause screen
I've decided to edit some translations on the game-pause screen as
I think they sounds better now
2022-10-02 17:47:35 +02:00
gucio321 896f753e86 assets/lang: translate more stuff in settings screen 2022-10-02 17:42:45 +02:00
Henrik Rydgård 33f24efb2b Merge pull request #16146 from unknownbrackets/debugger
UI: Prevent rendering during reboot
2022-10-02 16:43:58 +02:00
Unknown W. Brackets a8c12385c1 UI: Prevent rendering during reboot.
Can sometimes crash.
2022-10-02 07:25:31 -07:00
Henrik Rydgård d3f6b9b7e4 Merge pull request #16145 from gucio321/polish-translation
assets/lang: translate some key phrases in pl_PL.ini
2022-10-02 15:40:16 +02:00
Henrik Rydgård b36bfc37d5 Merge pull request #16139 from hrydgard/tighten-up-format-checks
Tighten up some color format checks with displays and copies
2022-10-02 15:39:51 +02:00
gucio321 5caa43d05a assets/lang: translate some key phrases in pl_PL.ini
I've switched into polish language for a while and noticed
that some parts of settings are not translated... It was a bit...
harmful ;-)
2022-10-02 15:19:54 +02:00
Henrik Rydgård 10b2263673 Merge pull request #16143 from unknownbrackets/edram-trans
Report, save, and frame dump the Edram translation value
2022-10-02 09:25:45 +02:00
Henrik Rydgård 19f4ffef60 Merge pull request #16141 from unknownbrackets/debugger
Debugger: Fix game.reset by adding a reboot status
2022-10-02 09:13:47 +02:00
Unknown W. Brackets 4a64a863e7 headless: Update tests. 2022-10-01 23:51:30 -07:00
Unknown W. Brackets fcc877a0f3 GE Debugger: Fix memcpy/memset recording.
Uhh, oops.  I'm surprised I didn't notice these were broken for so long.
2022-10-01 23:48:23 -07:00
Unknown W. Brackets 978fd9fc60 GE Debugger: Record the Edram translation value. 2022-10-01 23:48:06 -07:00
Unknown W. Brackets 24999e792a Ge: Report and save Edram translation value.
See #16126 for some details on its usage and effects.
2022-10-01 23:18:42 -07:00
Henrik Rydgård d2ce6f513d Merge pull request #16140 from unknownbrackets/debug-32
Build: Fix debug build on Windows 32-bit
2022-10-02 08:15:19 +02:00
Unknown W. Brackets 753ac95307 Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock.  Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
Unknown W. Brackets a268b9d1c9 Build: Ignore no symbols link warning.
This is just because we ifdef some files out for certain platforms.
2022-10-01 17:14:12 -07:00
Unknown W. Brackets 80cccd7abb Build: Fix debug build on Windows 32-bit. 2022-10-01 17:07:27 -07:00
Henrik Rydgård ab08db6fca Tighten up some color format checks with displays and copies
Now that we allow multiple color format buffers to overlap, and don't
just take one and change its format during copy for example, we could
use some additional checking.

Additionally, do a simple heuristic to reject "obviously" wrong copies
copies to framebuffers.

