Commit Graph
7129 Commits
Author SHA1 Message Date
Henrik Rydgård f84d2e9ba7 Fixes, state invalidation 2022-08-03 22:23:07 +02:00
Henrik Rydgård f8e0c09463 Delete unused stuff in all backends 2022-08-03 22:22:52 +02:00
Henrik Rydgård 126ace770e Remove the D3D9 and Vulkan BlitFramebuffer functions 2022-08-03 22:22:52 +02:00
Henrik Rydgård 9d23939e28 Replace D3D11's BlitFramebuffer with the common one 2022-08-03 22:22:51 +02:00
Henrik Rydgård 1ab9293cb3 Convert FramebufferBlit from the GL backend to use thin3d 2022-08-03 22:22:51 +02:00
Henrik Rydgård 64a8a3f7d3 D3D11: Remove more custom drawing 2022-08-03 22:22:51 +02:00
Henrik Rydgård d5a0249678 Fix upscaling in Vulkan. Fixes #15779 2022-08-03 22:22:24 +02:00
Henrik Rydgård 0f9bf47429 Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård 192e331b11 Delete the OpenGL implementation of DrawActiveTexture. 2022-08-03 14:12:55 +02:00
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 1fe2bced54 Delete the D3D9 impl of DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård 1d3075566f Move to common (todo: merge with above) 2022-08-03 14:12:55 +02:00
Henrik Rydgård d55c4a3456 Convert the D3D11 DrawActiveTexture to thin3d 2022-08-03 14:12:55 +02:00
Henrik Rydgård 59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård 9963cd55f0 Rebind the framebuffer only if we're in the blit path. 2022-08-03 13:33:54 +02:00
Henrik Rydgård d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård 269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård 787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård 770cb49f94 GLES: FramebufferBlit: Don't blit if the target is the current framebuffer. 2022-08-02 14:57:20 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård 710c6b6ad1 Fix crash in shader upscaling. This variable shadowed the one that now lives in Common.
Fixes #15778
2022-08-02 08:33:50 +02:00
Henrik Rydgård 5da7dd42b5 Fix Vulkan as well 2022-08-01 15:48:52 +02:00
Henrik Rydgård b940c8a8b7 Fix for D3D11 and GL, but not Vulkan for some weird reason 2022-08-01 15:45:05 +02:00
Henrik Rydgård fce792458b Avoid upscaling textures used for color-to-depth.
(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
2022-08-01 14:10:51 +02:00
Henrik Rydgård f73995b5db Disable texture filtering when drawing color into depth 2022-08-01 14:08:16 +02:00
Henrik Rydgård 7b7d16d2fb D3D9 fix 2022-08-01 12:11:42 +02:00
Henrik Rydgård 73fc9fb520 OpenGL fix 2022-08-01 11:57:22 +02:00
Henrik Rydgård 655cadc281 D3D11 fix 2022-08-01 11:54:42 +02:00
Henrik Rydgård 90a44579bf Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
Henrik Rydgård 93321f2d5e Add logging for some non-traditional uses of framebuffers. 2022-08-01 11:30:21 +02:00
Henrik Rydgård 9437d5e3b0 Fix small breakage in Vulkan texture decoder 2022-08-01 11:29:25 +02:00
Henrik RydgårdandGitHub e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård 3331654396 Fix Macross glitches. 2022-08-01 00:19:47 +02:00
Henrik Rydgård 99b4e7c54c Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode 2022-08-01 00:16:57 +02:00
Henrik RydgårdandGitHub 8260b4667d Merge pull request #15700 from hrydgard/better-depth-tracking
Track depth buffers separately from framebuffers to track previous use for copies
2022-07-31 10:59:09 +02:00
Henrik Rydgård 71ae6e3ad2 Address feedback 2022-07-31 10:44:06 +02:00
Henrik Rydgård 7f0f119cfe Check for color/Z clashes 2022-07-31 10:44:06 +02:00
Henrik Rydgård b5f5aa1653 Track depth buffers separately from framebuffers to track previous use for copies
Fixes the depth testing problem reported in #11013

(WIP: Does not yet include the extra checking unknown suggested for
depth/color address clashes)
2022-07-31 10:44:06 +02:00
Henrik Rydgård c158414858 Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 0caaa74be9 Possible flicker fix for Macross 2022-07-31 10:43:48 +02:00
Henrik Rydgård cc857e8217 Revert mistaken change in D3D9 fragment shader gen 2022-07-31 10:43:48 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 566385f762 Remove some dead code 2022-07-31 10:43:48 +02:00
Henrik Rydgård f87b4cf232 Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
Henrik Rydgård 0262fbc70a Implement 3D textures for D3D11 2022-07-31 10:43:48 +02:00