Fixes #15959, should also help #16124
2022-10-02 00:10:19 +02:00
Henrik Rydgård f12a5101e6 Merge pull request #16137 from unknownbrackets/armips-update
Update to latest libarmips
2022-10-01 22:47:13 +02:00
Henrik Rydgård 151db69a32 Merge pull request #16138 from unknownbrackets/geo-shader-2
Basic groundwork for geometry shaders
2022-10-01 22:23:48 +02:00
Unknown W. Brackets 87171cef98 GPU: Add geometry path for shader writer.
Not yet used.
2022-10-01 12:45:43 -07:00
Unknown W. Brackets e5fbc1d39d unittest: Cleanup stage/glsl version. 2022-10-01 12:18:26 -07:00
Unknown W. Brackets 59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
Henrik Rydgård 9ec41436d1 ES2 crash fix: Don't draw depth if lacking fragment shader depth write. 2022-10-01 19:28:52 +02:00
Unknown W. Brackets c3e2e1c13d Build: Raise macOS/iOS min version for c++17. 2022-10-01 09:13:41 -07:00
Unknown W. Brackets 2b884de585 armips: Use native std::filesystem on Windows/UWP. 2022-10-01 08:13:57 -07:00
Unknown W. Brackets 559fdd167f armips: Also update UWP and ARM64, etc. 2022-09-30 20:16:34 -07:00
Unknown W. Brackets ac335ad61a armips: Update to UTF-8/c++17 armips. 2022-09-30 19:48:14 -07:00
Unknown W. Brackets 8b7ccfeca5 Core: Remove disallowed register. 2022-09-30 19:48:14 -07:00
Unknown W. Brackets faf7fc7aea Build: Update zstd to latest dev.
Fixes attribute issue in newer c++ standards.
2022-09-30 19:31:06 -07:00
Unknown W. Brackets c49b91c62b armips: Update to latest. 2022-09-30 17:47:43 -07:00
Henrik Rydgård 16f93a2684 Merge pull request #16133 from unknownbrackets/softgpu-debugger
GE Debugger: Correct rounded coords in vertex list
2022-09-30 10:45:31 +02:00
Unknown W. Brackets 77696573f4 GE Debugger: Correct rounded coords in vertex list.
Were previously rounding to pixel, not subpixel.  Also, show out of range
values for clarity on clamping/culling.
2022-09-30 00:19:21 -07:00
Henrik Rydgård 89dab444c4 Merge pull request #16132 from unknownbrackets/softgpu-blend
softjit: Fix dst blend shift
2022-09-30 08:39:10 +02:00
Unknown W. Brackets 6468e0f03e softjit: Fix dst blend shift.
Example: src * dst.a + dst * one, still requires a shift back.
2022-09-29 22:31:50 -07:00
Unknown W. Brackets dc90a5a851 softgpu: Avoid projecting textures in common case.
Several games appear to intentionally set the matrix flat.
2022-09-29 22:31:49 -07:00
Unknown W. Brackets 7cf05d0a46 GPU: Fix missed dirtying when fast loading tgen. 2022-09-29 22:31:07 -07:00
Unknown W. Brackets 904fb38003 GPU: Restore matrices with dirtying.
Without this, it's possible we might not notice or apply a change
whether in uniforms or etc.
2022-09-29 22:31:02 -07:00
Henrik Rydgård a72a425df6 Use compat.ini to avoid readbacks in Silent Hill: Shattered Memories as well.
NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here.
But in practice, in the current state where shadows don't work, it'll do.

Thanks mrfixit2001.
2022-09-30 00:03:00 +02:00
Henrik Rydgård 8afbf513be Merge pull request #16130 from hrydgard/show-menu-bar-setting
Add hidden ini file setting that you can use to hide the menu bar on Windows
2022-09-29 21:37:26 +02:00
Henrik Rydgård f8f52565b9 Remove redundant call to SetMenu 2022-09-29 21:36:20 +02:00
Henrik Rydgård d31f129407 Add hidden ini file setting that you can use to hide the menu bar.
Windows-only. Useful together with some video recording software.

Might make some actual UI later.
2022-09-29 18:51:21 +02:00
Henrik Rydgård 7a4830ed4c Merge pull request #16127 from hrydgard/silent-hill-fixes
Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)
2022-09-28 17:00:56 +02:00
Henrik Rydgård 8534b8d7ca Typo fix 2022-09-28 16:44:40 +02:00
Henrik Rydgård ef7900fc7a Merge pull request #16128 from lvonasek/docs-openxr-readme
OpenXR - SDK readme
2022-09-28 16:43:32 +02:00
Luboš Vonásek 088272c0c4 Update README.md 2022-09-28 16:24:26 +02:00
Lubos d2de89e778 OpenXR - Add README.md about the SDK 2022-09-28 16:22:59 +02:00
Henrik Rydgård 6c7703b67f Merge pull request #16125 from stuken/vk_compute_alpha_fix
Remove alpha ignore in xbrz texture shaders.
2022-09-28 14:16:28 +02:00
Henrik Rydgård bd759790b0 Update the Vulkan debug names when reassigning depth buffers. 2022-09-28 14:09:40 +02:00